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Name: Karocco
Nickname(s): Rook
Occupation: mutant (if you can call that a job)
Age: cub, forever
Offspring: cubs having cubs. that's not creepy at all.
Mate/Crush: nope
Siblings: all deceased
Mother: Cardina (deceased)
Father: Whipporwil (deceased)
Markings/Patterns: light brown base, white underbelly and muzzle, darker brown gradient along back and tail, chocolate stripes and spots on face, irises and eyewhites are varying shades of blue and they glow in all levels of light and darkness.
Physique: build of a cub (and it will stay that way), an especially long and fluffy tail, webbed paws, and a tuft of hair at the crux of his forehead that grows back instantly no matter how close you shear it.
General Personality: very typical boy, rambunctious, has a bit of an ego, tries to appear suave and cool but fails miserably, trouble-making, explorative, curious, accidentally and obliviously daring, clumsy, hyperactive, easily scared but pretends often to be brave, good-hearted, childish, intelligent but isn't often recognized for it as he never pays attention to much and falls behind, a little ADD, has a responsible, maturer side but doesn't show it usually
Special Abilities/Skills: Rook is still young and hasn't experimented much with his abilities (mostly because he's a little afraid of himself) but so far he's discovered that he can: ghost through solid objects, breathe underwater for extended periods of time, see as perfectly at night as he can during the day (same goes for in murky water and heavy fog, it's all clear as a bell), possess small animals for short periods of time (overseers reckon he might be able to move on to possessing larger beasts and even intelligent life but again Rook thinks it's a hideous idea), and the ever obvious immortality that he was born with.




Likes

  • Boondasbar in general
  • swimming
  • the beaches and bright sunny days
  • Arkum
  • birds of all shapes and sizes
  • friends and family (though this makes him sad sometimes as well)
  • sailors and merchant




Dislikes

  • death
  • losing friends/family
  • that he does outlive so many people
  • the loneliness of being one-of-a-kind (or so he thinks)
  • pirates
  • funerals



Brainstormed Ideas for Papercrow

Haha okay we've come to this section. I seriously applaud you if you make it through all of this without dropping any I.Q. points- my thought process is complicated and senseless and I'm sorry if it annoys you.

I don't know if you noticed above but I tried to give his parents names similar to his own, combining birds with other random objects or just keeping the bird name. I think I failed- I'm probably going to redo those names and probably all the other names in this application later (aside of course from Papercrow because that's brilliance.)

Papercrow is a cub forever. It comes from a mutant gene (several in fact) that have warped his entire DNA so that once he reaches a certain growing point all growth hormone production is instantly discontinued. He is frozen at the stage that this happens, and though it varies from host to host on average most cubs stop growing about six months after birth, when they're developed enough to live normally and capably. Another trademark of the gene is the development of specialized abilities beyond what is normally seen in any animal. These can range from extended physical abilities to any measure of paranormal powers. Anyway, Papercrow was born with this and therefore has these two quirks to him.

Papercrow's 'immortality' is really more of a misnomer as Papercrow is still subject to death like every other living creature. Even to death from old age, but so far none of those afflicted with the defect have died, even after a thousand years, so this might be proven wrong. (though it won't be; Papercrow will still die eventually, but not for a very very very very long time.)

So anyway Papercrow is no less fragile than any other cub on the planet, he's simply not growing.

By now he's about a hundred and twenty and has outlived both his parents and all of his siblings, and is close to the same age as his grand-nieces/nephew's children. It's a hard concept to grasp, but think of how awkward it is to go visit their house and find that every family portrait for over a century has the same unchanging white cub in the corner. People where he lives don't understand it really but all have come to accept it. Papercrow has become sort of a fixture, like a local landmark or monument, he just gets a lot less tourists is all the difference.

Now that we're on the subject let's brainstorm a bit about where Papercrow lives.

Boondasbar is a tropical island with more things that can kill you than all of Australia and Africa combined. Even the geography of the place seems out to get you. The island stretches for about two hundred miles in a gentle arc, and never in any once place does the island's width exceed thirty miles. Every side of the island is sheer with cliffs the shortest of which are about a mile down straight into a poisonous surf teeming with every form of toxic sea life imaginable. The current is distinctly ship-unfriendly and the extensive reefs and treacherous lava formations around the bay make navigating through them a near deathwish. Only the most desperate of merchants and pirates are able to make it through to Boondasbar's one and only harbor, and usually they have just cause.

Boondasbar's jungles are so thick even the natives have trouble trailblazing, though most of them don't even bother- while the sea is undeniably dangerous the jungles have proven ten times as deadly, with carnivores uncannily good at moving through the dense underbrush and reptiles and insects the like of which would make the bravest of men soil their pants. The only really amicable animals available are the birds and so the natives have taken a ridiculous liking to them, enough to base a lot of their legends, artwork, and hey even names on them (I. FAIL.)

For as harsh a place as it is to grow up on Boondasbar's people have always managed, living close to the shores on colorful one-room flats built almost on top of one another. The largest town is concentrated around the harbor (makes sense) and sees more action than the rest of the island put together. Because Boondasbar is so dangerous it's a haven for pirates; professional naval forces don't like to risk their expensive ships in the tide so the pirates are more or less perfectly safe there. Boondasbar's people put up with them because they are rich, and because they are so poor a civilization the pirates can't loot much from them.

Anyway that's an overview of Papercrow's nation/hometown/etc, not an easy place to live, highly secluded from much of the outside world, but never unexciting. (eek also; Papercrow is the only one in his entire country to have this mutation. Right now he doesn't even know that he isn't totally unique with his condition, so he doesn't know that there might be complications in the future.)

What else have I got for Papercrow...

OH. I hope this doesn't set you against me, but another Baby Kougra appealed to me the other day and I thought that perhaps she and Papercrow could grow to be friends.

Her name is Cienal and I wanted to give her the same mutation as Papercrow, except that she was frozen in her growth cycle a lot later than Papercrow and so is built much longer and larger than himself. She's still a cub, she's just bigger is all. And she has different powers than he (which is the norm for the variants of this disease) and has been alive for much longer than Papercrow, so she knows the ropes a bit better. Therefore she knows that there are sides to the mutation that aren't so pleasant. When, if, once, she finally meets Papercrow she'll fill him in and they'll go on adventures wheeeeee.

Other Shenaniganery

* Papercrow will keep the Arkmite if Arkum is coming with him; Arkum is a wild fishy who took a liking to Papercrow after he fed him some frozen peas. Since then Arkum has always waited for Papercrow at his favorite diving spot and together the pair of them go off swimming around and poking fun at all the happy hellfishes that could kill them in an instant. But it's all good fun, really. Arkum keeps Papercrow reasonably safe (except from the really big sharks and other monsters, that's when the pair of them decide it's best for Papercrow to get out of the water.)

* Papercrow has a best friend growing up on the island, and though he's ridiculously old by now the old man is still fairly spry and intuitive, always willing to listen to Papercrow's footling stories about a butterfly he saw that day or an interesting cloud passing by. This friend's not an actual neopet of mine, just an impromptu side character to give Papercrow some depth. He may be mentioned in roleplays, however, so... that's why I'm even including this. Yup...

* Papercrow will one day join my entire household of pets, and he'll meet and get to know most of them, which is why for the section down below he's familiar with the pets whose account he'll be sharing. For now and present times however Papercrow is still stuck at his birthplace and loving it.


Family

(adoptive)


As ehm... most of his blood family is dead or so widespread that he's not as familiar with any of them I'll just be describing his account mates :)

Dadylia: Out of all of them I think Dyl is my second favorite. She's a Uni (I've never seen an animal like her before. She's huge!) apparently, and gives me rides on her back. Dyl's real big around the tummy, and she says that someday soon there'll be another pet around who's my age. I'm not totally sure what she means by that...

Byundie: Byundie's my ultimate fav, hands down. She's a Kougra, like me, but she's weird. She's got sticky paws and these freaky flappies between her arms and legs that let her glide around through trees. She can also do things with her tail, like change the TV channel or cook breakfast or hang upside down from the shower rod like a bat (she was sleeping like that one night, I nearly died when I walked into the bathroom and saw her all limp and creepy, I thought she was a monster.) She cooks like a pro (when it's not weird things like boiled frogs) and tells the greatest (and creepiest) stories about her homeland.

Lairise: I don't like him. He's creepy.


Status

[x] Open [ ] Closed

[x] Single [ ] Taken

Roleplay Information/Complications: There aren't *really* complications at all for Papercrow unless you're looking to... be his romantic interest, then I'm going to have to warn you that that doesn't fly here. Papercrow has the mindset of a cub, he has no "adult" desires so... don't try and appeal to him that way. He's looking for friends so ah... that's all I'm going to say.

ADOPTABLES FOO

NOTES!!

1. Common courtesy people, you've probably read the general rules for other sets, these belong to me. Please don't abuse them and make me take them down :(







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