Wingoball Guide

Link: http://www.neopets.com/games/play.phtml?game_id=771

Very straight forward game, shoot the ball from one side of the screen to the other side. Avoid or use the obstacles to get there.

For every level you pass, you get 25 points, and then 1 point for every second of remaining time as a bonus. This is why you should try and be as quick as possible and get it on the first go.

Any hedges and garden features are simply obstacles and they will either prevent the ball from going in that direction and bounce back, or you utilise them to bounce the ball off and into the goal.

Besides hedges and features, there are gnomes. Some are fine, and just act like obstacles. Others are mean and will kill your ball.
Gnomes can be stationary or they may move, but they will only be one or the other and don't change.
Green top gnomes are fine and your ball will bounce of them. This can be handy at times.
Red gnomes are bad because they kill the ball. Avoid them however possible.

This will be a level by level guide, tell you where to put your mouse to ensure you get through the level. Because I can't screenshot where the mouse is, I have to approximate it to some extent, but I'll add little explanations for the levels as well to clarify.

I can get about 1000 points on the game on a regular basis, depending on how fast I get my mouse in place* and whether I time things right with the moving gnomes.

* Between each level there's a screen which shows your next level, you need to click anywhere on the game to move onto the level so you can get your mouse in place to click straight away so long as the gnomes are in the right part (which you can also see on the pre-screen so can prepare when to start the level... hopefully this will make sense once you're playing).

Level 1
Shouldn't nee much explaining or help... just click where the red dot is.



Level 2
Nor should this one. Introduces Obstacles. Place mouse over red dot to get minimum number of bounces.



Level 3
Easy again, introduces moving gnomes, but the good ones. Just requires a bit of timing. The column is slow so you can predict where it'll be when the ball will move through the gap and thus avoid it.



Level 4
Still relatively easy, introduces multiple moving gnomes. Lots of opportunities to get the ball through and the ball will bounce off the columns if you don't happen to get a smooth run from one side to the other. Timing is important though.



Level 5
This level introduces red gnomes. Very simple level so long as you click anywhere that won't run into the gnomes.



Level 6
Introduces moving red gnomes. When the gnomes hit either the bottom or top, click where I've put the dot and you'll clear the level.



Level 7
Nasty and annoying level, but still relatively easy.
Update: What you can do is place your cursor just above the red ball in the lower right hand corner. Make sure not to click ON the ball as this will end your game. It glows orange when your mouse is actually on it. Image has been updated too.



Level 8
This one has moving red columns in different directions. It's not overly hard to find the right time to click, but basically, once they've just crossed each other in the middle, click as it's the easiest point to get across.



Level 9
Really simple level, just wait until the green column has moved away from the gap and click where the dot is. Very straight forward.



Level 10
This has a couple stationary red gnomes and a column of moving ones, speedy ones at that. Hold your mouse where the dot is and wait until the column move into the same place as it is in the screenie. Will take practise to be able to predict where the hole will be just after you click.



Level 11
This one was a tough one to get but I figured out if I hovered my mouse above the first 'E' in 'Level' it was the perfect way to get the ball across the screen.



Level 12
I actually made a slight error in placing the dot in the image, click slightly above where I have put the red dot.
This one requires timing and placement. Keep your mouse over the dot I've put in the screenie, but wait till the gnomes have JUST hit the bottom of the screen and are on their way upwards. As soon as this happens, click. On this level, it's not vital that you wait until this exact point as it's slower moving than later levels and so there's room for error.
There are of course other ways to do this one, but personally, I prefer this way.



Level 13
Now, I didn't quite catch it on this screenshot, but you MUST click at the exact point where the two red columns meet and turn away. This must also be timed as to where the green gnomes are as well otherwise they will be an obstacle that will bounce the ball back into the red gnomes. The best time would be if the green tops are in the center at the time you click, this means that they will either be headed up or down by the time the ball gets through the red tops.

]

Level 14
You must wait until the gnomes are in the position I have screenied. Otherwise they will get in the way and you'll have to restart. Once they are, click where the red dot is and things should go well.



Level 15
Fairly straight forward but frustrating if you get it wrong. Click where the red dot is to get the minimum amount of bounces before the goal.



Level 16
Pretty sure this is the only way to do this one, needs to be clicked pretty exactly or it won't work.



Level 17
Wait until the first column of gnomes has just hit the bottom and click where the red dot is. This requires holding your tongue just so and hoping for the best. No matter how many times I click exactly there, and wait till the exact right time, it goes slightly differently every time and sometimes take a couple goes.
Just remember that timing is key here, so if you fail first time, don't stress about time, wait until the right point rather than saving on seconds otherwise you can end up clicking to early and fail again.

Level 18
This takes a bit of player judgement. You need to get through two columns that are moving at the same speed and have the same gap. Seems easy but since they're moving, you must get an angle going, either up or down, like I've outlined by the two dots otherwise you'll get through the first gap, and hit the second column.



Level 19
This one needs to be quite exact, just on the right-hand point of the square.



Level 20
Again, needs to be exact, and again, right on the right-hand point of the square.
There are two possible ways to get this one indicated by the two different dots. Find what is best for you.



Level 21
This one requires timing and placement. Click where the red dot is, and wait till the red tops are all in the second half of the screen, and the two moving in unison have hit the top. Timing doesn't need to be exact but should look approximately like the screenie placement.



Level 22
This is probably the most annoying level. Requires magnificent timing and will probably take a few goes. There are a few opportunities to get a smooth run from one side to the other but they're few and far between. Practice makes perfect...



Level 23
Placement must be very exact. Must be right on the tip or the reflection will fail. Those nasty speedy red tops are the next nasty bit. I have noticed the ball can go through if the column on the right have just hit the bottom of the screen like in the screenie. However, trial and error will be your friend. Just be snappy, there's not much time.



Level 24
This level has very little room for error. This is the only point I've found which will get you through to the other side of the screen, and haven't paid attention to where the green tops should be when I click as it's not overly important as it's slow moving anyway.

Keep in mind that my score is low in this level because I was taking screenies and it take its toll on the overall score. You should have well over 900 points by the final level if not before.



Level 25 (final level!)
Alright, so this is TOUGH. Even I can't get it all the time. I had to alter the image to show you where the gnome should be when the ball hits it. So just before the gnome is in the same place as the screenie, you should click. The ball should then bounce off him and go to the left. Often it goes right, which is why luck is involved.



Good Luck!

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