Read BEFORE you play!

  • Important Fact Number One:

    In order to benifit fully from this guide, you must read the fine print. Preferably, read every word on this petpage.

  • Important Fact Number Two:

    In levels like 12, something called "fake flying" comes in handy. Basically, you can enlonger your flight time by doing the following:

    Hold up arrow until Draik has full speed, let go, hold, let go, hold, etc.

  • Important Fact Number Three:

    In order to get the avatar, I recommend getting to Level 12 with "Lives:5" Play this level over and over again until you have "Lives:0". Then you can move onto Level 13 or die.

  • Important Fact Number Four:

    When you land ON a cannon, it cannot hurt you. If you swipe a cannon, you recieve points. Comes in handy later on.

  • Important Fact Number Five:

    When I got the avatar, I followed this exact guide. When I got the trophy, I killed monsters, etc. that I tell you not to kill. You can suit yourself.

  • Important Fact Number Six:

    This guide is completely my own invention. If you use any part of it, please credit it. I shall do my own crediting by thanking TNT for making up a wonderful game.

Level One

  • If you have problems with this level, you're in trouble. Follow the screenies.

Level Two

  • Self-explanatory. Don't forget to get the box to the far right after killing your third monster.

Level Three

  • Korbats take practice.

  • In the second screenie, where the big dot is, you start holding the up and left arrows.

Level Four

  • On the 'treadmill', as I like to call it, do the following, in addition to screenie instructions:

    Land on the treadmill, hold the arrow opposite to the direction you're being pulled towards.

    Do this until the Korbat is facing and moving towards you.

    Then, turn around and go towards the Korbat. Swipe like you would on normal ground.

Level Five

  • Just a bunch of Korbats. Apply rule from level three.

Level Six

  • I NEVER get the very last Korbat. Don't risk your life for one point.

  • Red door, also, can't be reached.

Level Seven

  • I detest this level.

  • In the first screenie, point two is supposed to say: "I usually wait like that by pressing the up arrow...

  • In screenie two, sometimes your death is inevitable because the drops fall too fast. Don't get discouraged.

Level Eight

  • You gotta be fast. Hesitate and chances are you will die. Remember, the cannons will firt turn towards you and THEN shoot. Use this knowledge to your advantage.

Level Nine

  • Once again, in screenie three, if the drops fall too fast, your death is inevitable. Other than that, the level is pretty easy. (I know..You hate me for saying that! -grins-)

Level Ten

  • For once your death isn't inevitable with the blood. If you do the spiffy little trick, you should be able to avoid dying.

Level Eleven

  • Okay, listen up:

    Once you get to the door, DO NOT go in. Rather, stand about a sword's distance to the right of the door.

    Then fly up. You will see blue discs. These restore your energy.

    Once you get two of these, wait about a second and then start holding the left button, as well as the up. Get the third disc and the hold up. Get the fourth and go through the red door.

  • The red door leads to lots and lots of stars. I usually go to the far right for about 70 points.

Level Twelve

  • If you haven't listened by now, you should start.

  • After screenie two, you have a cannon and a grarrl. Get your points from those and then go back down and to the right side.

  • You CAN get the boxes in the middle and the stars to the left of screenie three. Just be careful with the latter and use the "fake flying" trick for the former.

  • For the avatar, it helps if you do not die anytime before screenie three. If you die anytime after, it's okay.

Level Thirteen

  • Easy peasy.

Level Fourteen

  • I hate Splykes. I know how to kill them but I can never seem to be able to do it right. If you're like me, I just walk/fly past them.

  • Oh, right, to kill them you:

    Have to make sure that they are standing still. If they are spinning and you swipe, both of you will walk off unharmed. They move weird when they're still though, which is why it's hard. They kind of stop..glide..stop..SPIN! So annoying.

Level Fifteen

  • After this, you're on your on. I'm satisfied with my third-place trophy. If you want gold, good luck! This level is a toughie.

  • Oh, and on the second treadmill in the screenie, you'll see three pathways to fly up to. Take the middle one.




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