Grey: The Keykeeper

An introduction

Grey. The color of stone, as cold and still as death. Of cloudy days, stormy skies. Of smoke, billowing high, blotting out the sun. Ashes scattered to the wind. Grey. Metal shackles bound to the wrists of prisoners whose hopes have withered away in the darkness. Of shattered dreams and empty promises.

Grey. Lifeless. Empty. Just like the world I live in.

The fates scoffed at me. When the Day of the Assigning was at hand, I stared into the eyes of the purple-cloaks, wondering what sort of career I would be given. The slip of paper was drawn, its meaning read, my future sealed.

Keykeeper.

Down. Down into the dungeons I went, to the Keyroom. Hundreds of keys. Thousands of keys. Keys that would unlock every prison cell, every vault, every home in The Society. The prisoners became my charges, mine to care for and look after. I learned every passage, every cell, every twist and turn in the labyrinth I now call my home. From the moment I first donned my black cloak, took upon my role as Keykeeper, I felt sure I would never see the light of day again.

But I soon learned that dungeons hold more than just prisoners.

And keys unlock more than just doors.

Quintel

A world of grey

History

In the year 3042, Neopia became corrupted by her power-hungry leaders. The rift between the rich and the poor widened, and society collapsed. War broke out. All manner of order was lost in a torrent of looting, rioting, and violence. Even the faeries disappeared, abandoning Neopia to her fate.

Some remained on the earth, hoping to saved their beloved home. Others left. Great ships set out into the universe, searching the realm of stars for a new home where they could begin anew.

One of these ships succeeded. It found a new planet filled with water, trees, fresh air - a planet suited for life. The planet was named Quintel after the captain of the ship who had discovered it. Those on board set to work creating a new world, a new Society.

Still, the early leaders of Quintel were cautious, determined that their new home should not share the same fate as Neopia. Power, they knew, was what corrupted Neopia's leaders - a desire to rise above all others. So the people of Quintel developed a system in which all are equal. All have a purpose, a role in life. All would be taken care of. And all would be happy.

A perfect world.

To completely extinguish the ugly shadow cast by Neopia, the Quintelans destroyed the ship that brought them hither, vowing to never return. All advanced technology was obliterated, save for that essential to life. Even the children were brought up believing they had always lived on Quintel.

And so, all traces of Neopia disappeared. Its existence was forgotten. In the minds of the Quintelans, there was nothing but The Society. Nothing but Quintel.

But such secrets cannot remain hidden forever. The past can indeed be unlocked - all it takes is one key.

The Society Today

Five hundred years have passed. While The Society may have been founded with good intentions, it - like many things - has grown corrupted in its own way.

What is The Society? It is the main city on Quintel - and the only city at that. Citizens are not allowed to leave its walls, which contain everything from government buildings to farmers fields.

The technology in The Society is primitive yet efficient. They have electricity to light their houses, powered by a nearby dam, but this power is often limited and used only at night. Candles are the more common method of luminance. The only method of communication is by word of mouth and newspapers (approved by city officials, of course). Steam power is used frequently in factories, fueled by coal gathered from the local mines.

Citizens of The Society are brought up believing in the equality of all. Everything is done for the betterment of The Society as a whole. In this spirit, each citizen has their career chosen for them at the age of sixteen (after they've finished their schooling). And so, one's sixteenth birthday is known as the Day of the Assigning.

To further express the theme of equality, all citizens dress the same - in cloaks. These cloaks differ only in their color, which pertains to the wearer's career. For example, those working in agriculture wear green. Healers wear white. Factory-workers wear grey, while city officials wear purple. Black is a color reserved for those working in cemeteries, prisons, or underground in the mines.

Although each citizen's career is supposed to be chosen fairly, some of the city officials (commonly known as purple-cloaks) are suspected of rigging the system in order to make their own children succeed them. Those who hate the careers given to them grumble with unrest.

While peaceful on the surface, rebellion festers just beneath.

Grey the Keykeeper

How Quintel's dark secrets were unlocked

Behold, the story of one born into darkness, one raised in a world void of individualism. The Society lay like shackles around her wrists, binding her to a life of mindless servitude. But through it all, she never lost hope. She clung fast to her iron will, strove to make a difference and bring the world out of its self-imposed bondage.

Grey would become the liberator.

Grey's mother died bringing her life, leaving her to be raised by her father, Valor. Valor was a green-cloak, a bringer of the harvest. Although he and Grey were taken care of by The Society, he seemed unhappy with his lot in life. Grey would catch him up late at night, reading books, studying, and learning.

Like all young members of The Society, Grey attended schooling between the ages of six and sixteen. During that time, she was taught to read and write, and she was prepared for whatever career might be assigned to her. She learned about the cloak system, what each color means, and how each job contributed to The Society's wellbeing. Most of all, she was taught the history of Quintel, how she and her forefathers had always dwelt in peace within The Society's walls.

When Grey turned sixteen, the Day of the Assigning arrived. She was sent to the Assignment Chamber, where the purple-cloaked city officials would decide her fate...

Keykeeper

I watched the purple-cloak, a white eyrie wearing a proud, regal look on his face, ceremoniously reach into the Box of Fates. Apprehension gripped me. This was it. This was the moment that would decide my life's purpose, the reason I was born. What color paper would come out? Green, like my father? Yellow, working at the dam to power our city? I hoped it wouldn't come out grey - the factories were unstable, prone to accidents.

For a moment, I couldn't move. Watching. Waiting. Trying not to panic as the eyrie's hand moved back into view, pulling the slip of paper with it.

Black.

Black! My whole body went frigid. My breath seized. Most black-cloaks, I knew, worked in the coal mines. Occasionally, I'd see one near the cemetery, clearing moss off the tombstones or digging a new grave. Black...I hadn't considered it. I'd tried to expel the possibility from my mind, for black was the worst. The color of death. Darkness.

My eyes filled with tears, blurring my vision. Lost in my anguish, I nearly missed eyrie's words as he read the tiny slip of paper.

We need a new Keykeeper, he said.

I looked up. Keykeeper? I'd heard the word before, probably in my studies on city assignments. But its meaning escaped me.

Still, I nodded and said words I had rehearsed. Let your will be done. My assignment shall be my life.

For The Society, and the equality of all, came the eyrie's practiced response. He sounded bored. Solace, our current Keykeeper, is getting on in years. You will learn to replace him.

Looking around, the eyrie pointed at the red-cloaked messenger, a brown-furred kougra standing attentively near the door. Ingenuity, please show our new Keykeeper the way to the dungeons.

Grey was taken down to the dungeons - a labyrinth of chambers and passageways spread out beneath The Society. Along the way, she befriended Ingenuity, the kougra messenger who lead her down there.

Ingenuity took her her to the Keyroom. As its name suggests, its walls were lined with one thing: keys. Many of the keys unlocked cells in the dungeons. Others lead to houses, buildings, and vaults spread out throughout The Society. Whenever a key is made, a twin is brought here - to the Keyroom, where it is kept in case its owner ever has need of it.

Grey received her cloak and met Solace, the aging Keykeeper. Solace, a Grey Kyrii, was grateful for the company of his new apprentice. Though impatient at times, he was a good teacher and instructed Grey all there was to know about the keys. She also learned to navigate the dungeons, for feeding and taking care of the prisoners within is another of the Keykeeper's tasks.

The Keyroom became Grey's new home. Her duties kept her quite busy, and she seldom found time to venture above ground to visit her father. Her only news from the surface came in the form of Ingenuity, who came to visit whenever she could.

Three years passed. As Solace's strength began to fail, Grey found herself with more and more responsibility. Most of the time, caring for the prisoners proved a relatively easy task. There were never very many in The Society, and most of them left after serving a few months in detention. But eventually their numbers began to grow. Ingenuity whispered terrible rumors - rumors of rebellion.

All the while, Grey had been exploring the far reaches of the dungeon labyrinth. One particular door piqued her interest - a locked door, so covered in dirt and grime that it had nearly escaped her notice. Every day, she would bring a different set of keys to the door in an attempt to open it. But try as she might, she couldn't find one that fit.

This drew her to one conclusion: a key was missing from the keyroom. How curious. She wondered where it was.

The mystery held her spellbound for many months until finally she made a breakthrough. She discovered a hidden compartment in the Keyroom - wherein contained the key she was looking for. Returning to the door, she inserted it into the lock, and with trembling fingers, turned the doorknob...

Torii

The door swung open with an involuntary groan, as if its hinges hadn't moved in centuries. I stared into the darkness beyond, holding my lantern higher. For a moment, I wavered there, unmoving, unsure of what I would find.

Then, with a deep breath, I crossed the threshold.

For a moment, I saw nothing. I swung my lantern around, letting its light wash over the grainy stone floor, the bumps in the walls. Feeling my heart miss a beat, I stood there, stunned.

The room was empty. Completely empty.

What did you expect to find? I told myself, angry at my disappointment.

Treasure? A prisoner? More keys?

To be honest, I didn't know. I just had this feeling the room would be special. It had held such promise, and I had been fascinated by the mystery. As I realized I had been obsessing over an empty room, I tried to hold back tears.

But just as I turned to leave, the light from my lantern struck something, rebounding back at me. I stopped, squinting. There, in the corner, lay a crumbled piece of metal, so covered in centuries of grime that I had mistook it for stone.

Setting my lantern on the ground, I leaned forward to get a better look. In the dim lighting, I could just barely make out the boxy, angular form of what could be four legs, and a triangular shape that could be a head...

With a gasp, I drew back, ready to flee if need be. But the creature didn't move. It seemed cold. Lifeless. Warily, I leaned forward, plucked up my courage, and ran a finger along its back. Its surface was hard. Metallic.

A metal creature? I stared, not knowing what to think. Few animals were allowed within The Society's walls, and most of those were livestock. Is it...dead? Was it ever alive at all?

Then I noticed a word, painted in faded, red letters along the creature's side. Brushing away the dirt, I could just make out a single word: TORII.

Torii? What does that mean? I wondered if it might be a name. But no, that couldn't be. All names had to have meaning of course - aside from being a name. To create a new name for oneself using letters formed in a unique combination for no other purpose, was egotistical, against the laws of The Society. So I had learned in school.

At any rate, this creature was unlike anything I had seen before. So, lantern in hand, I lifted it into my arms and cradled its cold body against my chest.

Perhaps, I thought, this creature is not dead. Perhaps it is broken. And perhaps I might help it work again.

Grey took Torii back to her room and showed the robotic creature to no one. Every night, she fiddled with its inner workings, trying to figure out how to breath life back into its cold circuits.

All the while, Ingenuity continued to bring news of unrest up above. Grey had her hands full, trying to take care of the surplus of prisoners arriving. She spoke to them. May were imprisoned for "inciting unrest" and simply speaking their mind. The purple-cloaks must be cracking down on security, trying to extinguish all traces of rebellion before it got out of hand. Even underground in the prisons, she made a conscious effort to be extra careful of her words.

Then, one day, she received news that shook her to the very core - her father Valor was missing.

Ingenuity couldn't tell Grey the how or why, butGrey soon found that out on her own. Some of the imprisoned rebels confirmed that her father had been on their side, plotting to overtake The Society. Grey feared for him, not knowing whether he was in hiding, imprisoned in some cell in the dungeon's deepest reaches, or - heavens forbid - the purple-cloaks allowed him to simply "disappear".

All the while, she redoubled her efforts in repairing Torii. Bit by bit, piece by piece, she began to understand how the mesh of clogs and wires fit together. Then, one night while she was tinkering, all the pieces fell into place...

The Forgotten Chamber

Its eyes lit up.

One moment, I was staring at its limp, mechanical body - and the next, a light blinded me, a light brighter than my lantern could ever glow.

I stumbled backwards, away from the creature as it came to life, its stiff joints grinding as it rose upon unsteady, metal legs. Blinking, my eyes adjusted to the light as it stared at me, saying nothing, doing nothing. Just staring. I could have sworn it looked confused.

For the first time, I realized the impossibility of what I was seeing. Clearly, electricity gave life to the creature. But from what power source? There were no cords, no wires to bring power to its circuits. How, then, could it sustain itself?

All I could imagine was that the creature somehow powered itself - a technology unheard of in The Society, least of all buried far underneath it.

My voice trembled as I gasped, Who are you?

The creature gave no sign that it heard me, its glowing mechanical eyes unblinking.

Who are you? I repeated, louder. Then I was shouting. Tell me who you are!

The creature made a noise somewhere between a caw and a bark, echoing through the chamber. Then it turned and bounded away, its feet scraping against the hard stone floor.

Wait. Wait! I scrambled to my feet, grabbed by lantern, and raced in pursuit. I could hear the creature up ahead, and I struggled to keep its glowing eyes in view.

On through the darkness we ran, past cells of prisoners, passages, chambers. Down. Down, past the empty room from whence it had come - and farther down still. The air grew dense around me, the air stale, thick, crushing. Until we rounded a corner and came to a screeching halt at a dead end.

I buckled over, panting. The creature waited patiently as I caught my breath. Finally, I managed to gasp, Why are we here?

The creature nudged my hand with its metal nose and bounded over to the wall. Then, deliberately it reared up and pressed its paws to the stone. The effect was instantaneous. The very substance of the wall seemed to shimmer - and a door sprung into existence, standing where a solid wall of stone had been just a moment before.

For a moment, I was speechless. Then, at the summons of the creature, I stepped forward, laid a hand on the doorknob, and gave it a turn.

It was locked.

Well, that's helpful, I remarked, glaring down at the creature. But it shook its head urgently and responded with another mechanical bark.

Then it came to me. The key!

Reaching to my belt, I withdrew my set of keys and quickly found the one I was looking for, the one that had unlocked the empty room. I quickly inserted it into the lock, and the door yielded to me. Slowly, I pushed it open and stepped inside.

The room was dark. But the first thing I noticed was the smooth tile beneath my feet - quite different from the stone I had grown accustomed to. When I swung my lantern around, I was surprised to find a switch on the wall, the kind that provided electricity to our homes. The instant I flipped it, I was greeted by a light greater than anything I had ever known. The room, clothed in white from floor to ceiling, contained nothing but shelves - shelves piled high with books.

My knees felt weak at the sight. What is this place? I wondered. But I hadn't time to take in the scene before the creature came running back, a book clamped in its jaws, which it happily presented to me.

I ran my fingers over the dusty cover and silently read the words printed there: Instruction Manual; Terrestrial Observation Robot II

Torii, I whispered, shaking my head. When I flipped the book to the inside cover, my eyes caught sight of the printing date. But...that's impossible! This can't have been written over seven-hundred years ago!

I glanced between the robot and the book, my mind swarming with a frenzy of unanswered questions. But, looking around at the wealth of knowledge surrounding me, I had a feeling all the answers were right here - within the pages of books. They might take a lifetime to seek out - but here, down in the dungeons beneath The Society, I had all the time in the world.

To be continued!

Grey's Profile

Who is she, anyway?

Basic Information

Name: Grey

Nickname/Known As: Black-cloak, Keykeeper, Daughter of Valor

Gender: Female

Age: 19

Species: Draik

Color: Pirate

Hair: Red

Eyes: Bright Yellow

Weight: 130lbs

Height: 5 feet, 9 inches



Stats

Level: 1

Strength: 13

Defence: 7

Health: 18

Movement: 10

Intelligence: 14

Personality

Grey has had a hard life, one that forced her to grow up faster than any child should. Still, she has not allowed this to break her spirit. She is strong, both physically and mentally. Growing up, she had none but her father Valor for comfort. She is fiercely protective of him and anyone else who has earned her friendship. She is compassionate, pitying the prisoners she encounters. She tries to treat them fairly, although they do not always return the favor. Grey is bold, daring, and independent. She will not allow others to boss her around, and even when she submits, she is always dreaming up ways to undermine unlawful authority. If anything, Grey can be overconfident at times. She has a quick temper and is prone to lose her patience. However, she is aware of her flaws and tries hard to overcome them.


Likes

Dislikes
  • Keys
  • Lanterns
  • Fixing things
  • The color blue
  • Torii
  • The smell of books
  • Learning new things
  • Exploring the dungeons
  • Stars
  • Singing
  • Biscuits
  • The smell of smoke
  • The Society
  • Purple-cloaks
  • Authority
  • Liars
  • Darkness
  • The color black
  • Feeling helpless
  • Getting lost
  • Spyders
  • Showing weakness
  • Soldiers
  • The cold
  • Brief History

    Grey grew up in The Society, the only city on the planet Quintel. At the age of sixteen, she was assigned to become the new Keykeeper. Keykeepers live in the dungeons, look after prisoners there, and keep watch over keys to all the doors in Quintel. After three years of training as Keykeeper, Grey stumbled upon a discovery - a broken robot hidden away in the dungeon, bearing the name Torii. Grey managed to fix Torii, who showed her the way to a hidden room deep in the dungeons. The room contained books dating back hundreds of years. It didn't take long for Grey to realize The Society has been lying to its citizens regarding Quintel's history. And, with the city on the brink of revolution, she must decide whether to conceal this information or use it to bring about The Society's downfall. Both paths are risky - but which will lead to her own freedom?

    Family and Friends

    Those who know Grey best

    Along the way, Grey's path has crossed with many others who became an important part of her life.

    Valor

    Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father. Valor is Grey's father.

    Ingenuity

    Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend. Ingenuity is Grey's friend.

    Solace

    Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor. Solace is Grey's mentor.

    Artbox

    Look at all this shiny stuff

    References

    Click and drag to view full size.


    Grey's anthro form is the way she is most commonly depicted. This is how she looks in her story.


    Grey's quad form is mostly for fun. This is how she would look if she walked on all fours. Her quad form can be used for adoptables or if someone really prefers quad art over anthro art.

    Art by Silver

    Click and drag to see these in full size.

    Art By Others

    Adopted

    Screenies


    A wonderful moment in my neo-life...forever thanks, Amy!


    *shakes fist at Boochi*


    Grey was snow while I was saving to repaint her pirate after the Boochi attack. :P

    Adoptables

    For those draiks who wish they were Keykeepers

    So, you want to be a keykeeper too? Although I can't understand why you would want such a miserable existence, you are welcome to take home one of these adoptables.

    You know the rules, so I shouldn't have to list them: always link back to this page, don't remove the credit, don't claim as your own or enter in any contests, don't take a custom that doesn't belong to you, and don't use offsite, please!

    Requests: Guildies and friends only
    Trades: Open!

    Currently, these adopts are custom only! Neomail Silver regarding customs.

    Pickup



    Niel

    Archives


    Grey


    Ricyus


    Reikoki


    Tearance

    Farewell

    Before you go...

    So, brave soul. You've made it through the dungeons, have you? I admire your courage - few have journeyed as far as this without losing their wits.

    Remember what you have seen here. Do not forget. But be on your guard - the purple-cloaks must not know you were here. Else, you may return again - this time a prisoner.

    Perhaps you wish to return home? If not, click on the lantern to begin your journey anew.

    Please take this with you if you wish to return to visit.

    Perhaps you would like to journey on to distant destinations?

    Silver's Pets

    Draiks

    *SNAPFLASH* Say Cheese! The way to Neverland

    Others




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