Q: Is it possible to win?
Q: Nu-uh! It's impossible to win because -insert explanation of how Tic Tac Toe works-
A: The best explanation yet can be found in the screenshot of the neomail sent to me which I have posted after this question. Considering that I coded this, I believe I am capable of inserting a computer error. It is difficult to win, but possible (and possible to stumble upon it without cheating with the source code!) Seriously. It's possible. I promise. If you're really that stuck, I'll tell you how.
Q: I still don't believe you and will mail you calling you a liar anyway.
A: It's not my fault you spend more time planning the mail than reading this. It actually is possible. I promise.
Q: Did you code this?
Q: Why did you code this?
A: Extra fluff to add to a petpage application. It was relevant to his design. I wasn't chosen.
Q: How long did this take to code?
A: An entire day spent bedridden due to illness to plan and another to code. (Followed by many weeks of pondering what the issue with updating was)
Q: I want to make the first move!
A: The coding required for that is too long and image heavy for petpages to handle. Trust me, this was originally supposed to be started by the player.
Q: Who is talking to me?
A: The game itself.
Q: Why is there a FAQ on this page?
A: To cut down the number of people that will neomail me asking if it is possible to win.
Hello Alana, and welcome to my application for Telron the unconverted Darigan Draik. I was not forced to make a petpage application; I did so of my own free will.
Side note: I was holding onto Humor for a few months for my friend Olly, but she has since taken him back. She has agreed to continue hosting my application on Humor's page.
This story takes place in a universe parallel to our own, hundreds of years in the future. In this universe, Earth has an extra neighbor planet known as Animus. It has been seen in Earth's skies for millions of years, and after investigation, was shown to be entirely lifeless but rich with minerals and metals valuable for industry.
Animus revolves around the sun at the same speed that it rotates on its own axis, so the same face is always oriented toward the sun. This means that seventy-six percent of the planet is uninhabitable, with extreme heat on the side facing the sun, and unhospitably cold temperatures on the side in shadow. The only habitable area on Animus is the narrow strips on either side of the planet between the light and dark side, where the temperatures are more reasonable.
Meanwhile, Earth is overpopulated and as a result, the government decides to ship people to Animus to mine the additional resources deep underground there. Candidates were recruited for the colonization of Animus on a volunteer basis—although in reality, the people who ultimately signed up were those who had nowhere else to go: the homeless, the poor, the hungry. The dregs of society.
Three colonies—Liberty, Justice, and Truth—were first established on the sunny, rocky side of the planet known as Lucent, where the minerals are more easily accessible. Every three months a supply ship arrives which trades goods needed for the colonies to survive for the minerals that have been mined. The land is harsh, and without outside supplies, the colonies would not last long. But the earth is rich with precious metals and the colonies do reasonably well. That is, until they find out that Animus is not uninhabited after all...
Telron's character is actually heavily intertwined with another character, a young woman named Sable. Telron's story is primarily viewed through Sable's eyes, as a human struggling to live on a strange, alien planet.
This is a detailed outline of Telron and Sable's story, in addition to a tl;dr below.
Twenty years have passed since the three colonies were first established. Each colony is independent of the others and has distinct laws and cultural customs. Of the three, Liberty is the most successful; its population has grown, and unlike the other two, has a small surplus and does not constantly worry about scraping together enough resources for the next three months.
Truth and Justice haven't been doing nearly so well, to put it mildly. Eight months ago, Truth's mines ran dry, and unable to scrape together enough minerals for the supply ship, the colony was left without supplies. The supply ship's rules are strict: no minerals, no trade. Truth is now deserted. A few people made it to Liberty before they starved, but not many. Truth served as a harsh example of the true isolation of Animus: the colonies are well and truly on their own.
Sable is a young woman who lives in Liberty, one of the few who were born on Animus. Her parents lead the Liberty colony together. Sable is a bit of a wild child—she does as she likes without worrying about the consequences. As a result, many of the community members find her more than a handful to deal with.
Liberty nestles up against a mountain range right at the cusp of the dark side of Animus, or Umbra, as most people call it. No one has ventured into Umbra and returned, but at the edges of it one can see dark, twisted, arced shapes rising above the earth. And sometimes, when it's very quiet, people can hear faint clicking drifting over the mountain...
Just about everyone stays as far away from Umbra as possible. They don't say it out loud, but they are afraid of the darkness, and the creatures it holds. Because although no one has seen anything yet, they know there's things out there.
Not Sable. Sable is unbearably curious about Umbra, the only place on Animus she doesn't know inside and out. The only thing keeping her away is the lack of a light source—because Lucent is fully lit all the time, the few flashlights in Liberty are bolted to the structural supports in the mines or locked away for an emergency. So Sable is limited to watching the darkness.
The delicate status quo that Liberty has managed is broken when word arrives that Justice has been attacked—but by what, no one knows. Sable manages to convince her parents to let her tag along with the rescue team of twenty or so people. Once the team arrives at Justice, they discover that the entire colony has been abandoned, and clearly in a hurry. The rescue team figures out that whatever attacked the colony originated from a large, oddly shaped tunnel in the mines. For obvious reasons, no one wants to enter the darkness. Instead, the team splits up and scours the area, searching for survivors. While they do so, Sable steals a flashlight and enters the tunnel to Umbra.
She follows the tunnel's twisting path for what seems like a long time, always taking the left side when faced with a branching tunnel. After some time, she begins passing through chambers, some with odd, jelly-like sacs, others piled with what appears to be food. She stops for a while at each different chamber, examining the features of each to her satisfaction. Eventually the tunnel slopes up and opens up to the surface.
The landscape in Umbra is utterly unlike that of Lucent. On Lucent, the land is flat and hard, and even in the northern region where Liberty is settled, very hot. In Umbra, though, the landscape forms strange, vaulting structures that go up hundreds of feet into the air, twisting and curving as they go. It feels very cold to Sable, who is used to constant oppressive heat. And the sounds...
Lucent is wide open, so even the sound of a voice carries on for miles and miles after the speaker has moved on or died. It's a bit like being in the vast emptiness of space. But in Umbra, the sounds reverberate off the towering structures, and there's a constant soft undercurrent of noise, like a sleep-murmur. The sound of life, so soft and quiet and teeming that it fills up the darkness.
And just above it all, there's another sound, drifting through Umbra like a melody. Sable has heard it a thousand times as she stood by the darkness, floating over the mountains. It soon fades, but Sable stumbles in the direction that it came from, all reason forgotten. She follows twisting paths in the pitch darkness until she reaches a small clearing. The area is just barely lit by dim blue lights, and Sable can hear the sound of water. When she nears the lights, she sees that they are made up largely of spore-like particles floating in the water, bobbing gently. In the soft, fleeting light from below, Sable sees other creatures hopping around, each the size of a large cat.
The creatures are attracted to the light of Sable's flashlight, and swarm around her. They are odd-looking creatures, each with a flurry of legs and large, inquisitive eyes as well as a few small light-attached antennae. They are utterly unafraid of her, and in fact are curious—Sable can feel them nudging her legs experimentally as they dart around her.
Sable is fascinated by the creatures—nymphs, as she thinks of them. The nymphs chatter to each other in high-pitched rapid clicking—clearly they can communicate, but it is lost on Sable. Most of the nymphs dart and jump about, but one nymph stays by Sable's side. She fondly thinks of him as Telron, or "One-Spot" in her language, because of the large distinctive spot on his forehead. He is the only nymph that sits still long enough for Sable to touch.
It's hard to say how long Sable stays in that clearing. She sleeps, she drinks, and she even eats some bugs that Telron catches for her. They are soft and gummy. She watches the nymphs hunt the small darting invertebrates in the water, and their attempts at catching the larger fish-like creatures in deeper water.
In the midst of her wonder, Sable realizes the implications—Umbra is habitable. Not only that, but the people of Liberty could thrive here. Sable has never been one for civic responsibility, but even she cannot deny that her parents must know about this. So with great reluctance she leaves the nymph clearing, only to find that Telron will not leave her—he perches on her shoulder as she walks, and chatters in her ear.
Sable returns to Justice just as her parents are in the middle of organizing a search party. They are angry with her, of course, even more so when they realize how far Sable went. Their worry changes to shock when Sable tells them what Umbra is like and introduces the possibility of living there. The prospect is frightening, but even more frightening is the possiblity that one day Liberty's mines will run out and the people will be left on their own. So one hundred people—a fifth of the population of Liberty—settle an area near the nymph clearing and build a very small community there. Of course, Sable is among the population of this new colony, aptly named Revelation.
Just as Umbra is the polar opposite of Lucent, Revelation is extremely different from Liberty. The tiny population ensures a tight-knit community, especially as they must discover how to survive in Umbra together. There are shelters to be built, food to be gathered and hunted, the surrounding area to be scouted out. Continually hovering overhead is the worry of an attack on Revelation, the same kind that wiped out Justice—the perpetrator is still unknown, fueling the fear. Unexpectedly, the people form a strong bond with the nymphs nearby—they were, of course, initially wary, but as the nymphs proved to be both gentle and helpful to the people of Revelation, caution gave out to respect and eventually to trust.
Although Sable initially continues in her old ways in leaving the community behind to explore on her own (although now with Telron rather than alone), Telron's bond with his own siblings draws her back, and eventually, through Telron, Sable learns the value as well as her role in the community.
Five years later, Revelation is doing extremely well, far better than Liberty ever had. There is plenty of food, and people live their lives in safety and comfort. They have a strong relationship with the nearby nymphs, and their lives intertwine closely. Most importantly, Revelation is self-sufficient. It does not trade with the supply ship which continues to visit every three months—in fact, Revelation's existence (and that of the nymphs) is a secret. The people of Animus are well aware that Revelation's self-sufficiency and independence will only continue so long as the people of Earth do not know of its presence.
Sable is a strong, independent young woman who contributes well to her community. She and Telron have only become closer over the years, and of all the community members, she understands the nymphs' language the best, although her knowledge of it remains pitifully little. Perhaps unexpectedly, Telron and his siblings picked up Sable's language very quickly. Because his species only uses pulses of sound to communicate, they are far more sensitive to aural fluctuations and interpretation. On the other hand, Sable is able to understand Telron's tone and mood, but only rarely the specific meaning. The nymph's language is particularly difficult to understand because of its fluid and changeable nature; Sable's language is simple in that there is one word for every object or concept, and it always stays the same. In contrast, nymph language is complex, rich with implication and depth. There are no pauses in speech—dialogue is a song. Each "word" may have several different meanings and sound slightly different depending on the context. Because the language is based on impressions and implications, the language is extraordinarily difficult to interpret in a literal sense, let alone learn and speak—nymphs spend the entirety of their lives learning to speak.
Sable spends a lot of time trying to understand the nymph language, and often asks Telron about the surroundings to get a feel for the meaning of his clicking. What do you call these rocks? The small lights in the sky? The patterns the sea makes? The feeling when you want to eat? Through his chattering answers, Sable has a loose grasp of the shape of the language. But occasionally, she gets odd, unexpected answers. "What are those arches up in the sky?" she asks him on one occasion. For the first time, Telron displays distress openly, and chatters very rapidly and anxiously. Most of it Sable doesn't understand, except for the last word, repeated over and over: death-death-death-death. When questioned further, he is too upset and refuses to answer further. The experience is chilling, but with all the work in Revelation, it slips Sable's mind.
A few days later, Sable notices the nymphs are acting strangely. They normally spend about half their time being inquisitive and social in Revelation—they love to investigate strange human behavior, and often are at the root of small disturbances because of it. As of late, though, they have been spending less and less time in the colony, and no one knows where they are going. The few nymphs the humans do see act oddly—they're clumsy and disoriented, and rather than producing their usual high-pitched chattering sound, they occasionally emit lower-pitched garbled noises completely unlike anything anyone has ever heard from the nymphs. After a few days, the nymphs with the most pronounced characteristics disappear altogether.
Sable is extremely worried about the nymphs, and swears to get to the bottom of whatever is happening.
To be continued...
TL;DR: Sable stumbles into Umbra, the other half of her planet that is in perpetual darkness. She finds Telron, an alien species, in a juvenile stage, and befriends him. Telron and his brothers and sisters show Sable the incredible array of life which exists in this black, alien landscape. Sable realizes that she must tell her parents about the life present here, and returns to Lucent. Her parents decide to create a new colony in Umbra, and Sable opts to join this very small colony named Revelation. Through her relationship with Telron, Sable is finally able to find a place for herself in this new community. Five years pass and Revelation has become a flourishing self-sufficient colony intertwined with the nymphs. However, the nymphs are exhibiting strange behavior and sounds, and Sable decides to investigate.
Telron's species, known as the wyrm, has a life cycle with three stages. Each stage is explained and elaborated upon below. Click on the right-hand arrow to progress further through the life cycle, or the left-hand arrow to go back to a previous stage.
The first stage is the spore, which, as the name suggests, is a small particle which floats around in the water column until it attaches to a substrate. It then forms a glowing, gelatinous sac inside of which the next stage develops for several days. The sac starts out 3 cm, but eventually grows to about 0.5 m in diameter.
At this point, it metamorphasizes into the nymph stage, a small, mobile six-legged creature. Nymphs are fairly small when they first emerge from their sac, about 0.3 meters, but grow as they feed over the next several months to 0.5 meters. Nymphs typically occupy the area near the shore, feeding primarily on small insects and fish. Nymphs are extremely agile, but they are also very vulnerable to temperature fluctuations and predation. Nymphs live in groups of 7-8 individuals. These small groups are referred to as basks. Individuals stay within the same bask their entire lives, becoming very close with their baskmates. Baskmates will "chatter" to each other frequently, with sounds that are most remniscent of rapid, irregular metronome ticks. However, up until the later phases of this stage, their chatter is largely nonsensical and meaningless.
The third and final stage is that of the adult. When the nymph reaches an certain size, it begins finding the water, rather than land, more comfortable. In a process opposite to that of the transformation of the tadpole to frog, the nymph changes physiologically and physically for a life in water. One set of legs and the glowing antennae are reabsorbed into the nymph's body, while the eyes are temporarily blinded as their structure changes.
The adults are primarily marine, although technically they are capable of surviving outside the water. They are typically about three meters in length and very streamlined, with four eyes which can track movement well and a powerful tail. The adults typically come in dark colors such as black, grey, purple, and deep blue. They have porous ridges along their back which can fill with water to adjust their swimming patterns or appearance. However, the primary purpose of the ridges is for gas exchange; the ridges inflate in shallower waters where oxygen is less abundant, and are almost completely flat in deeper, well-oxygenated waters.
Adults have a developed sense of self and can communicate well amongst each other using pulses of sound. Meaning is indicated by frequency, pitch, and amplitude of sound pulses, whether over short or long distances. Eye contact is not important in communication between wyrms.
Once in the adult phase, the original bask, now all adults, seeks out other small adult basks to coalesce into a large group of about 40 individuals, made up of several basks. These large groups consist of individuals who are all the same age; wyrms do not have mixed generations or even parental care. Wyrms reproduce very, very rarely, and when they do it is through broadcast spawning.
The adults who live in the Umbrean Sea have a complex social system of relationships between individuals. Despite the presence of language, wyrms do not have a true culture as we think of it. Their language communicates mood and information, but no songs or stories—except for one. Each individual shares one story, the same story, the only story. It is a song which speaks of their ancestors "swimming in the stars"; possibly true, if their species did not originate on Animus. The story is sung to the spores as they spread throughout the sea, and somehow, the song is remembered when the spores grow into adults.
Hello again! As you know, my name is Solo. Offline, I'm in my fourth year of college on the West Coast majoring in Biological Sciences with an emphasis in Ecology & Evolution. I love biology, especially my field of emphasis, of course—the interplay of species within a community over time is one I find both fascinating and beautiful.
Neopets is a big part of my life. I'm a very solid player; I normally spend a minimum of a couple hours a day here, and often all day in between studying, cooking, cleaning and hanging out with friends. My main focus here is making characters; I love the process of brainstorming and developing a concept and creating the petpage out of it. In particular, I love making pet lookups and petpages, writing and drawing for my pets, collecting avatars, and lurking on the PC. I also spend a fair amount of time critiquing applications and petpages for people, as my way of giving back to the community. In addition, I spend a lot of time chatting with my friends. I've been so lucky in meeting incredibly cool and kind people here, a fact that I am extremely grateful for.
I especially love entering creative site contests such as the Beauty Contest (80x+), Art Gallery (5x), Random Contest (3x), Site Spotlight (2x), and the Neopian Times (8x). My goal is to also get into the Poetry Contest, Storytelling Contest, Pet Spotlight, and Petpet Spotlight (I entered this before, but no luck as of yet!). I confess it, I'm addicted to trophies.
One thing that's a bit unusual about me is that I'm not really main account-based, as most people are. Oh, I'm always logged into my main account, and I refresh there every so often to check for neomails or site notifications, but my "self" is housed in my side accounts. Each account is themed according to its mood and occupants, and I typically dwell on the account that matches my temperament at the moment. I visit each account every day (usually several times a day), but the majority of the time I spend playing is usually on one account at a time. During the school year, this is often determined on a weekly basis: I can usually be found on whichever account hosts my current Beauty Contest entries.
Moving on from my oh-so-exciting life...
As far as plans go, I have lots of them; I'm extremely active with my pets, whom I consider my little 'family' on Neopets. In the most basic sense, I love interacting with my pets, especially playing with them and reading them books. I recently got all my pets up to my previous goal of 150 intelligence, so my new goal is 300 intelligence.
Telron would reside on my side account ephedra, since I have a lot of appropriate closet items there for him. I keep all my pets on themed side accounts, where I also spend the majority of my time—so no need to worry about him not getting enough attention!
I really love customization; it's by far one of my favorite things to do with my pets. I have an extensive closet, so I typically change my pets' customizations every week or so, when I get tired of their current customization. So naturally, Telron would be dressed up frequently; the above customizations would be his primary customizations because they pertain to his story. I chose items that I felt reflected the mood and setting of his story. In particular, the first customization looks much like I imagine Umbra appears. The other customizations emphasize the darkness and richness of Animus in a more broad sense.
What's more, I already have most of the items in the planned customizations above, as many of them overlap with my other pets' closets. I can easily trade for the items I do not have, as I trade neocash items every now and then. However, this handful of outfits won't be Telron's only customizations. I love dressing up my pets in outfits that simply look pretty rather than matching the character, so Telron would have many different and interesting customizations.
I typically train my pets to 55 evens as a kind of default, but my long-term goal is to train everyone to 200 evens. While I plan to do so with Telron as well, I would not be actually battling with him; I already have Lioru as my tank, and I would not want to risk Telron in a 2-player fight.
I also want to write for Telron. I really enjoy writing, and each of my pets has their own story and character in varying degrees of completeness. I purposely left Telron's story incomplete; I want to keep it open-ended and carefully develop the plot while allowing Telron himself to grow. Eventually, I'd love to complete Telron's story, but as you saw from the summary, that would be no small project; I anticipate lots of time and enjoyment from this character! What I have now is really just the groundwork; I'd really like to delve into Telron's species' civilization and culture, as I hinted at in the Life Cycle section. I feel there's a lot potential there and I already have some loose ideas for possible adventures. I've only scratched the surface with what I've written so far, and look forward to building the world in far more detail and complexity. A few examples of my stories: Oblisk, Alleria, and Devicloud.
And of course, art! As you might have guessed by the art spread throughout this application, I love creating art, and my pets are more often than not my muses. I draw and paint them quite often, particularly in lecture, and Telron would be another. Although, I do have to confess that for my favorite characters I take quite a bit of artistic liberty when drawing my muses. By this I mean I draw them however I like without regard for their "official" design, whether that means making their hair a foot longer than normal, or changing their eye color or spontaneously turning them into a quad form for the BC. A prime example of this is Alleria; she's drawn in a billion different appearances, with white hair, lavender hair, black hair, curly hair, straight hair, long hair, short hair, green eyes, blue eyes, human, anthro...and so on. This would almost certainly apply to Telron; already in my sketches I've drawn him in many, many different forms.
I give all my pets custom pet lookups to match their character, and Telron's lookup would have a continuation of this midnight and purple starry theme. I typically also find a poem or song lyrics relevant to the flavor of the character as an accent to the lookup. The poem I chose for Telron is an excerpt from "The Rime of the Ancient Mariner" by Samuel Taylor Coleridge, featured below.
The application you see here would be the basis of his future petpage, with the application portions removed. Making petpages is one of my favorite hobbies, and I have no doubt that his petpage would be revamped and revisited in the future; I don't believe it is truly possible to ever really "complete" a petpage. They can always be improved upon, redone, added to, and so forth. A few examples of my petpages: /~Avnitia978866, /~Devicloud, and /~Plaintive.
I am also a huge fan of the Beauty Contest, and as a result my pets are entered often. I have over eighty assorted trophies from my extensive bc'ing (I typically enter two of my pets every week during the school year). I especially love doing watercolor entries for my pets, and I'd love to explore Telron's character in that medium. If you need proof, just take a look at a few of my pets: Plaintive, Lioru, and Embarrass.
Telron's other life cycle stages would be represented in his petpet and petpetpet, a Purple Xepru and Bumbluz respectively. I already own the Xepru and Bumbluz, and have the funds for a Purple Petpet Paint Brush should I be chosen to adopt. They basically reflect his past life stages, so in a way they are integrated into his story, but I won't have them be entities separate from Telron himself.
While I can't promise that Telron's story with Sable and Animus would stay forever, I can guarantee that should I lose inspiration for this particular design, Telron would simply be reborn as a different character. Regardless of the articulation of his character, my attachment to Telron—and all my pets, really—is a sum of him as a pet and the inspiration he brings me.
So above all, Telron would be treasured here. My pets are unbelievably precious to me, and I have never, nor would I ever, trade them away or do anything to disrespect the foster's wishes. I strongly believe in respecting the foster as well as the other applicants who wished to adopt the pet in question, so I promise you that Telron would never rot or be treated in any way less than he deserves.
My first and primary reason for wanting Telron is simple: a UC Darigan Draik is, and always has been, my dream pet. The above picture is one I drew way back in 2007, although I've wanted them since I first joined the site. I actually was almost able to create one, way back in the day—I saved up enough for and bought a draik transmogrification potion and a darigan paint brush, but decided to wait as the pet I wanted to morph & paint was on a side account, and the pound was closed at the time. This was before direct transfers, of course. Well...I don't need to tell you what transpired after that. Needless to say, I was extremely disappointed in the converted darigan draiks; they have a completely different mood than their unconverted counterparts, not to mention the wings, ick. But I digress.
There have been a few unconverted Darigan Draiks that have gone up for adoption the past several years, but Telron is the first I've ever applied for. The first went up for adoption when I was still in my immature newbie phase, and I do recall drawing a few really bad pictures, but I never got farther than that in terms of an application. Two other draiks that came along had lovely names (and I don't mean necessarily well-named by PC standards), but by the time I found about them, it was really too late to apply. So when I heard about Telron, I got really excited and threw in every ounce of effort I could for this application, despite being out of the country for much of the time period.
To be entirely honest, I would have applied even if his name was XxdRaGoN_DuDe_67575xX or something like that. I really just love the draiks that much—I'd make it work. That being said, I absolutely adore Telron's name. It has a really nice cadence and a lot of easy character inspiration. And I will confess, I have been calling him Telly behind his back. It's just so cute.
I've become so attached to Telron throughout this application process. It's one thing to be okay with a pet, and another to really fall in love with one--in this case, it's definitely the latter. I absolutely adore him, and would be just over the moon if I were to be so lucky as to be chosen to adopt.
On another note, I'd like to discuss the character and story I developed for Telron. After a lot of deliberation, I chose not to make Telron the main character of the story. This is because I realized that it wasn't really possible for me, as a human, to write from the perspective of a living creature who no doubt perceives and understands the world in a vastly different way than we do. Perhaps that's just my limitation as a writer, but I know how a human feels and perceives the world, and I eventually decided the best way to understand Telron would be through a medium that we all understand—a fellow human.
Telron's story was inspired by a very vivid and complex dream I had some time ago, and I've only built upon it since then. Throughout the entire process, the theme has remained the same: the struggle of communication and connection.
I would like to introduce my family to you because they're all extremely special to me. However, because I currently have thirteen permanent pets, introducing each one in detail could get quite lengthy very quickly. So alternatively, I decided to talk a bit about each of my accounts and their respective themes and stories. If, however, you wish to know more about my pets, feel free to visit my character page where you can learn about each in detail and easily access their pet lookups and petpages.
|Neocash Wishlist/Tradelist, his petpage, and my character page. You may see a couple of basic poogles here as well and that's because I have an immense fondness (my friends call it an obsession) for zapping poogles.|
I've put a lot of work into each pet because I adore their characters and stories, but on a more basic level, I really just love my pets. It's not really much of a stretch to say that they're my babies, honestly.
I think that just about wraps it up. I've enjoyed working on this application so much, especially building Telron's world and species. In addition, this process was quite educational for me—I learned how to paint beautiful space backgrounds and planets, how to code an anchored page, and how to effectively build a story involving two main characters. I really hope you enjoyed it as well; I can't thank you enough for taking the time to read my application. If you have any questions at all, please don't hesitate to mail me.
I'm far from being a perfect owner, but I'd like to think that I'm the perfect owner for Telron. I hope that somehow, along the course of reading this application, you came to think so too.
There were a lot of people who helped me with this application who I must thank. First, of course, my friends, for their constant support and encouragement in making sure I kept working hard on my ideas and application. In particular, thank you so much to Lyre, Sitka, Olly, and Kerry for discussing ideas, testing layouts, giving coding advice and above all, good-naturedly reading and rereading and re-rereading my content for feedback. Major shoutout to Lyre, who tutored me in painting space backgrounds and celestial objects. Thirdly, credit must go to friends and strangers who gave me in-depth critiques and really helped me polish up Telron's story, character, and overall application.
And finally, thank you so much, Alana, for the extraordinary opportunity by putting Telron up for adoption. I truly appreciate it.
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so its rules, regulations, and Meepit defense systems will be
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so its rules, regulations, and Meepit defense systems will be
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