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Daily Dare 2009 Tips
Index | Bumble Beams | Carnival of Terror | Destruct-O-Match III | Dubloon Disaster | Faerie Bubbles | Faerie Cloud Racers | Freaky Factory | Hasee Bounce | Hot Dog Hero | Ice Cream Machine | Imperial Exam | Itchy Invasion | Meerca Chase II | Mutant Graveyard of Doom II | Mynci Beach Volleyball | Petpet Plunge | Piper Panic | Pterattack | Shenkuu Tangram | Snowmuncher | Snow Roller | Sutek's Tomb | Spacerocked! | Super Hasee Bounce | The Usul Suspects | Turmac Roll | Ultimate Bullseye II | Wheeler's Wild Ride | Wingoball |

Upcoming Games (Practice for AAA!)
(Daily Dare 2009 Event Over) |

Video Guides
Faerie Cloud Racers (1250+) | Hot Dog Hero (15,000+) | Meerca Chase II (700+) | Mynci Beach Volleyball (250+) | Wheeler's Wild Ride (400+) |

Daily Dare Score Comparisons (Compare AAA and Abigail scores in 2007, 2008, 2009)
Daily Dare Score Comparisons

Frequently Asked Questions (Answers to your questions)
Collection of Answers to FAQs




Final Prizes
Generic Item Prize

Abigail Sweatband
Name Credit: czarnyolek13
Image Credit: hyper_once_again



Crisis Courier
AAA

White Pedestal
Abigail

Bag of Gold Pillow
Lulu

Crisis Courier Craze Background
AAA Score Needed: 3500+
Skill Factor to score 3500+: 99% | Luck Factor: 1%

  • Type kingaltador for an extra life (at the beginning of the game is recommended).
  • Click Here for Crisis Courier guide


  • Index



    The Usul Suspects
    AAA

    Usul Suspects Tube
    Abigail

    Blue Usul Suspect Action Figure
    Lulu

    Usul Suspects Chia Slide
    AAA Score Needed: 500+
    Skill Factor to score 500+: 98% | Luck Factor: 2%

  • Type "lumiwatergun" to gain an extra life.
  • Divide the screen into three areas vertically. When the Usuls fall closest to you, shoot when your gun is level with the top of their propeller and dodge below quickly (later in the game). When the Usuls fall in the middle region, shoot when your gun is level with their cap. When the Usuls fall in the far left region, shoot when your gun is level with the top of their head. Practice the timing and try not to miss any Usuls so you won't have the problem of them coming behind you.
  • You must be aligned with each green bar and use the Right Arrow to throw a bottle at Usuls behind you to make them disappear.
  • Ignore the parachutes and only concentrate on shooting the Usuls (worth more points than the parachutes later in the game). You may end up earning parachute points on accident, but as the game progresses there's no time to shoot parachutes.


  • Index



    Ice Cream Machine
    AAA

    Ice Cream Machine Background
    Abigail

    Ice Cream Bucket
    Lulu

    Super Ice Cream Machine Background
    AAA Score Needed: 8000+
    Skill Factor to score 8000+: 90% | Luck Factor: 10%

  • Type 'strawberryvanillachocolate' any time during the game to gain an extra life. This code only works once per game. Type this in between levels during the next level screen.
  • Stay near the center, and make sure your mouse has plenty of time to move. Go for fish bonuses when you see them. Constantly be prepared to move your mouse around and try to snap to the general positions of each column of ice cream.
  • Always get the purple shrink bonuses and avoid the blue enlarge bonuses.
  • When scoops have blocked your path, quickly move your cursor as high as you can in the game window, then straighout out and quickly move the cursor back in the game window in a safer spot, this is usually called teleporting and it happens because Adee the game character always is where your cursor is.


  • Index



    Hasee Bounce
    AAA

    Doughnut Fruit Table
    (neohome)
    Abigail

    Doughnut Fruit Hand Mirror
    Grooming
    Lulu

    Doughnut Explosion Background
    (wearable)
    AAA Score Needed: 175+
    Skill Factor to score 175+: 85% | Luck Factor: 15%

  • Type "doughnutfruit" when the time is about to run out to reset timer. You can also type "doughnutfrui" without the "t" early in the game and press "t" to activate the code.
  • Try to get consecutive bonuses. If you get two doughnutfruits in the same jump (with either Hasee), the second doughnutfruit's point value will be doubled. Three doughnutfruits in the same jump means the second fruit gotten will have double the point value and the third fruit gotten will have triple the point value.
  • The staff member is worth 42 points. Or 84 points if it's the second item gotten in the same jump.
  • You can move the Hasee to a degree when it's jumping or standing on the top. When you see a rare doughnutfruit, try to wait for another doughnutfruit to appear and get the two fruits in the same jump. If successful and the rare fruit is the second fruit gotten, the points for that fruit will be doubled. If this happens with a Fish Doughnutfruit, you will instantly score 100 points.
  • Generally, if you pick up 90% of the doughnutfruits you see in the duration of the game (including using the reset time code), you should have over 150 points at least.


  • Index



    Dubloon Disaster
    AAA

    Silver Dubloon Necklace
    (wearable)
    Abigail

    Dubloon Disaster Mine
    (wearable)
    Lulu

    Golden Dubloon Necklace
    (wearable)
    AAA Score Needed: 1000+
    Skill Factor to score 1000+: 80% | Luck Factor: 20%

  • Type 'scallywags' anytime during the game to create a whirlpool. Not recommended since you want to keep all nine mines active to prevent chances that one will appear under or close to you.
  • Go around in a circle and try to keep mines bunched together. When first starting with two mines, move to a spot in between them and quickly get out of the way while attracting them together. Try to do this until there are nine mines, then no more will appear and this will allow for a safer/less risk game until a whirlpool appears.
  • If you get extremely lucky, you could get the 1000 points from the golden dubloon.
  • Keep going around the board, and try to lure the mines (bunched together, but don't make them explode) away from the dubloon by going back and forth on one side of the board.
  • Once you have a clear path to a dubloon, quickly angle your boat and drive straight through the dubloon. Don't take risks, if the mines are too close, lure them away first.


  • Index



    Petpet Plunge
    AAA

    Bubble Chair
    (neohome)
    Abigail

    Marafin Plushie
    Plushie
    Lulu

    Bubble Lamp
    (neohome)
    AAA Score Needed: 550+
    Skill Factor to score 550+: 90% | Luck Factor: 10%

  • Play on Low Quality and Turn Effects Off to produce the best results. You do not want the game to lag, especially on an older computer.
  • Try to experiment and find the exact pixel to click on for each level. Your strategies will produce different results if your aim, power or pixel reference point is even one pixel off. In order to replicate your working strategies (for at lesat the first 6 levels), you'll have to find exact spots that work for your browser size, screen resolution and other reference points. Level 7-12 have more moving obstacles that drastically increases the luck factor needed for a one-shot bonus.
  • Getting each level in one shot (and the resulting bonus) is a significant portion of your score. Most of the high scores are because of one-shot levels. Even if you finish all 12 levels, you may have less than 1000 points if you did not complete at least a few levels in one shot.
  • The further you drag your arrow out the more power you will have (even outside your browser window and preferably as far as your screen resolution size will allow). It is recommended you use the largest resolution your monitor has when playing this game.
  • In order to get the bonus level on Level 4, you must complete Level 1 or Level 2 or Level 3 in one shot. In order to get the bonus level on Level 8, you must complete Level 5 or Level 6 or Level 7 in one shot. In order to get the bonus level on Level 12, you must complete Level 9 or Level 10 or Level 11 in one shot.
  • Note: There is no such thing as full strength/max power. It all depends on your monitor resolution/screen size and how far you can drag your cursor from the petpet. Generally, the more power the better.
  • Info by kysani: The current of the waves does effect how your fish flows during a launch and after a launch. This is more noticeable in Level 9 - 12.
  • Video Level Guides


    Level 1
    Aim straight upwards. Use as much power as you can (but not too much power is required). Extremely easy level to get the one-shot bonus.


    Level 2
    Aim at the top right corner bubble. Place cursor in the general area shown. The index finger of the hand cursor should be a few pixels below the Effects Off button.


    Level 3
    Frustrating level to get in one shot. Quite a few different ways, but you must place your cursor/aim/power on the exact pixel that works. This also varies depending on how fast your browser is and when the powerups stop working.

    Level 4 should be self-explanatory. If you managed Level 1 in one shot (super easy), you will get the bonus level whirlpool portal under one of the five bubbles in the game. Do not collect all the shells. That will make you complete the level instead of going into the bonus level.


    Level 5
    Wait a few seconds until the fish is at least touching the left edge of the arena before launching (the fish does this a few different times at different spots). A few one shot solutions exist, but again, you must get the exact pixel (different for everyone depending on your computer, browser and many variables) to successfully finish in one-shot.


    Level 6
    I'm not very good at Level 6 so it took me three shots for this level. However, the general direction to aim, combined with waiting for the fish obstacle to move into the right spots may result in a lucky one shot for this level.


    Level 7
    This level takes a lot of luck (one shot results only about 5% of the time). Aim bottom left to first activate the Anti-Friction (Maractite) powerup and hope you get lucky bounces. Wait for the fish to move out of your way first.


    Level 8
    It is recommended that you keep trying until you get one shot on Level 5 so you can unlock Level 8's bonus level. Otherwise, Aim top left first (right) after the crabs have disappeared) and then go for the three shells on the right. Then top left corner shells and speed boost, and finally the three shells on the bottom edge.



    Index



    Imperial Exam
    AAA

    Dented Imperial Exam Guards Helm
    (wearable)
    Abigail

    Bowl of Alphabet Soup
    Food
    Lulu

    Imperial Exam Guards Helm
    (wearable)
    AAA Score Needed: 700+
    Skill Factor to score 700+: 90% | Luck Factor: 10%

  • Recommended Window Size: Any
    Recommended Quality: Any
  • Basically just press Up arrow key to let in a correct speller or Down arrow key to reject a bad speller. Basic level gives the same amount of points as the other levels, so Basic is recommended. It should be a very easy game, even if you don't know the spelling of some words.
  • Tip by lkozma: You have lives (called "chances"). You lose chances when you say a word is spelled correctly, but it isn't. If you are not sure if a word is spelled correctly or not, it's probably better to gamble that it isn't. If turns out that it is spelled correctly, you lose 5 points, but no chances.
  • When the game was first released, you only lost 2 points for turning away correct spellers, so people would turn away correct spellers to prolong each level, because there is an average net gain of 3 points. Scores of 1400+ are 99% no longer possible. Scores of over 1500 are definitely no longer possible with the new scoring system.
  • There is a 200 point bonus if you finish all 5 levels. So you only need 500 points before the end of the game.
  • Scores vary between each level due to the number of incorrect spellers. If you're lucky and get more incorrect spellers, you'll get more points.
  • Sample Game Progress

    Level # Score
    1 70 100
    2 220 275
    3 485 505
    4 720 770
    5 1195 1235


    Index



    Freaky Factory
    AAA

    Basic Paint Blob Plushies
    (wearable)
    Abigail

    Grundo Thief Candies
    Food
    Lulu

    Purple Paint Blob Plushie
    (wearable)
    AAA Score Needed: 900+
    Skill Factor to score 900+: 75% | Luck Factor: 25%

  • Recommended Window Size: Large to Full Screen
    Recommended Quality: High
  • Click on the Grundo Thief to stop him from stealing.
  • Focus more on filling the paint tubs than clicking the Grundo Thief.
  • It's better to overfill a paint tub (if your waste meter is low) than to miss a blob and not be able to make plushies and eventually run out of time before meeting the requirement.
  • Consecutive bonus is important. If you can continuously create plushies by supplying enough paint, and you stop the Grundo Thief from breaking your chain on the conveyor belt, each plushie will increase in bonus points.
  • Sample Game Progress

    Level # Current Score Time Remaining Bonus Toys on Conveyor Bonus Toys in Queue Bonus Remaining Consecutive Bonus Total Score
    1 50 70 0 0 1 121
    2 182 59 2 0 3 246
    3 327 44 7 0 3 381
    4 481 50 3 2 6 542
    5 674 26 0 0 1 701
    6 850 18 6 0 1 878
    7 900+ 1015
    Another sample game with scores after each level: 123, 255, 404, 567, 711, 920. Had 900+ after Level 6


    Index



    Piper Panic
    AAA

    Cobrall Belt
    (wearable)
    Abigail

    Cobrall Training
    Book
    Lulu

    Golden Cobrall Belt
    (wearable)
    AAA Score Needed: 4000+
    Skill Factor to score 4000+: 99% | Luck Factor: 1%

  • Recommended Quality: Low
    Recommended Window Size: Small to Regular
  • Game Description: Move Cobralls to baskets while collecting bonuses on the way.
    Controls: Use Left, Right, Up and Down Arrow Keys to move left, right, up or down respectively. Or click on a basket in your path horizontally or vertically to go to that basket.
    Codes: None known.
    Scoring and Points: Level Number = Amount of points for gems and baskets in each level. Level 10 would have gems and baskets worth 10 points each. Ankh = No points, extra life. Green Scarab = No points, bonus time. Desert Headdress = No points, increase or decrease multiplier bonus (different each level). Star Basket = Same points as level number, but collecting any last will increase star bonus.
    See Here for in-depth level variations and score-bonus results for various paths.
    The maximum possible score is estimated to be at least 6300 right now. My best score so far is 6240.
    Rules and Restrictions: Once direction is set and the Cobrall heads that way, it will not stop until it contacts a basket. Contacting any edges will cause a loss of one life. Gems must appear fully and be contacted to receive points. A fading gem will not give points when passing over it.
    The layouts of basket and gem placement for all the levels are the same, and there are four possible rotations in each level.
    Problems/Errors: If any level doesn't load, or the score appears as NaN, restart the game or reopen the game window.
    The extra life ankh only appears each time you startup the game, so close the game window and re-open it from the Piper Panic game page to get the ankh on Level 5.
    Tips and Strategies:
    See Here for in-depth level variations and score-bonus results for various paths.
  • Once you have a path planned for a level, look for items or "landmarks" that will easily guide you to the correct path. For example, on Level 6, there is only one Desert Headdress(Multiplier item), so no matter how the board rotates, look for the path that travel across the item and you'll be on the right start, then follow the pattern.
  • For the most possible points, you should always end with at least one star basket in every level. Ending levels with the star baskets last will make a large difference in your score.
  • Gems and time bonus make a difference to your score also, especially in the later levels. Don't get a gem if you have to wait for more than two seconds for it. Get all gems that are directly in your path
  • Try to keep all four cobralls until Level 10. Then collect all the gems on Level 10 except for the last row of gems and baskets (don't finish the level), crash into a wall on purpose and repeat with the remaining cobralls/lives until you have 0 cobralls left. Then finish the level as quickly as possible, my best time has been 11 seconds left on the timer.


  • Index



    Snow Roller
    AAA

    Snow Roller Item Jumper
    (wearable)
    Abigail

    Snow Roller Crash Jumper
    (wearable)
    Lulu

    Snow Roller Sucess Jumper
    (wearable)
    AAA Score Needed: 2500+
    Skill Factor to score 2500+: 98% | Luck Factor: 2%

  • If you have a fast computer that can handle the game, play on Large window size. If you have an older computer that has game lagging problems, play on Small window size and Low quality.
  • Stay toward the left side of the hill and stare at the bottom left corner of the screen, you'll be able to see obstacles earlier and avoid more obstacles.
  • I hold the up arrow key to maintain a slower speed and position on the upper part of the screen always. This is a preference thing, but holding the up arrow key helps a lot in my opinion. Use left and right arrow keys to steer.
  • Constantly be ready to jump with spacebar. Press spacebar twice each time to assure the jump if your computer isn't very responsive to the game.
  • Some people continually press the spacebar. This works most of the time, but is bad if you're going for a high score because you will miss many of the items and still occasionally hit obstacles.
  • Pick up the moving petpets (40 points) whenever you can, and don't go out of your way to grab an item if you miss one.
  • Avoiding all the obstacles is crucial. If you're snowball size is 100% at the end of the level, you will earn full item bonus points, which make up half of your score if perfect. Item bonus is the key to getting a high score, so collect as many items as you can, but do not hit obstacles.
  • The yellow spots on the ground are obstacles. Avoid the Super Traction slushie, it's easy to mess up if you obtain it. Try to get the Black Hole Slushie, it will help you automatically pick up all items flying by.
  • Watch out for camouflaged obstacles that are hard to see, especially the snow wall and the igloo. Turn up your monitor brightness or adjust your monitor contrast to better differentiate between the obstacles and background.
  • Concentrate and be very patient when playing this game.
  • You'll only need to play a bit on Level 2 to have enough points to beat AAA. See Sample Score Ranges below.
  • Sample Game Progress

    Level # Total Score Current Score Item Score Snowball Size Bonus Score
    1 1850 1000 850 100% 850
    2 3858 3180 780 96% 748
    3 6118 5388 840 87% 730


    Index



    Sutek's Tomb
    AAA

    Geb Necklace
    (wearable)
    AAA

    Abigail Key Quest Token
    Keyquest Token
    Abigail

    Sutek Jelly Candies
    Food
    Abigail

    Abigail Key Quest Token
    Keyquest Token
    Lulu

    Jewelled Geb Necklace
    (wearable)
    AAA Score Needed: 3000+
    Skill Factor to score 3000+: 80% | Luck Factor: 20%

  • Play on Hard Mode. It has much more potential for points than Easy Mode. Zen Mode does not give any points.
  • Type "pyramibread" to show a possible move. This can be used infinitely. However, do not rely on this as being able to continuously find moves yourself is much faster and how expert players score 100,000+ points after many hours of playing.
  • Click the Hourglass on the right to pause the game. Note that this is limited and can only be used a few times each game. Only pause when there's an emergency.
  • Type "plzsutekcanihavemoretime" during the game to gain 30 seconds of time. (Tip by jellyworshiper and moocowalex: You can pause the game (click on the hourglass) and type the code except for the last letter "e". Then unpause the game and type the last "e" to finish the entire code.)
  • Look for vertical combos starting from the bottom first. These are more likely to produce chain reactions. Then look for horizontal combos starting from the bottom.
  • Try to get a 4 or 5 in a row combo for more points.
  • Don't completely focus on only going for the bonuses. It's actually much easier to just focus on looking for combos and playing the game, eventually you'll automatically pick up the bonuses from chain combos you created.
  • The timer bonus helps create combos and acts like a wild card. When you see a timer bonus, immediately try to create a combo with any other icon type and that will not only award you points, but also give your more time.
  • The bomb bonus will activate when it drops more than two spaces vertically. Creating a vertical 3 or more combo below the bomb bonus is one way to activate it.
  • The timer bonuses are very important in continuing your game. The bomb bonus is helpful in creating more combos. The staff member head, if you have it reach the bottom row, will clear the entire board and award you 500 bonus points.


  • Index



    Snowmuncher
    AAA

    Homemade Polarchuck Costume Head
    (wearable)
    AAA

    Homemade Polarchuck Costume
    (wearable)
    Abigail

    Snowmuncher Ice Lolly Mold
    Food
    Lulu

    Deluxe Polarchuck Costume Head
    (wearable)
    Lulu

    Deluxe Polarchuck Costume Gloves
    (wearable)
    Lulu

    Deluxe Polarchuck Costume
    (wearable)
    AAA Score Needed: 3500+
    Skill Factor to score 3500+: 95% | Luck Factor: 5%

  • Use the strategy of: Getting at least 600 points in Level 1, and then on Level 2 collect as many points as you can but let the timer run out and replay the level. Repeat until you have 1 life left and then continue as far as you can.
  • Type buuuurrrrrrrrp to subtract 50% from bloat meter. Once per game. Count 4 u's and 8 r's when typing.
  • See Sample Game Progress below for more elaboration on strategy and sample points at the end of each level. Note that you should repeat Level 2 twice by letting the time run out after you've collected as many points as you can.
  • Sample Game Progress

    Level # Score
    1 781
    Got all gems, finished this level
    2 1594
    Reached end, but did not eat the last row. Waited until time ran out to restart at the beginning of Level 2.
    2 2711
    Reached end, but did not eat the last row. Waited until time ran out to restart at the beginning of Level 2.
    2 3416
    On last life, so reached the end and continued onto Level 3
    3 3500+
    Go as far as you can from this point. 3500 should be very quick with the above level strategy. Get to Level 5 and you'll have enough for the avatar (most likely).


    Index



    Mynci Beach Volleyball
    AAA

    Beach Volley Ball Socks
    (wearable)
    Abigail

    Beach Volley Ball Marbles
    Toy
    Lulu

    Beach Volleyball String Lights
    (wearable)
    AAA Score Needed: 250+
    Skill Factor to score 250+: 99% | Luck Factor: 1%

  • Recommended Window Size: Any Size
    Recommended Quality: Any Quality
  • Scoring 12-0 the first two rounds will earn you 340 points. Scoring an average of 130 points each round for two rounds will also earn you enough points to beat AAA. 130 points means your opponent only scored 4 times against you in a round.
  • The easiest strategy is to (with a regular Mynci) run up to the net, but just before you hit the net, press Up arrow key to serve the ball. This will make the ball reach the right edge and the CPU/computer opponent will most likely miss.
  • Video Tutorial




    Round 1; Won 12-0, which gave 170 points. Repeat the same strategy on the serve in Round 2 to earn 250+ (340 points if perfect 12-0). Note that a few times I messed up and ran into the net before the serve so the ball bounced backwards. The goal is to serve right before running into the net to get the perfect arch that will make your opponent miss right away.

    Index




    Wheeler's Wild Ride
    AAA

    Crate of Spilt Coconuts
    (wearable)
    Abigail

    Wheeler and Bike Plushie
    Plushie
    Lulu

    Wheelers Coconut Bike
    (wearable)
    AAA Score Needed: 400+
    Skill Factor to score 400+: 99% | Luck Factor: 1%

  • Recommended Window Size: Small Size
    Recommended Quality: Low (if you're trying to complete levels. High (if you wish to stay on Level 1 to get Wheelie points).
  • Note: Many people have ran out of time and have been unable to complete levels (sometimes even the first level) because the game's graphics cause a great amount of lag. Play on the smallest window size and lowest quality to improve the lag. Google Chrome browser is recommended for its speed and it has the least amount of lag, even less than Firefox, for many people. However, Google Chrome does not work for some people. Firefox is still a good alternative.
  • Game Description: Ride a bike through treacherous paths delivering coconuts.
    Controls:

  • Up Arrow Key = Accelerate. This is the most important key in the whole game. For most of the game, it is essential to press and hold the Up arrow key to gain speed and keep momentum in order to pass obstacles and jump enough distance over gaps. For Level 1-1, Level 1-2 and Level 1-3, holding down the Up arrow key will help with finishing the level.
  • Left and Right Arrow Keys = Controls bike balance. The essential keys to performing Wheelies (the easiest and only way to score many points). When your bike is facing forward (Lenny facing right), the Left Key tilts the bike backwards and the Right Key tilts the bike forwards. The opposite is true if the bike is facing backwards (Lenny facing left). The forward bike position is the most common and recommended position to have the bike in for most of the levels. The Right Arrow Key, in the forward bike position, is used for Wheelies (balancing your bike on its front wheel for at least a second to count for points).
  • Down Arrow Key = Brake/Emergency Brake. Useful when you need to suddenly/quickly stop your bike. Not used very often since you need to maintain a quick speed with your bike to complete each level.
  • Spacebar = Changes bikes direction. When in midair, pressing spacebar will count as a 180 degree flip; two spacebars will count as a 360 degree flip and so on.

  • Codes: None known.

    Scoring and Points:

  • Don't worry about the special items, fruits and golden coconuts. They only give a very short amount of multiplier time, and overall do not help at all with going for a high score (thousands of points). The green plant gives 5 points, but do not help significantly compared to Wheelie points.
  • The key to scoring easily and getting a high score is in Wheelies. Wheelies (explained above and shown in video below) are simply balancing your bike on its front wheel for a sustained amount of time. For every second you balance a Wheelie, you'll earn 5 points. So if you balance a Wheelie for 10 seconds, you will earn 10 times 5 = 50 points. Note that you must successfully land a Wheelie (bring the bike down after the balancing) to receive points. If you over tilt your bike, you will end up crashing and not receive any points.
  • The recommended spots to perform Wheelies are Level 2-2 and Level 2-3. Level 2-2 has a flat, enclosed area directly after jumping off the ledge. Level 2-3's starting patch of grass or below the hill is also an ideal place for Wheelies. However, if your computer lags and you're unable to finish Level 1-1, you can still do Wheelies at the start of Level 1-1, just be careful you don't go down the hill. Overall, Wheelies can be performed anywhere, but flat spots are the easiest.
  • Finishing the game without doing any stunts/Wheelies will end up giving you very little points (average of 300 to 500 points when finish all levels).
  • Important: The other important factor about the Wheelie strategy is that when there's about 5-7 seconds left in a level, prepare to purpose overtilt the bike so you fall forward/do a faceplant. This way you will only lose 1 coconut and you can start the level again and repeat the Wheelies. If you run out of time while doing Wheelies, you will lose over 20 coconuts. Each coconut you have is important in gaining points. If you can balance a Wheelie for 40 seconds, you will earn 40 times 5 = 200 points for that Wheelie. 200 points times 50 coconuts (by Level 2-3) means you can earn 10,000 points this way!
  • Level 1-1, 1-2 and 1-3 have only 30 seconds time limit. Starting Level 2-1, you have 50 seconds, which is more time to do Wheelies. Try to reach Level 2-1 if your computer can play the game without lag or timer running out.
  • Video Tutorial

    Note: The display message only goes up to 15 Second Wheelie, even if you did a 40 second Wheelie, but your points will still be awarded as a 40 second Wheelie

    Also Note: You do not need to go any further than the starting point in Level 1-1 to get enough points.


    Quick Successive 5 Point Wheelies (1 second Wheelie balance, land, then repeat). This is the easiest way to do Wheelies.


    Sustained Wheelie for the duration of the level. This is much more difficult and takes practice, but will benefit more points per Wheelie and per coconut. For 30 second levels, you can balance for 25 seconds for 125 points. For 50 second levels, you can balance for 45 seconds for 225 points. Remember to use the last 5 seconds to fall over on purpose so you don't get penalized coconuts for running out of time.



    Index




    Faerie Cloud Racers
    AAA

    Tooth Faerie Racer
    (wearable)
    Abigail

    Faerie Cloud Racers Colouring Book
    Book
    Lulu

    Fire Faerie Racer
    (wearable)
    AAA Score Needed: 1250+
    Skill Factor to score 1250+: 95% | Luck Factor: 5%

  • Recommended Window Size: Any size
    Recommended Quality: Low to Regular
  • The goal is to trap your opponent (most of the time the opponent traps itself) without crashing. If you've never practiced the game, just focus on driving around and staying away from obstacles and lines for as long as you can.
  • Type "faerie" on a level with many obstacles to remove all obstacles (works once per game).
  • A common strategy to block faeries is to drive right about halfway then drive down and then right and up quickly to create a vertical block and depending on where the opponent drives, drive around its path.
  • Drive outside the lines for your opponent and be careful of hitting the edges. Be prepared to quickly change direction when close to the borders. Down and Right arrows or Down and Left arrows quickly as an example of horizontal line filling will allow you to save the most space and last longer.
  • Create a zigzag pattern upwards is one way to quickly trap the opponent (shown in video).
  • Mini Video Guide
    Stage 1


    Click Here for more levels of the video guide

    Index



    Hot Dog Hero
    AAA

    Paper Hot Dog Hat
    (wearable)
    Abigail

    Bottle of Ketchupmayomustard
    Food
    Lulu

    Deluxe Hot Dog Hat
    (wearable)
    AAA Score Needed: 15000+
    Skill Factor to score 15000+: 95% | Luck Factor: 5%

  • Recommended Window Size: Default (any other size will not work)
    Recommended Quality: Any quality
  • Game Description: Draw your own platforms to guide a hotdog to keys, doors and various bonuses.
    Controls: Use the mouse to click and drag to draw a path. Paths can be drawn anywhere in any shape on the screen (with the length of your path limited by the amount of your three condiments). Use left, up, right and down arrow keys to navigate the hotdog character on existing platforms or on paths you've created. Left and Right moves left and right on surfaces or changes direction when in motion. Up is to jump, and can be combined with Left or Right to jump greater distances left or right. Down is used when in the falling motion, and can be combined with Left or Right to fall in a slant direction toward your destination. Use your mouse to aim your pickles by pointing your cursor around your character in any direction. Your aim direction is shown by the mini arrow surrounding your character. Press Spacebar on your keyboard to shoot the pickles, which will go in the direction of your cursor/aim.
    The direction of the key and the door on each level is shown by the big arrow in the background screen, and also indicated by the icons on the left side of the top sidebar where your score is also shown. As the arrow gets smaller, it means you are getting closer to the key or door.
    The three condiments have different effects on the hotdog. The Ketchup is for regular walking purposes, and acts like the regular pre-existing platforms in each level. The Mustard is very bouncy, and will always make your character jump very high when you land on it. The Mayo acts like a glue and will allow your character to instantly stay still upon landing, and you can walk on any part of the lines drawn with Mayo, including upside down.
    Codes: None known yet, but mostly likely a code for extra life exists.
    Scoring and Points: Extra condiments bottles (ketchup, mustard, mayo) = No points, but refills the condiment percentage which will increase your bonus up to 100% for each condiment. Bonus x1 Star (yellow) = +100 Points, Bonus x2 Star (blue) = +200 Points, Bonus x3 Star (blue) = +300 Points. Pickles = No points, but gives you 5 more pickles for shooting enemies. Key = No points, but you must retrieve it to complete the level. Hotdog = One extra life.
    Enemies (contact them and you'll immediately lose a life and start at the beginning of the level): (Blue Fireball) = +5 Ponts, Snorlkin (largest enemy) = +10 Points, (Green enemy) = +10 Points, (Red Fireball) = +15 Points, Dribblet (tongue) = +15 Points, (Insect) = +20 Points, (Bats) = +25 Points.
    Enemies don't give points infinitely. When you shoot them and no points are awarded, you should move on. When you lose a life, your condiments are reset to full, and any remaining bonus stars will still be available.
    There are ten levels and the bonus points for each level are awarded after successfully completing the level. Any points gained during the level from getting bonuses or killing enemies are instantly awarded.
    Level Bonus = Time Bonus (0 to 1000) + (Sum of Ketchup, Mustard and Mayo % times Level Number). Example: On Level Five, you have 400 Time Bonus, and 85% Ketchup 80% Mustard 100% Mayo remaining. Your Level Bonus for Level Five is 400 + (85+80+100)x5 = 1725 Points
    Rules and Restrictions: Touching any enemy automatically results in losing one life and restarts you at the beginning of the level, while the time bonus still continues to decrease. The amount of lines you are able to draw is limited by the amount of condiments you have. When the % indication on each bottle is 0%, you can no longer draw with that condiment, and must switch to another that is not yet 0%. When all three reach 0%, you can no longer draw lines, but can still use existing lines to move around. Touching any bonuses, extra condiments or items will automatically retrieve them. Touching the glowing area of the door (after retrieving the key) completes the level. All existing platform/blocks that are part of the level are permanent and are safe surfaces to land on.
    Problems/Errors:
    When the level starts, the hotdog automatically starts falling or falls through the starting platform and any lines drawn does not stop its fall, eventually causing a game over after losing all five lives.
    This happens when the size of the game window does not match up with alignment of the intended game size coded into the game. Make sure you don't resize the size/shape of the game window in any way. If you're browser is opening the game into full screen, or making it the same size of your other browsing windows, then this problem will happen. Set your browser so that the game is opening into a pop up window and that should be the correct size of the game and allow the hotdog to land on platforms and lines.
    A possible solution to the problem if your browser is Internet Explorer, perform the following steps:
    1- On the Toolbars menu, Click "Tools". 2- Click "Internet Options" in the drop down menu. 3- Select the "General" tab, or it should be the already selected tab screen. 4- On the Tabs section, select "Settings". 5- Uncheck the button that says "Always open pop-ups in a new tab" OR Check the button that says "Always open pop-ups in a new window". Click OK, then OK again until you have confirmed your choices and back to your browser.
    Tips and Strategies:

  • Always go for the star bonuses. Chances are they will net more points than the time bonus you lose for getting them, unless you finish the level really slowly, or take more time bonus to get what the bonus is worth.
  • Use Mustard for the great majority of the time, or even the whole time if you can. It bounces the highest, and will allow you to finish the level faster. Touching any part of the Mustard will make you jump far and high depending on which keys you're pressing. See Controls section for more info.
  • Get pickles if they're in the general direction you're going, and try to save them for the later levels when enemies are worth more points and when you need to destroy enemies before they destroy you. Do not get pickles if they're in the opposite direction of the key or the door, unless they're in the direction of a bonus star. Time bonus you save will add up to a lot of points.
  • Don't get bonus condiments unless they're in the general direction you're going. The time bonus you lose and the condiment bonus you spend may not be worth it. Especially no need to get the Ketchup or Mayo bonus as extra condiments don't award any points and Mustard should be the main ingredient of your paths.
  • When you draw the Mustard paths, which should be the ingredient you use the whole time, or try to use most of the time, don't draw them very long. A mere dot or very short line of mustard is sufficient enough to let the hotdog bounce up and far if it contacts it. This will save a lot of bonus points. On the last level, every percentage of bonus you save is 10 points. Aim for having 90% or more Mustard left at the end of each level. And 100% Ketchup and Mayo left.
  • Most of the time when you jump after you contact the Mustard, you should hold Right or Left arrow along with Up if necessary to move further in the direction of right or left. Let go of the Right or Left arrow and your character will start falling straight down, which is the perfect time in which you draw another dot or very short Mustard line right below your character. Then the hotdog should bounce up high again and repeat the process toward your destination.
  • There's one extra life in the shape of a hotdog bonus on each of the later levels. Those should be attempted for if needed. A good way to gain more time bonus (on levels where the door is closer to the starting point than the key) is to lose a life on purpose after successfully collecting the key and bonuses. This will start you at the beginning of the level, provided that you still have extra life/lives left. Then you're much closer to the door and can get there faster, saving more time bonus. You're condiments will also be refilled and you can also get more condiment bonuses, which adds up to hundreds of points that will make a difference in your score. The quickest way to lose a life on purpose to save time bonus is to press the Clear button.
  • When shooting at enemies, time your aims, and try to predict the direction the enemy is going, and then aim a little higher or lower since your pickle will take time to travel through the air and will also fly in a curve downward (pulled by gravity it seems). When aiming for Korbats, let them come closer as they will always follow you, then point your cursor and directional arrow straight at them. Don't waste time bonus trying to stand still or land on a platform to shoot enemies, unless they're coming towards you or you aim as you're still going to your destination. The amount of points you gain is not worth the amount of time bonus you lose trying to shoot them.
  • When trying to land on a platform or on a path you've drawn, it's only necessary to be right next to it and then a push into the object/path/platform, and the hotdog will automatically respond to it. Whether it's landing on a platform or allowing the Mustard to bounce the hotdog up again.
  • Do not shoot enemies too late, especially if they're coming in your path. Even after you shoot a pickle, and they touch you before the pickle hits, you will lose a life, and also a precious pickle that you cannot afford extra time bonus to get.
  • A good way to escape enemies such as the bats is to draw a Mustard dot/very short line(another reason why Mustard is the choice condiment). Simply let the hotdog freefall straight down and draw a line below to catch it and have it bounce, then press the arrow of the direction away from the enemy, be it left or right.
  • Look at the color of the background, especially towards the bottom of each level. Don't get too close to the lighter parts of the color as you will eventually hit the edge before you can draw a line to catch the hotdog and lose a life.
  • Play the game many times and memorize each level, all the bonuses, the direction of keys and doors. And then try to practice the general shortest route direction in which you'll go each time as you play the game.
  • One way to score higher easier is to save all your pickles until Level 10 and keep shooting the bats, the bonus points gained will be more than the time bonus lost. (Tip by xrayx121)
  • In levels that I didn't need to restart, I 'undoed' my previous move so that the mustard could be set to 100%. This should only be done if it benefits one's score. If not, the person should just not use it. (Tip by davidguo)
  • Mini Video Guide
    Level 1


    Click Here for more levels of the video guide
    Index



    Ultimate Bullseye II
    AAA

    Target Flying Disc
    Toy
    Abigail

    Ultimate Bullseye II Quiver
    (wearable)
    Lulu

    Shiny Ultimate Bullseye II Quiver
    (wearable)
    AAA Score Needed: 70+
    Skill Factor to score 70+: 60% | Luck Factor: 40%

  • Recommeded Window Size: Any size
    Recommended Quality: Any Quality
  • Type "catapult" code at the beginning of the game and restart if you don't get either the fire hoop or the inverted/blue board powerup.
  • Unless you're going for a balloon, there's no need to move the arrow position up or down. Practice timing the shot with the arrow angle in the same spot each time. Aim around half or a little over half of the power meter for average shots that are midfield or far away on the hill
  • Always restart the game if you don't get a balloon by the 6th shot. You'll need a few balloons in a lucky game to achieve 85 points.
  • When the balloon is not directly in front of the target, aim your arrow all the way up and reduce the power to about 1/4th of the power meter and hopefully the arrow will curve up then down.
  • Always save the fire powerup or the inverted powerup until the last shot, and if you get lucky with a balloon, you may have 70+ points.
  • It's possible to get several balloons in one game if you're lucky, or two balloons at once. Keep playing until you get those lucky games and once you practice getting the angle right for those balloons (make sure they land on the target after piercing the balloon) you should have enough points for AAA.
  • When aiming at Punchbag Bob, don't go for the apple, it's very hard to hit even for experts, just make sure you get the five points from hitting it.
  • Press the right arrow to skip the animation, it takes up time and can be distracting.
  • Occasionally you may get lucky and hit a bullseye, save those powerups until the last shot and you eventually will get lucky combos and/or balloons.
  • When you get a bullseye on the last shot, you get three extra shots.
  • Sample Game Progress

    Try Score Notes
    1 2
    2 7 Punchbag Bob
    3 9
    4 46 King Hagan balloon
    5 48
    6 51
    7 51 Missed completely
    8 56 Missed Meridell Balloon
    9 94 King Hagan balloon
    10 104 Inverted powerup, got bullseye and got three extra shots
    11 109
    12 142 Meridell Balloon
    13 144


    Index



    Destruct-O-Match III
    AAA

    Destruct-O-Match Floor Tile
    (neohome)
    Abigail

    Destruct-o-Match Playing Cards
    Toy
    Lulu

    Destruct-O-Match Wallpaper
    (neohome)
    AAA Score Needed: 1700+
    Skill Factor to score 1700+: 70% | Luck Factor: 30%

  • Recommeded Window Size: Any size
    Recommended Quality: Any Quality
  • Play in Classic Mode for high scores. The Double Trouble Modes score less points because there aren't enough combo connections. Extreme Mode is a possibility, but much harder to score as high as Normal Mode.
  • Go for level bonuses. Up to 100 points can be earned each level for having 10 to 0 boulders remaining. The bonus is harder to earn as the game progresses, make sure you earn some in the early levels. Restart if you don't clear everything on the first level.
  • Try to group as many of one color block in a level as possible (preferably the color with the most amount of blocks in a level or the color that has a Multiplier block (3 chicken drumsticks block)). For the early levels, choose one color that already has a lot of blocks connected and try to focus on grouping at least thirty blocks of that color together. In the later levels, combining this with the Multiplier blocks will triple your points when destroying the combination blocks. This is the key to getting hundreds of combo points.
  • The Multiplier block is also useful in completing the level requirement, each point you receive with the Multiplier block will also count toward the needed blocks to finish each level.
  • Try to eliminate as many color groups as possible before using a Fill block (See in-game instructions for images of different powerups). The Fill will only provide blocks of colors that remain on the screen. If you have only one color left, the Fill powerup will provide you more blocks of that color and that will create more points from a larger combo.
  • Look for and destroy the timer block as fast as possible. But if the timer block can't be destroyed without sacrificing a good pattern of colored blocks, leave it to be destroyed by the Volcano block. If the timer block has at least one same color block touching it, it should be destroyed.
  • Aim to clear at least the first two levels or restart. The more level bonuses you get the better.
  • There's no time limit for this game, so take your time and try to plan out your moves. Look up and down and see which blocks will line up after removing lower blocks. Always plan on which color to eliminate first. Plan an order for the colors to eliminate that will create the most combos points.
  • If the colors are hard to differentiate, try adjusting the contrast and/or brightness of your screen/monitor.
  • Use the Overkill block after you remove as many of the Overkill color blocks. Overkill blocks do not give points for destroying blocks.
  • Only use Undo and Shuffle block as a last resort. Most of the time, they're unnecessary and Shuffle will mess up your planned combo at the beginning of a level.
  • Sample Game Progress

    Level # Score Block Stats Score Block Stats
    1 353 253/100
    2 579 206/120
    3 782 203/140
    4 1001 219/160
    5 1202 201/180
    6 1416 214/200
    7 1642 226/220
    8 1837 195/240

    Index



    Carnival of Terror
    AAA

    Pie Tin Hat
    (wearable)
    Abigail

    Clown Chia Pencil
    School Supply
    Lulu

    Dripping Cream Pie Hat
    (wearable)
    AAA Score Needed: 450+
    Skill Factor to score 450+: 95% | Luck Factor: 5%

  • Recommeded Window Size: Any size that does not lag for you
    Recommended Quality: Low to Regular
  • Type "piecrust" to refill ammo. Type "custard" to refill health (use when your health is low from getting hit by pies).
  • Hit the arm, head and body for a good amount of points per clown. When you're running low on ammo, only hit the key on the clown's back for a one-shot kill.
  • Don't go for clowns that are too far away, it's a waste of ammo if you miss.
  • Get crates for extra ammo and clocks for extra time.


  • Index



    Spacerocked!
    AAA

    Grey Rock Mobile
    (wearable)
    Abigail

    Toy Spacerocked Slingshot
    Toy
    Lulu

    Colourful Rock Mobile
    (wearable)
    AAA Score Needed: 5000+
    Skill Factor to score 5000+: 75% | Luck Factor: 25%

    Game Description: Launch Kreludor-themed objects through space, avoiding hazards and collecting bonuses, in order to reach and destroy Dr. Sloth's ship.
    Controls: Use Up and Down arrow keys to aim, press Spacebar to fire, and press 'B' key to use a Grundo Boost. You start with three Grundo Boosts each level, activating it will temporarily pause the projectile while a purple grundo flies in to boost the rock higher and further.
    Codes: None known.
    Scoring and Points: Basic score is made up of distance points + level bonus points. Distance points is the length of the path your rock/item traveled from start to stop. So the distance score is not linear, but rather the actual path your rock/item flew as it curves, or went up, then down etc.
    Finishing Level 1 = +2000 Points, Finishing Level 2 = +3000 Points, Finishing Level 3 = +5000 Points. So you will score at least 10,000 Points if you finish the game.
    Bonuses: Hitting any bright orange magma crater openings = +100 Points, Hitting any green meteor = +200 Points, Hitting any Purple Grundos = +500 Points, Hitting any puddles of gray matter = +1000 Points and either extra life or extra Grundo Boost.
    The distance bonuses for each life are added together, so you will get more points if you play the same level three times with all three lives, though this would increase the risk of not hitting the ship.
    Rules and Restrictions: Hitting any pipes will stop your rock/item, but occasionally if you use the Grundo Boost at the right time you can save it from stopping.

  • You have three tries and three Grundo Boosts per level, but more can be gained by hitting the puddles (which will also give you 1000 point bonus)
  • Grundo Boosts will work any time the rock/item is visible on the screen, except when the rock is on the ground..
  • Hazards: Steam vents, Pipes, Dim red-orange cracks in the ground, Red meteor rock. Hitting any of these hazards will stop the rock and cost a life.
  • Bonuses: Bonuses are activated by contacting them. The spots of contact may be a little bit off depending on your settings.
  • The rock/item can miss the ship at the end, in that case you'll still get a distance bonus, but have to try again (and also lose a life).
  • Launching when the "elastic" is brightest green will give the most power. Launching when dim red will be the weakest power.
  • The Level 1 rock will have a maximum of five bounces depending on the launch power. On the fifth bounce it will stop and cost a life.
  • You lose a try/life every time the rock/item stops.
  • Instead of the rock, you may get random items. This is a random factor that is on purpose. This could help you collect bonuses as these bounce lower, but also could cause you to miss the ship.

  • Problems/Errors:
  • Hit boxes/contact points for bonuses/hazards may be off depending on your settings. Sometimes you could go through hazards, and also not get a bonus even if you touched it.
  • You can miss Sloth's ship at the end of each level. Level 3 is almost a guarantee to hit unless your rock is very high in the air.
  • Very Important- If your computer lags or if your graphics card is an older model, the game's background will lag while the actual speed the rock goes (and/or with Grundo Boost) will not change. You will end up getting more distance points, but you will not be able to reach the ship. If you play on a super fast computer, you'll notice that one Grundo Boost could let you finish a level compared to an older computer in which all three Grundo boosts won't let you finish the level. Think of it as if you're driving a car, and the trees by the side of the road move very slowly, so at 60 mph, you only pass ten trees in a minute. Compared to if you're driving the same car at 60 mph, but the trees pass by very quickly, you end up passing thirty trees in a minute. This is the difference the game makes on a slow/laggy computer compared to a faster computer. So it's very important that your computer has a fast graphics card to play the game, or you will not be able to reach the ship.

  • Tips and Strategies:
  • You'll have at least 10,000 points if you finish the game, and with the distance bonus, an average of 11,000+ points for finishing the game. Then if you use up more of your lives to repeat a level, you'll earn more distance points. But again, this increases the risk of not finish a level.
  • Hitting a few puddles (1000 points) and a few of the purple grundos (500 points) will give you a score in the 15,000+ range, but this takes a lot of luck.
  • Restart Level 1 and keep trying on the first level to hit some bonuses. Aim for at least 3000 to 5000 points at the end of Level 1.
  • The game is mostly luck, and a lot of luck if you want to score very high, so keep restarting on Level 1 until you get good bonuses when going for a high score.
  • Level 1 is possible without a Grundo Boost (press 'B') if you get very lucky and hit the flying meteor boosts. At most it usually only takes one Grundo Boost to finish the level. Try to get good distance on the first life, and save two grundo boosts for the second and third life of the level. (Please read the Problems and Errors section for more details on this).
  • It's okay to miss the ship on the first life, then you get more points from distance with the remaining lives.
  • If the rock is bouncing under the ship, quickly use a Grundo Boost to boost it upward and most of the time if timed right, the rock will contact the ship.
  • Other random items don't fly very far and makes no difference if you hit the ship with it. If it's the first item when you start the game, restart the game (unless you would like to try your luck to skim some bonuses on the ground).
  • It usually takes one or two Grundo Boosts to finish Level 2 and 3 depending on your luck. Level 3 may require all three Grundo Boosts (remember you can get more if you're lucky and hit a puddle, which is also 1000 more points).
  • A good way to gain distance and decrease chance of hitting hazards is to aim at the highest angle you can and hit the power at maximum (bright green). Then quickly keep pressing 'B' and the moment your rock falls back to the top of the screen it will go flying again. This is a good way to get distance and increases chances of finishing the level, but decreases chances of getting the point bonuses (needed for a high score).
  • The rock is paused when you activate the Grundo Boost, so if you're about to hit a hazard or close to a bonus, you could use the aid of the grundo to help you get a bonus (especially the flying meteors, 200 points).
  • Don't use more than two Grundo Boost on Level 1, it's very easy to miss the ship this way. Try to let the rock bounce a few times (no more than four) and then use a Grundo Boost when the rock is not very high. Let it naturally bounce to the end if possible, and try to use the Grundo Boost early on. Experiment with distance and power and find the right combinations. Good luck!
  • User submitted perspective by tiobenito:
    Hitting anyting with a grundo will bounce it upward. I believe anything green will launch it up. Most red holes in the ground will stop your rock, but I had a larger object (like a piece of metal) bounce off one. I also had a small rock stop in mid air by a geyser one. And of course you HAVE to hit the ship at the end or it's all for naught. And if you hit the side of pipe, it bounces back, but it will bounce off the top (and slow it down considerably), but I've never had one stop on the top, so you might want to give it a boost before if falls off the pipe.


  • Index



    Wingoball
    AAA

    Garden Gnome Background
    (wearable)
    Abigail

    Large Bushy Bush
    (neohome)
    Lulu

    Evil Garden Gnome Background
    (wearable)


    AAA Score Needed: 900+
    Skill Factor to score 900+: 99% | Luck Factor: 1%

  • Recommeded Window Size: Any size
    Recommended Quality: Low
  • Click Here for Level Solution Video Guides for all levels.
    Note: Above page may take a while to load. Best viewed in Internet Explorer or Google Chrome.

  • Always try to get the ball in on the first shot, this will award you the time bonus points.
  • Practice in the same size screen every time, and look at your cursor shape in relation to a scenery or some marking in the background and remember this for the level so you can place your mouse there faster next time.
  • The timer doesn't start counting down until you click to begin a level, so look at where the moving gnomes are and click when they're safely out of your path (see when to click on Bob's video guide). This will get you more time bonus.
  • Since you're not going for a score of 1000 or more, take your time in making sure that you will get the ball in on your first shot. Wait for the gnomes carefully, and click when you're sure they will miss the ball.
  • Be faster on the beginning levels and the levels without moving gnomes. Take your time on levels with moving gnomes.


  • Index



    Mutant Graveyard of Doom II
    AAA

    Simple Green Head Amulet
    (wearable)
    Abigail

    Mossy Gravestone
    (neohome)
    Lulu

    Sparkling Green Head Amulet and Wig
    (wearable)
    AAA Score Needed: 850+
    Skill Factor to score 850+: 99% | Luck Factor: 1%

  • Recommeded Window Size: Regular to Large
    Recommended Quality: Any Quality
  • Turn up your computer monitor's brightness setting to the highest. This will make the whole screen easier to see, even without a large light circle.
  • Kill every monster on Level 1 and Level 2 by pushing tombstones over them using the Spacebar key. Have patience and wait for the monsters to align themselves at tombstones and wait until you kill all the monsters each level before picking up the last item. Each monster killed is worth 50 points. Collect all items on Level 1 and Level 2 including the Powerups and Powerdowns and all the monsters and you will have over 850 points at the end of Level 2.
  • Sample Game Progress

    Level # Score
    1 540 (max)
    2 1040 (max)
    3 1460 (max)
    4 1950 (max)
    5 2420 (max)
    6 3030 (max)

    Index



    Itchy Invasion
    AAA

    Toy Slime Gun
    (wearable)
    Abigail

    Alien Aisha Balloon
    Toy
    Lulu

    Dripping Toy Slime Gun
    (wearable)
    AAA Score Needed: 900+
    Skill Factor to score 900+: 98% | Luck Factor: 2%

  • Recommeded Window Size: Full Screen
    Recommended Quality: Regular
  • Type 'pest' anytime during a level to refill your ammo to full
  • Precision in clicking is very important, practice moving your cursor right onto a petpetpet in one swish and go back and forth from petpetpets. Think click, click, click in your head as you move your cursor in a accurate shuffle from one spot on the screen to another.
  • Always kill all the petpetpets in the closest row first before moving on to the second. If you're running out of ammo, try to look for an ammo in a further row, quickly getting it, then come back and try to finish off the petpetpets.
  • Always pay attention to your ammo meter, when you have only one shot left, stop and look for the green robot that will refill your ammo.
  • When you see a pink robot that destroys all petpetpets on screen, wait for two rows to appear on the screen and then click it to destroy everything so far, saves ammo and time.
  • Try not to let any petpetpets get past you as the round bonus of 75 is important if you want to score 1000. For Rounds 2 to 4, try to only let one petpetpet get past you if you were running out of ammo. For Rounds 5 and 6, aim for only at most three petpetpets getting past you. You should have enough points during Round 6.
  • In the later levels as more petpetpets are added, find a pattern to click them in, like a clockwise circle for example. Start with that type of petpetpet each time, and always click them in the same order.
  • The game always gives out enough ammo, so look carefully among petpetpets to see if the green robot is sort of camouflaged somewhere. Sometimes if you have a few shots left, you should use up your ammo until the last shot and then refill your ammo.
  • Playing on Full Screen can help if it's hard to aim, a larger screen just requires you to move your mouse more, so practice accuracy.
  • Sample Game Progress

    Level # Game 1
    Score
    Round Bonus Game 2
    Score
    Round Bonus
    1 169 75 175 75
    2 342 75 350 75
    3 549 75 567 75
    4 784 75 806 75
    5 990 30 1063 75
    6 1262 40 1344 75

    Index



    Pterattack
    AAA

    Small Tyrannian Hut
    (neohome)
    Abigail

    Giant Red Grarrl Commemorative Mug
    Gift
    Lulu

    Spacious Tyrannian Hut
    (neohome)
    AAA Score Needed: 1700+
    Skill Factor to score 1700+: 80% | Luck Factor: 20%

  • Recommended Window Size: Large
    Recommended Quality: Regular to High
  • Powerup Choice: Always choose the Fireball (orange powerup). After four consecutive powerups of the same type, you'll max out the range and damage of each type of powerup. The Fireball powerup at maxed Level 4 will be the most helpful in later levels. Restart the game if you don't get the Fireball powerup after Level 2.
  • Stay near the bottom of the screen so you have more room and reaction time before the Pteri's get too close, but watch out for the Red Grarrl. You will lose a life if he contacts you. You can shoot the Grarrl for 10 points, but this is not recommended unless absolutely necessary because only one Grarrl can appear on the screen at a time. If the Red Grarrl is already on the screen, then you can be safe staying at the bottom of the screen for the duration.
  • Do not touch the sides, that will result in a loss of life also.
  • The huts and the White Pteri will not hurt you. There is no need to avoid the huts or the White Pteri. The White Pteri is not worth any points even if you kill it. Focus on shooting the other Pteri's and dodging the Red Grarrl.
  • Keep a constant movement and constantly shoot to save time and hurt or kill offscreen Pteri's earlier. When there are too many Pteri's coming at you and your weapons do not have time to kill all of them, try to dodge to a different spot, even at the expense of a Grarrl hit because you might lose multiple lives if you get caught in a chain of Pteris.
  • Turn the sound on to hear the Red Grarrl coming and move up a bit to better dodge it.
  • Press Spacebar quickly to shoot. The rapid shooting generally works, but your shots come in groups and there will be a wait time after every two shots, so sometimes you have to pick when to shoot or you may not produce a shot when you need it to kill an oncoming Pteri.
  • Make sure you don't pick up any other powerup in the game. Only go for Fireball (orange powerup). Important: Watch out for sudden powerup drops after you killed an enemy. You may accidentally pick up non-Fireball powerups right as you run over an enemy who has just been killed and who just dropped a "bad" powerup. Constantly shift left and right, maintain firing and be careful of unwanted powerups.
  • Choose to lose a life rather than pick up an unwanted powerup. After Level 5, if you don't have the maxed out Fireball powerup, you'll lose very quickly.
  • Each level is automatically entered at a specific score. You must beat Level 6 and enter Level 7 to have a score of 1700+.


  • Index



    Meerca Chase II
    AAA

    Plain Decorative Negg
    (wearable)
    Abigail

    Delicious Negg Slices
    Food
    Lulu

    Beautiful Decorative Negg
    (wearable)


    AAA Score Needed: 700+
    Skill Factor to score 700+: 70% | Luck Factor: 30%

  • Recommended Window Size: Any size
    Recommended Quality: Any quality
  • Type 'superextrahypergravitymode' at the main game screen to unlock Gravity Mode. Just make sure you are clicked in the game window and start typing the code on your keyboard. If done correctly, the Gravity Mode option should appear. This is the mode you should try for 700+ points, and the only mode to score 1500+.
  • If you have the time and patience, you could always restart the game on Gravity Mode until you see a Fish Negg. That'll be 900 points automatically if you get it. The Power Negg (negg with lightning bolt) is worth 594 points and if you get that and 6 more neggs, you can also reach 700+.
  • Go in a counterclockwise circle and I usually hold the Up arrow key and adjust with left and right arrow keys. Release the up arrow key to stop going forward.
  • Holding the Up arrow key makes it easier to avoid the gravity, but will also make the Meerca move quickly. Practice to gain better control.
  • Release and hold the Up arrow key in short bursts for easier control, but increases likelihood of getting pulled in by the gravity.
  • Up is going forward, you can look at the Meerca's tail to see which way is foward for the game. This is similar to Dubloon Disaster where forward may not be directly up.
  • Always face your Meerca away from the center, and press Up quickly to use all possible force to escape the vortex when nearing the center. When trying to get neggs near the center, start facing away from the negg and let gravity slowly pull the Meerca toward the center and once you touch the negg, immediately press and hold the Up arrow key to escape.
  • It's also possible to score 700+ on Classic Hard Mode, but it takes some luck with getting good neggs and some skill in lasting in the game.
  • Mini Video Guide
    Part 1


    Click Here for Part 2 to Part 7 of the video guide

    Index



    Faerie Bubbles
    AAA

    Faerie Bubble String Lights
    (wearable)
    Abigail

    Happy Cloud Poster
    (neohome)
    Lulu

    Lighted Faerie Bubble String Lights
    (wearable)
    AAA Score Needed: 900+
    Skill Factor to score 900+: 99% | Luck Factor: 1%

  • Recommended Window Size: Regular to Large
    Recommended Quality: Any quality
  • For the purposes of only scoring the 900 needed for AAA, when you reach 650 points, on the next level type in "bubbles" to make all bubbles a same, but random color, and "faerieland" to make the launch bubble a rainbow bubble. Launch and you will get a 250 level bonus for finishing in one shot. (Note: this will not work if you get unlucky and receive Dark bubbles).
  • If you have the patience, take a ruler (physical ruler, transparent plastic ones are recommended) and determine the straight path from the launch cannon to the spot you're trying to aim for. This will help ensure accurate shots of exactly where you want the bubble.
  • Combos involve four or more of the same color bubble connected. The best combos are Fire and Water. Fire Combos will destroy all touching Light, Dark, Earth and Air bubbles. Water Combos will destroy all currently existing Water bubbles (good for finishing a level and getting a level bonus if it's the last bubble remaining).
  • Try to eliminate completely one type of bubble so it won't be randomly chosen to be launched from your cannon. The less types of bubble on the level, the less random selection of launch bubbles and the quicker you'll finish the level with the bubble types you need.
  • One way to get rid of unnecessary bubbles or bubbles you do not want to make combos (avoid Earth, Air and Dark combos) is to launch useless bubbles below a line of Fire, Water or Earth bubbles. When the topmost line of any bubble type is destroyed, any bubble connected to that line as its only contact point will also fall.
  • Sample Game Progress

    Sample Game #1
    Level # Score Bubble Points Shots Total Bonus
    1 112 22 6 90
    2 204 32 9 60
    3 318 24 6 90
    4 388 30 12 40
    5 497 29 7 80
    6 560 33 17 30
    7 637 27 11 50
    8 723 71 25 15
    9 795 57 26 15
    10 873 48 15 30
    11 966 83 29 10
    Very unlucky level (Air, Dark, Earth and Water icons only) Used "faerieland" code (wasn't able to save it until a later level for more points).
    12 1060 54 13 40
    13 1159 59 13 40
    14 1238 79 42 0
    Unlucky, used up "slumberberry" code this level to move line back to the top.
    Sample Game #2
    Level # Score Bubble Points Shots Total Bonus
    1 70 30 14 40
    2 184 24 6 90
    3 336 27 4 125
    4 396 50 27 10
    5 505 29 7 80
    6 568 33 17 30
    7 645 27 11 50
    8 750 65 14 40
    9 809 49 28 10
    10 895 46 13 40
    11 973 58 22 20
    12 1181 33 2 175
    Used "stardust" code to bomb a path to a row of Water bubbles at the top for a combo that took down everything on the level.
    13 1276 55 29 10
    14 1342 66 44 0
    Difficult level; used "slumberberry".
    15 1631 39 1 250
    Used "bubbles" and "faerieland" codes and created a one-shot combo for 250 bonus points. (Note: Not possible if you randomly receive Dark bubbles). By this level, you should definitely have enough points to beat AAA's score of 900.


    Index



    Turmac Roll
    AAA

    Tree Stump
    (neohome)
    Abigail

    Turmac Roll Playset
    Toy
    Lulu

    Wind-up Turmac
    (wearable)
    AAA Score Needed: 650+
    Skill Factor to score 650+: 95% | Luck Factor: 5%

  • Recommended Window Size: Regular
    Recommended Quality: Low to Medium
  • Play on Hard Mode, it's not that much harder than Easy or Medium and you'll earn points much faster simply by going along.
  • For a score of only 650, you can get lucky with an Aquaberry (600 points) and you'll pretty much have beaten AAA. If you have the patience, just keep playing the game as many times as you can, and get as far as you can in each game and eventually you'll get lucky.
  • For basic beating AAA purposes, just hold down the right arrow and press up to jump whenever you see an obstacle. This works for most of the obstacles. Focus on the right side of the screen and try not to stare at the background (might cause dizziness). Don't worry about getting every single berry, just try to avoid obstacles with the jumping.


  • Index



    Bumble Beams
    AAA

    Caution Tape Garland
    (wearable)
    Abigail

    Candy Stars
    Food
    Lulu

    Shiny Caution Tape Garland
    (wearable)
    AAA Score Needed: 750+
    Skill Factor to score 750+: 98% | Luck Factor: 2%

  • Recommended Window Size: Any size
    Recommended Quality: Regular
  • One of the most important methods to fill in petpets is to alternate. Fill in every other box so you can drop petpets in without waiting longer after most of the containers have been filled. This reduces the risk of losing balance and losing a petpet.
  • Try to get the x2 bonus by dropping a petpet directly center down into the containers. For many levels, it may be easier to drop a petpet into an empty box on the sides of screen. You can drop petpets in even if the box hasn't appeared on the screen yet.
  • When landing on the orange bar, press and hold the left arrow to maintain still position and release for the bar to tip to the right; press and hold the right arrow to maintain still position and release for the bar to tip to the left. The orange bar is an excellent way to wait for empty containers and drop the petpets in center for the x2 bonus (which greatly increases your score).
  • Sample Game Progress

    Level # Score
    1 132 112
    2 228 224
    3 345 311
    4 467 391
    5 700 624
    6 750+ 801
    7 -- 988
    8 -- 1113


    Index



    Shenkuu Tangram
    AAA

    Basic Tangram Puzzle Piece Kite
    (wearable)
    Abigail

    Book of Tangram Puzzles
    Book
    Lulu

    Tangram Puzzle Piece Kite
    (wearable)
    AAA Score Needed: 2000+
    Skill Factor to score 2000+: 99% | Luck Factor: 1%

  • Recommended Window Size: Small to Regular
    Recommended Quality: Low
  • Remember to press the Up arrow to reverse the parallelogram in the "Bunny" level.
  • Click Here for Tips and Level Solution Videos

    Index




    Super Hasee Bounce
    AAA

    Shiny Orange Hasee Balloon Toy
    (wearable)
    Abigail

    Hasee Seesaw Toy
    Toy
    Lulu

    Purple Hasee Balloon Toy
    (wearable)
    AAA Score Needed: 1000+
    Skill Factor to score 1000+: 40% | Luck Factor: 60%

  • Recommended Window Size: Regular or Large
    Recommended Quality: Any quality (depending on your computer. Low quality for old computers to prevent lag).
  • Play on Regular mode/level. Do not play Hard mode, it gives around the same amount of points, but is much easier to lose. Even if you're going for a trophy, it is still the best idea to play on Regular mode.
  • Make sure you have a good mouse and room for comfortable hand movement. Constantly follow and predict where the Hasee will land and follow with the seesaw. Don't ever stay still and wait until the Hasee almost hits the ground before moving. Constantly be on the move.
  • Important Seesaw Mechanics: When a Hasee bounces far on the edge of the seesaw, the other Hasee will fly in a forward direction. When a Hasee bounces towards the center of the seesaw, the other Hasee will fly in a backwards direction. Be careful not to bounce too far out or on the center or you may lose a life. Purple Hasee is always on the left side and Orange Hasee is always on the right side. Don't bounce on the wrong side or you will lose a life.
  • The faster a Hasee lands on the seesaw, the greater extent to which it will bounce. Landing at a fast speed on the edge of the seesaw will make it bounce forward at a greater arc and speed. More noticeable backward bouncing when landing at a fast speed towards the center of the seesaw.
  • Watch out for the wall bouncing that may suddenly cause a Hasee to fly very quickly in a different direction. Quick bouncing may also happen when a Hasee contacts a Super Bounce Powerup (orange S balloon). Constantly keep the seesaw moving left or right and prepare for landing.
  • It's very difficult to control which balloons your Hasee will hit. Don't try to avoid the negative effect balloons at the expense of a life. None of the negative effects are permanent and you can't lose points in this game.
  • Because of the rather high luck factor in this game, sometimes you will not reach 1000 points even after finishing all 15 levels. Restart the game if you don't have 200 points by the end of Level 4. Restart if you don't have 800 points by the end of Level 13.
  • After practicing with the seesaw physics (See Seesaw Mechanics above), try to control the direction your Hasee bounces to reach some bonuses and then get the doughnutfruits or letters for more points.
  • Generally, to make your Hasee bounce straight up, try to land the other Hasee as close to the center of the seesaw, but not directly on the center (that will cause dizziness and a loss of life).
  • Don't worry too much about controlling the direction of the bounce if you haven't practiced enough. Just focus on keeping the Hasee in play and not let it drop to the ground.
  • Doughnutfruits and Bonuses (2x, 3x and 5x) are very important for a high score. If you have the patience, restart Level 1 until you score at least 80 to 110 or more points. If you have even greater patience, restart the game until you get at least one or two doughnutfruits each level for the first three levels.
  • There is no time limit in this game. Don't rush, but constantly keep an eye on the Hasee and move your mouse (seesaw) accordingly, try to always keep the landing spot below the Hasee and follow it, even in sudden out of control ricochets (which sometimes do happen unexpectedly).
  • Each doughnutfruit is worth 20 points (despite the display saying 10). With a 5x multiplier, each doughnutfruit is worth 100 points. Any level can have any bonus and up to five? doughnutfruits. Each level has an equal chance of producing a good level score. So Level 15 may not necessarily give more points than Level 1.
  • The amount of doughtnutfruits and bonus balloons in each level is random. Some levels may have no fruits or balloons, or a mixture of both. Multiple bonus balloons may exist on the same level, but the multipliers will not combine to form, for example, x10 from x2 and x5. There will always be 5 letters each level at 6 points each for a minimum of 30 points per level if completed.
  • Additional Tips by aphraelyn
    (The following tips are written by aphraelyn, posted here with permission. Tips also gathered by christkids from the Daily Dare help boards located here)

    Mode Selection
    There is no reason at all - *NONE* - to play in Hard mode. You do not get extra points; all you do get, according to some, are more multipliers and spikes that kill you. If you are going for a trophy, perhaps you'd need to play on Hard mode. But for scoring 1000 points, you would be much better off just playing Regular.

    Points
    Obviously, every balloon with a letter gives 6 points. Doughnutfruits, however, give 20 points! Even though it says 10 points, I've found that every doughnutfruit gives 20. Essentially, the way you rack up points in this game isn't from the letter balloons, but from the doughnutfruits. In every round, your first priority should be these. After staying alive that is.

    Multipliers
    Those wonderful numbers that double, triple or quintuple your score. These multipliers are absolutely *lovely* when you get them and hit a doughnutfruit. That's right; these multipliers stack with the 20 points you get from the doughnutfruit as well!
    That is, if you get a x5 boost and you hit a doughnutfruit...that's 100 points right there!

    Bonus Points? Nah.
    I actually wondered if they awarded any bonus points for either clearing the screen of all the balloons or for clearing the game. The answer to both of these questions is no. So don't bother. Just thought I'd throw this out there for all the OCD'ers like me. =P

    Starting Out
    I strongly suggest restarting your game till you have at least 2/3 doughnutfruits in your first level. I found that unless the first level has some fruits, the other levels won't have as many.
    Although, be careful while restarting. After clicking Yes, the button right at the same spot is Send Score. Make sure you don't waste a turn for the day!

    Precision Bouncing
    After one hour, I finally got the hang of this and I could finally stop cursing the creators/other players/my keyboard/my mouse/myself etc. Basically, the way your Hasee will bounce is mostly determined by two things.
    1) The position in which the falling Hasee lands
    2) The speed at which the Hasee falls

    Sample Game Progress

    Level # Score
    1 108 90 70 50 94 110 76 68
    2 158 140 180 120 144 172 124 118
    3 258 170 216 210 220 274 166 188
    4 308 260 266 252 270 324 196 230
    5 344 314 328 342 360 464 246 320
    6 380 364 438 372 410 520 316 382
    7 508 414 494 462 520 568 388 432
    8 558 476 564 580 590 630 464 482
    9 646 550 594 690 726 700 506 532
    10 696 598 636 732 -- 736 606 588
    11 766 708 686 814 -- 766 636 650
    12 808 758 728 856 -- -- 712 --
    13 884 838 778 -- -- -- -- --
    14 974 908 -- -- -- -- -- --
    15 1044 998 -- -- -- -- -- --

    Index



    Frequently Asked Questions and Answers
    #1: hi! how do you challenge lulu? i don't see her on the daily dare page. ~ricarica
    You have to go to this page: Click Here and you'll need to use NC Game Tickets (buy with real money or receive them as a gift from other users) and activate them in order to challenge her.

    #2: i challenged abigal for today's game and i was wondering if i beat aaa's score on her challenge would it count as beating him? ~jaredneo100
    Unfortunately it won't count. Next time, you can practice first and see if you can beat AAA's score before making a decision.


    Index


    Daily Dare Score Comparisons

    Key: Green = Same as in 2007 or 2008 or 2009 | Orange = Increase from 2007 | Yellow = Decrease from 2007 | Red = More than in two other years | Pink = Less than in two other years

    Game Name AAA Abigail
    2007 2008 2009 2007 2008 2009
    Attack of the Gummy Dice 2000 2000 300 200
    Attack of the Revenge 750 150
    Bouncy Supreme 1250 300
    Bruno's Backwoods Breakaway 1500 250
    Bumble Beams 400 750 75 50
    Carnival of Terror 450 75
    Cooty Wars 600 75
    Crisis Courier 1200 150
    Destruct-O-Match II 2500 2400 (DOMIII) 400 400 (DOMIII)
    Destruct-O-Match III (DOMII) (DOMII) 1700 (DOMII) (DOMII) 250
    Dubloon Disaster 1200 1000 75 100
    Edna's Shadow 500 80
    Evil Fuzzles from Beyond the Stars 800 150
    Extreme Herder 100 30
    Eye of the Storm 2500 500
    Faerie Bubbles 1000 1000 900 200 150 200
    Faerie Cloud Racers 750 1250 200 75
    Freaky Factory 800 900 200 50
    Goparokko 5000 400
    Hasee Bounce 200 225 50 50
    Hot Dog Hero 15000 700
    Ice Cream Machine 7500 7500 750 750
    Igloo Garage Sale - The Game 800 200
    Itchy Invasion 800 1000 900 100 125 100
    Jubble Bubble 800 600 125 125
    Kiko Match II 400 700 100 75
    Lost in Space Fungus 500 50
    MAGAX: Destroyer II 1500 300
    Maths Nightmare 2500 200
    Meepit Juice Break 2000 2700 350 250
    Meepit vs. Feepit 1500 2000 300 200
    Meerca Chase II 700 700 700 100 100 75
    Mutant Graveyard of Doom II 850 75
    Mynci Beach Volleyball 250 20
    Piper Panic 4000 250
    Pterattack 1700 80
    Ready to Roll 400 75
    Scourge of the Lab Jellies 2500 300
    Shenkuu Tangram 2000 250
    Sophie's Stew 400 400 75 75
    Snowball Fight 500 600 150 100
    Snowmuncher 4000 3500 3500 500 400 400
    Snow Roller 2500 100
    Spacerocked! 5000 500
    Stowaway Sting 650 100
    Super Hasee Bounce (HB) (HB) 1000 (HB) (HB) 100
    Sutek's Tomb 3000 100
    The Last Mimzy Investi-Catch (#809) 200 50
    The Last Mimzy Pair Compare (#810) 400 125
    Turmac Roll 800 900 650 75 75 75
    Ugga Smash 450 500 125 75
    Ultimate Bullseye II 85 70 15 10
    Volcano Run II 750 1200 200 150
    Whack-A-Kass
    Kass Basher
    450 850 150 150
    Wheeler's Wild Ride 400 40
    Wicked Wocky Wobble 200 40
    Wingoball 700 650 900* 125 125 100
    *Wingoball in 2009 had five more levels so the score increase is not completely comparable to scores in 2007 and 2008.



    Index




    Past Games

    Meepit Juice Break
    AAA

    ???
    Abigail

    ???
    Lulu

    ???
    AAA Score Needed: ???+
    Skill Factor to score ???+: 99% | Luck Factor: 1%

  • Type 'juice-o-matic' during a level to reset the timer. Type 'meepits' anytime during the game to gain an extra life.
  • Type the meepits code right at the start of Level 1.
  • Always match the color of the pipes with the color of the meepit for the first three levels.
  • Point the final pipe that will connect the meepit to the juice away at first, until you connect as many pipes and fruits as you can. Then turn the final pipe that will feed the meepit. Do this for at least Levels 1 to 4 if possible.
  • For the purpose of getting only 2700 as a score, feed two or three meepits at a time starting Level 5 if possible. Try to match the color for some of those meepits and connect as many fruits as you can.
  • Matching colors and getting fruits will make a significant difference to your score, always try to get these bonuses in at least the first three levels.
  • Connecting all the pipes in one level will result in a super bonus of +50. This should be attempted at least in Levels 1 and 2.
  • Look for preexisting patterns and pipes that are already connected in groups, then just connect the groups together and this will save you time. The later levels have more pipes that are 3-way and 4-way.
  • Pay attention to the timer in the later levels. When two meepits are running out of time, try connecting their end pipes together so you can feed both at once. Starting Level 6, don't worry about connecting as many as you can or matching the colors, your goal is to make sure you don't lose a life.
  • Starting Level 5, continue going for matching colors for Red, Yellow and Blue meepits, and feed any color for Orange, Purple, Green or Pink
  • Make use of 3-way pipes and try to connect with those pipes to prepare for adjustment later if needed. 2-way pipes have the least flexibility to adjust choice of directions
  • Sample Game Progress

    Level # Score Target
    Score
    Notes
    1 410 300+ One Super Bonus of 50 Points from using all pipes when feeding a Meepit
    2 968 750+ Fed all meepits the same color pipes. Go for all the fruits you can, avoid rotten apples.
    3 1453 1250+ Didn't feed two meepits their respective colors. Lost 1 life trying to match color.
    4 1961 1700+ One Super Bonus of 50 Points again
    5 2416 2150+ Fed 3 meepits at once when pipes allowed.
    6 2952 2600+ Fed 2 meepits at once. Hopefully you will have 2700+ by now or during Level 7
    7 3325 2700+ Just feed quickly, don't worry about matching colors.


    Index



    Attack of the Gummy Dice
    AAA

    ???
    Abigail

    ???
    Lulu

    ???
    AAA Score Needed: ???+
    Skill Factor to score ???+: 90% | Luck Factor: 10%

  • Type 'gummydice' anytime during a level to change the color of the current dice to a random color. Type 'delightful' anytime during a level to change current dice to a color-change dice (may not work due to glitch). Type 'explode' anytime during a level to change current dice to a bomb dice.
  • Create a combo on level 1 by stacking up dice in a way that would fall down in a chain reaction to make the 5 combo of the same type (screenshot coming soon). You can instantly get 400-500 or more points just on Level 1. This saves a lot of time.
  • Starting in the later rounds, an extra dice will appear and possibly bump up one of your columns every time you make a move and also randomly. You can stop the extra random dice appearance by constantly moving your piece around, so never stop moving the blocks, even while you're thinking.
  • The codes should be reserved until an emergency, and hopefully for a later level.
  • When columns are 8 dice high, you will not see a shadow/light when you move a block over the column, look at surrounding pieces and try to lower that column immediately or it may cause a game over if one more block gets added.
  • When you reach 2001 points, end the game before you finish the level, for points will most likely be subtracted if you have dice remaining.
  • Sample Game Progress

    Level # Score
    1 457 --
    Created combos that lasted to x12 for 400+ points on the first level.
    2 515 --
    3 585 --
    4 668 --
    5 763 --
    6 861 --
    7 934 --
    8 1155 --
    9 1283 --
    10 1419 --
    11 1592 --
    12 1778 --
    13 1823 --
    14 2102 --

    Index



    Game
    AAA

    ???
    Abigail

    ???
    Lulu

    ???
    AAA Score Needed: ???+
    Skill Factor to score ???+: 99% | Luck Factor: 1%



  • Index



    Faerie Cloud Racers Mini Video Guide
    There are no differences between the racers. Used Fire Racer in the video to better show the paths.
    Stage 1




    Index


    Hot Dog Hero Mini Video Guide
    This is only a quick guide showing how to reach 15,000 in less than 4 minutes. On some levels, die on purpose after getting the key to immediately finish the door with 100% condiments bonus. Only used a very short dot of Mustard to move the character around. No level should require any Ketchup or Mayo.


    Level 1

    Level 2

    Level 3

    Level 4

    Level 5



    Level 6


    Level 7



    Index



    Meerca Chase II Mini Video Guide (continued)
    Part 2

    Part 3

    Part 4

    Part 5

    Part 6

    Part 7

    Index


    Type channyhungry to gain 30 extra seconds.


    Word-by-Word Screenshots


    Shenkuu Tangram Video Guide


    Play Shenkuu Tangram
    General Tips
  • Play Normal Mode, Small Window, Low Quality on Firefox or Internet Explorer. Sound and Music Off
  • Have mouse/cursor ready at the left box where the pieces appear and click rapidly so they will all appear at the bottom left corner (storage area). This will save time and make it easier to place pieces in the puzzle.
  • Memorize a certain order to put pieces in for each level (order recommended in video and guide explanation below). Observe which pieces are already in the correct rotation and make sure not to rotate them to save time (tricky to do sometimes).
  • Put in pieces that would make the rest of the spots recognizable (shown in video and explained in guide below).
  • All levels can be finished by 1:45 with a quick, but steady hand and a LOT of practice. Note: Google Chrome browser has the fastest potential for times, (it's also the ideal browser for Wingoball)

  • Note: All directions show the fastest direction to rotate out of the two possible directions (left or right). Directions in video may be slightly different in some steps because of me messing up. So technically, the score could have been even higher if every piece was put in with the fastest rotation and direction. All the fastest rotations are 3 times or less in either direction, depending on the piece and level.
    Some pieces in certain levels do not need to be rotated at all because they're already in the correct orientation from the original storage position. The square's rotation should never exceed 1 time because it only has 2 orientations.

    Advanced Tips for Trophy Scores:

  • Have mouse ready at the beginning of each level (immediately after clicking continue) in the left box and click quickly to put all pieces in the storage area in the bottom left corner.
  • Very important: Rotate quickly while moving/dragging pieces. Don't drag piece first then rotate or rotate then drag. Rotate and drag and place pieces at the same time.
  • Memorize all the shortest rotations (detailed below) and placement orders and play the same practiced method every time.
  • Don't hesitate, and don't wait for the piece to "sink in". Place the piece as accurately as you can on the first try and immediately head back to grab the next piece.
  • Mouse movements should be in a straight line from storage area to destination. Movements should be swift and steady.
  • Optical/high tech mouse highly recommended, along with a comfortable mousepad.
  • If you have the patience, restart the game and keep trying until you get all five Level 1 puzzles finished by 1:46 or 1:47. Every second makes a difference in the trophy.
  • Do not click madly trying to fit a piece in. Drag right to the spot and adjust only by dragging subtly; clicking madly only wastes time.
  • Practice and memorize rotations; know exactly how many times to rotate each piece and in what direction for every single level.
  • A high score (3150+) is a combination of complete memorization for each level, precise and quick hand movement, patience and concentration, good computer and accessories, clear mind, relaxed muscles, and Google Chrome or Firefox Browser (and as little lag as possible while playing the game).
  • About the confirmed glitch: Do not click too rapidly when the last piece just finishes and the final image is loading to best avoid the glitch. The glitch happens on any level, when you click the pieces in and if they're off by a tiny bit, and you frantically try to click it in to fit, you might end up double clicking when the level finishes, which glitches and gives you extra time points (Info credit to zappermajig). Mostly likely, when you're afflicted by the glitch, you may end up with around 100 extra points (twice the time bonus). Zappermajig clarified with this screenshot that the time bonus may be even quadrupled. I'm not sure exactly why the glitch happens, but it's best not to click too rapidly when putting the last piece to avoid the glitch. If the game glitches, restart the game.
    When the glitch happens the text that says "Good Job" or "Nice Work" becomes stuck on the screen.
    Signs of the glitch are flashing image, extra points added, and the text getting stuck on the screen. When this happens, the game will be glitched for the rest of the levels. Restart the game and make sure to not click to fast on the last piece to avoid the glitch.



    Tile Colors
    Pink Red Yellow Green Cyan Blue Purple

    Shenkuu Tangram Level Guide Links
    Index
    Level 1: Puppyblew | Level 1: Cybunny | Level 1: Niptor | Level 1: Fangy | Level 1: Jetsam |
    Level 2: Bikiwan | Level 2: Pteri | Level 2: Magtile | Level 2: Meowclops | Level 2: Airax |
    Level 3: Crabula | Level 3: Mallard | Level 3: Gnorbu | Level 3: Cubett | Level 3: Slorg |




    Level 1: Puppyblew
    My Best Time: 1:47 | Max Potential Time: 1:48
    When all pieces have been clicked to the bottom left square storage area:
  • (1) Place Purple piece. Press Right arrow 3 times (fastest) or Left arrow 5 times (slightly slower but less confusing since the following two pieces in this level rotate Left the fastest) to rotate to proper orientation.
  • (2) Place Red piece. Press Left arrow 1 time to rotate to proper orientation.
  • (3) Place Yellow piece. Press Left arrow 3 times to rotate to proper orientation.
  • (4) Place Green piece. Press Right arrow 3 times to rotate to proper orientation.
  • (5) Place Pink piece. Press Left arrow 1 time to rotate to proper orientation.
  • (6) Place Cyan piece. Press Right arrow 1 time to rotate to proper orientation.
  • (7) Place Blue piece. Press Left OR Right arrow 1 time to rotate to proper orientation.
  • Level Summary:
    Minimum of 12 rotations needed (Three pieces only need to rotate 1 time each; Three pieces only need to rotate 3 times each)
    Index





    Level 1: Cybunny
    My Best Time: 1:48 | Max Potential Time: 1:49
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 1: Niptor
    My Best Time: 1:48 | Max Potential Time: 1:49
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 1: Fangy
    My Best Time: 1:48 | Max Potential Time: 1:49
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 1: Jetsam
    My Best Time: 1:48 | Max Potential Time: 1:48
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 2: Bikiwan
    My Best Time: 1:45 | Max Potential Time: 1:47
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 2: Pteri
    My Best Time: 1:46 | Max Potential Time: 1:48
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 2: Magtile
    My Best Time: 1:47 | Max Potential Time: 1:49
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 2: Meowclops
    My Best Time: 1:45 | Max Potential Time: 1:47
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 2: Airax
    My Best Time: 1:46 | Max Potential Time: 1:48
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 3: Crabula
    My Best Time: 1:45 | Max Potential Time: 1:47
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 3: Mallard
    My Best Time: 1:45 | Max Potential Time: 1:46
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 3: Gnorbu
    My Best Time: 1:44 | Max Potential Time: 1:46
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 3: Cubett
    My Best Time: 1:44 | Max Potential Time: 1:46
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index





    Level 3: Slorg
    My Best Time: 1:45 | Max Potential Time: 1:47
    When all pieces have been clicked to the bottom left square storage area:
  • (1)
  • Level Summary:
    Minimum of # rotations needed ()
    Index




    Petpet Battle Opponents

    Jekari

    Saffron
    (Level 1)


    Enfanta

    Quasar
    (Level 2)

    Roxalia

    Hamilton
    (Level 3)
    Character Petpet Level 4

    Brucey B

    Biebo
    (Level 5)

    Zembao

    Viper
    (Level 6)

    Sjengora

    Tess
    (Level 7)

    Goltamo

    Gaston
    (Level 8)

    Laiku

    Owen
    (Level 9)

    Dr_Death

    Daphne
    (Level 10)

    Praxlor

    Ambrose
    (Level 11)

    Gelban

    Quimby
    (Level 12)

    Kauvara

    Viper
    (Level 13)

    Delvyn

    Andromeda
    (Level 14)

    Chelare

    Aiko
    (Level 15)

    Imiya the Aisha

    Cosmo
    (Level 16)

    Alwain

    Burma
    (Level 17)

    Spengler

    Ioko
    (Level 18)

    Kiaran the Kyrii

    Ciara
    (Level 19)

    Orabe

    Fury
    (Level 20)

    Gorganto

    Khan
    (Level 21)

    Princess Vyssa

    Baine
    (Level 22)

    Pilnu

    Chia vo
    (Level 23)

    Valoria

    Marcel
    (Level 24)

    Sabre X

    Fang
    (Level 25)



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