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DUE TO SPACE CONSTRAINTS, I'VE HAD TO MOVE SECTIONS TO OTHER PETPAGES
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My Screenshots can now be found HERE,
Fan Art can be seen HERE

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SCAM WARNINGS
SCREENSHOTS
FAN ART
DEFENCE STAT
MISCELLANEOUS
--Ice Scorchstone
--Smugglers Treasure Chest
WEAPONS TESTS
--Generators
----Bag of Sand
----Box of Clockwork Grundos
----Hat of the Muffin Man
----Jar of Spiders
----Snowball Machine
----Spectres Battledeck
----Tiki Bomb Bag
--Freezing Weapons/Abilities
----Elephante Stunray
----ALL Frost Cannons
----Ice Dice
----Pearly Koi Bubble Net
----Slumberberry Potion
----Snowglobe Staff
----Diamond Dust/Fiery Gaze
--Stealing Weapons
----Golden Scarab
----ALL Sticky Hands
----Tornado Ring
--Attacking Weapons
----Alien Aisha Ray Gun
----Alien Aisha Sceptre
----Battle Duck
----Battle Plunger
----Bracelet of Kings
----Cardboard Sprout Cannon
----Carrotblade
----Coconut Slingshot
----Dull Stone Axe
----Faerie Slingshot
----Fake Von Roo Fangs
----Fire & Ice Blade
----Ghostkersword
----Glowing Cauldron
----Golden Pirate Amulet
----Illusens Staff
---Jhudora the Dark Faerie Doll
----Jhudoras Bewitched Ring
----Mega Cabbage
----Melting Mirror
----Radish Bow
----Regulation Meridell Crossbow
----Shrunken Skull Marbles
----Sinsis Sword
----Snowball Club
----Snowball Slingshot
----Sword of the Air Faerie
----Sword of Skardsen
----Ultra Bubble Gun
----Werelupe Claw
----Wand of the Dark Faerie
----Yo-Yo of Death

** WARNING: The following tests were from my own personal experience, your results may vary **
Disclaimer: While all information was as accurate as I could make it at the time of testing, some things COULD change without my knowledge...WODF's healing is a prime example

WEAPON GENERATORS:

Test results of Bag of Sand in one-player battledome...500 uses:

6-icon attack (2 air, 2 fire, 2 earth): 162/500 (32.4%)
7-icon attack (2 air, 2 fire, 3 earth): 167/500 (33.4%)
Creates Super Sand Grain: 171/500 (34.2%)
NOTE: Super Sand Grain does 11 icons (6 earth, 5 light)
SUMMARY: Taking margin of error into account, I'd say it has an overall 1 in 3 chance (33.3%) for any given option.

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Test results for Box of Clockwork Grundos in one-player battledome...500 uses:
Many thanks to pandora268 for letting me borrow it for my tests :)

Chance of drawing one grundo: 13.6%
Chance of drawing two grundos: 37.6%
Chance of drawing three grundos: 38.4%
Chance of drawing four grundos: 10.4%
Average grundos per draw: 2.46

Most common grundos drawn: (in terms of number, not frequency)
Yellow: 26.87%
Red: 25.41%
Brown: 24.43%
Blue: 23.29%

Most common grundos drawn: (in terms of frequency)
Brown: 49.2%
Yellow: 48.8%
Red: 48.8%
Blue: 47.2%

NOTE: Example of the difference between the two percentages: Let's say I draw three times. one Red on the first, one yellow on the second, three blue on the third. The percentage of blue by number is 60% (3/5), yet the frequency per draw is only 33% (1/3)
NOTE: Yellow=light, Red=fire, Brown=earth, and Blue=air icons
NOTE: Grundos do just the icon-type that corresponds to their colour....9-15 icons each
NOTE: If you doubt me and want to quote IDB/ temporarily blocked 's icons at me for the grundos, DON'T. I could do screenshots of 15 icons from all types, and 9 icons from red (fire) and yellow (light) [see below], and 10 icons from blue (air) and brown (earth). I'll admit to a little assumption on my part that if 2 can do 9 icons, the other 2 can as well. So shoot me.
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Test results for Hat of the Muffin Man in one-player battledome...250 uses:

Chance of drawing one muffin: 31.6%
Chance of drawing two muffins: 50.4%
Chance of drawing three muffins: 16.8%
Chance of drawing four muffins: 1.2%
Average muffins per draw: 1.88

Chance of drawing at least one 15-icon muffin: 47.6%
Chance of drawing at least one 12-icon (or better) muffin: 68.8%
Chance of drawing at least one 9-icon (or better) muffin: 88.8%

Total muffins drawn of 15 icons: 34.8%
Total muffins drawn of 12 icons: 22.8%
Total muffins drawn of 9 icons: 23.2%
Total muffins drawn of 6 or less icons: 19.2%

Most common muffins drawn:
Evil: 23.2%
Fire: 22.8%
Water: 21.1%
Battle: 14.7%
Stone: 5.5%
Radioactive: 4.5%
Jelly: 4.5%
Poison: 3.6%

NOTE: Although Poison and Stone do the same type and number of icons, Poison is actually a little stronger in terms of damage done.
NOTE: The strongest muffin is a tie between Poison and Water.
NOTE: Jelly Muffin can bounce back and attack you instead of your opponent....Poison Muffin can make either you or your opponent's pet sick.
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Test results for Jar of Spiders in one-player battledome...250 uses:

Chance of drawing one spider: 56.4% (141/250)
Chance of drawing two spiders: 38.0% (95/250)
Chance of drawing three spiders: 5.6% (14/250)
Average spiders per draw: 1.49
Scary Spiders do 11 icons (3 dark, 5 earth, 3 physical
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Test results for Snowball Machine in one-player battledome...250 uses:

Chance of drawing one snowball - 24%
Chance of drawing two snowballs - 49%
Chance of drawing three snowballs - 27%
Average snowballs per draw: 2.03

Chance of drawing 11-15 icon snowballs - 18%
Chance of drawing 9-12 icon snowballs - 27%
Chance of drawing 7-9 icon snowballs - 34%
Chance of drawing 6 icons or less - 21%

Total snowballs drawn of 11-15 icons: 17.8%
Total snowballs drawn of 9-12 icons: 25.1%
Total snowballs drawn of 7-9 icons: 37.9%
Total snowballs drawn of 6 or less icons: 19.2%
NOTE: Yes, I'm aware there is some overlap in terms of defining placement by icon. I arbitrarily decided to split them up in this way: Wet and poison are under 6...evil, yellow, and peach are 7-9...exploding, icy, and stone are 9-12...snow mudball and sticky are 11-15.


Most common snowballs drawn (in terms of #, not frequency)
Evil: 13.3%
Peach: 12.3%
Yellow: 12.3%
Exploding: 11.3%
Snow Mudball: 10.4%
Poison: 10.3%
Wet: 8.9%
Sticky: 7.4%
Stone: 7.4%
Icy: 6.4%

Type of snowball drawn according to frequency (unlike with the Hat, only one type of snowball is given per use.):
Evil: 14%
Exploding: 13%
Yellow: 13%
Peach: 11%
Snow Mudball: 10%
Poison: 9%
Stone: 8%
Icy: 8%
Wet: 8%
Sticky: 6%

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Test results for Spectres Battledeck in one-player battledome...250 uses:
Many thanks to snazzify for letting me borrow it for my tests :)

Average cards per draw: 2.05

Chance of drawing 10-15 icon cards - 12.8%
Chance of drawing 9-12 icon cards - 23.6%
Chance of drawing 7-9 icon cards - 19.6%
Chance of drawing cards of 6 icons or less - 44.0%

Total cards drawn of 10-15 icons: 12.7%
Total cards drawn of 9-12 icons: 23.6%
Total cards drawn of 7-9 icons: 20.3%
Total cards drawn of 6 or less icons: 43.4%
NOTE: Yes, I'm aware there is some overlap, just like with the snowballs. With 22 different types from the spec deck, I don't feel like listing each one. If you have any specific questions, just neomail me.
As with the Snowball Machine, only one type of card is given per use.

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Test results for Tiki Bomb Bag in one-player battledome...266 uses (100 battles):
Many thanks to snazzify for letting me borrow it for my tests :)

Not exactly certain which stat is more relevant which is why i'm giving both sides of the same stat.
Per Use Chance of Breaking = 37.6% (100/266)
Average # of Rounds/Bombs per Battle Before Breaking = 2.66 (266/100)
Minimum # of Rounds/Bombs = 1
Maximum # of Rounds/Bombs = 12
Most Common # of Rounds/Bombs = 1
NOTE: The Tiki Bomb Bag gives you a bomb when it breaks, meaning you are guaranteed at least one Tiki Bomb per battle. Two rounds means it broke on the second and you have two bombs. Three rounds means three bombs, etc.
NOTE: Tiki Bombs do 5 fire, 5 earth, 1-5 physical (11-15 total icons).
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FREEZING ITEMS:

Test results of Elephante Stunray in one-player battledome...250 uses:

Freeze = 10/250 (4.0%)
NOTE: Stunray has a 8 icon attack.
NOTE: Stunray IS considered a freezing weapon, so cannot be equipped with hypno helmet, freezing potion, terror stone, ice dice, frost cannons, etc.
NOTE: However, it does NOT disappear after a freeze so, while rare, multiple freezes in the same battle ARE possible.

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Test results of ALL Frost Cannons in one-player battledome...250 uses each (black and rainbow were re-tested 1000 times each):
Colour
Icons 2 water, NO phys 2 water, 1-2 phys 2 water, 1-2 phys
Freeze % 5/250 (2.0%) 16/250 (6.4%) 17/250 (6.8%)

Colour
Icons 3 water, 0-1 phys 3 water, 0-2 phys (3.75 avg) 4 water (3.4 constant)
Freeze % 23/250 (9.2%) 204/1000 (20.4%) 177/1000 (17.7%)
NOTE: Frost cannons ARE considered freezing weapons, so cannot be equipped with hypno helmet, freezing potion, terror stone, ice dice, elephante stunray, etc.
ADDITIONAL NOTE: Once a cannon freeezes an opponent, it breaks for the rest of the battle.

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Test results of Ice Dice in one-player battledome...500 uses:
Thanks a ton to hydruxo for the loan. :)

Freeze = 124/500 (24.8%)
Most Consecutive Freezes = 4
NOTE: Dice do NOT disappear...not even for the battle. They freeze on rolls of 2, 3, and 7 (not 11).
NOTE: Ice Dice IS considered a freezing weapon, so cannot be equipped with stunray, freezing potion, terror stone, hypno helmet, frost cannons, etc.

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Test results of Pearly Koi Bubble Net in one-player battledome...500 uses:
Thanks to visualtactics and hrobi for the loans. :)

Freeze = 87/500 (17.4%)
Most Consecutive Freezes = 3
Most Consecutive Rounds WITHOUT a Freeze = 20
NOTE: This weapon is KOI-ONLY, is considered a freezing weapon, and does not disappear on a freeze so multiple freezes are possible.

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Test results of Slumberberry Potion in one-player battledome...500 uses:
Thanks to someone for the loan. ;)

Freeze = 82/500 (16.4%) (roughly 1-in-6 chance)
Most Consecutive Freezes = 4
Most Consecutive Rounds WITHOUT a Freeze = 32
NOTE: Slumberberry Potion also does 10 water icons, constant.

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Test results of Snowglobe Staff in one-player battledome...250 uses:

Does Nothing: 53/250 (21.2%)
Breaks for Battle: 42/250 (16.8%)
Freezes Opponent: 48/250 (19.2%)
Creates Yellow Snowball: 56/250 (22.4%)
6-icon Attack (3 water/3 light) 51/250 (20.4%)
NOTE: If it freezes your opponent, it disappears for the battle.
NOTE: Yellow snowball does 7-9 icons
NOTE: It IS considered a freezing weapon, so it CANNOT be equipped with Hypno Helmet, Freezing Potion, Ice Dice, etc.
SUMMARY: Taking margin of error into account, I'd say it has an overall 1 in 5 chance (20%) for any given option.

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Test results of Diamond Dust and Fiery Gaze (faerie abilities) in one-player battledome...1000 uses each:
Ability
Name Diamond Dust Fiery Gaze
Freeze % 167/1000 (16.7%) 124/1000 (12.4%)

NOTE: All abilities were used on Weak.
ADDITIONAL NOTE: After hearing rumours of a change, I RE-TESTED these abilities and they now seem more in line with expected totals.

TRANSLATION: Dust is apparently 1-in-6 while Gaze has a 1-in-8 chance of freezing your opponent.
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STEALING ITEMS:

Test Results of Golden Scarab (all test results courtesy of aglandiir):

Golden Scarab
pet: chippey007
tests: 126
2 icons = 25 (19.9%)
3 icons = 60 (47.6%)
4 icons = 41 (32.5%)
steal = 2 (1.58%)
break = 0 (0.00%)

pet: I_LOVE_FERRETS3122
tests: 124
2 icons = 19 (15.3%)
3 icons = 60 (48.4%)
4 icons = 45 (36.3%)
steal = 0 (0.00%)
break = 0 (0.00%)

total: 250
2 icons = 44 (17.6%)
3 icons = 120 (48.0%)
4 icons = 86 (34.4%)
mean: 3.168
mode: 3
steal = 2 (0.80%)
break = 0 (0.00%)

NOTE: While they had a zero percentage of breaking, it CAN permanently break.
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Test results of ALL Sticky Hands in one-player battledome...250 uses each:
Colour
Steal % 44/250 (17.6%) 71/250 (28.4%) 102/250 (40.8%)
Most Straight NON-steals 20 13 8
Colour
Steal % 123/250 (49.2%) 166/250 (66.4%) 210/250 (84.0%)
Most Straight NON-steals 7 6 2

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Test results of Tornado Ring in one-player battledome...500 uses:
Thanks heaps to aglandiir for the loan. :)

Steal = 27/500 (5.4%)
NOTE: Tornado Ring heals you 4 hit points per use
NOTE: T-ring also blocks all air and has a minor (3-4 icon) attack.

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ATTACKING ITEMS:

Test results of Alien Aisha Ray Gun in one-player battledome...250 uses:
Thanks to my mortal enemy, frye666, for the loan. *grins*

The Alien Aisha Ray Gun does 3 fire (constant), 5 light (constant), 1-5 physical.
1 physical icon - 57/250 (22.8%)
2 physical icons - 41/250 (16.4%)
3 physical icons - 51/250 (20.4%)
4 physical icons - 54/250 (21.6%)
5 physical icons - 47/250 (18.8%)
Average phys icons per use: 2.97

AVERAGE TOTAL ICONS PER USE: 10.97

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Test results of Alien Aisha Sceptre in one-player battledome...500 uses:
HUGE thanks to xxxx for letting me borrow it for my tests

Weak hit (10 icons): 167/500 (33.4%)
Strong hit (16 icons): 154/500 (30.8%)
Healing (8 hp): 179/500 (35.8%)
NOTE: Weak hit is 4 fire, 6 dark...Strong is 6 Fire, 10 Dark
QUIRK: If you are hurt by less than 8 hp when it tries to heal you, it does nothing (doesn't go ahead and heal you to full)
SUMMARY: Again, taking margin for error into account, I'd say the odds are even for each effect.

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Test results of Battle Duck in one-player battledome...250 uses:
Thanks to aznhalo87 and chrisgamer99 for the loans. :)
This is UPDATED info since the Sept 11th DOWNGRADE

Battle Duck does 5 water (constant), 1-3 physical (actually, .3 - 3physical based on damage).
Minimum Attack = 5.3 icons
Maximum Attack = 8 icons

AVERAGE TOTAL ICONS PER USE (based on damage): 6.64

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Test results of Battle Plunger in one-player battledome...200 uses:

Minimum Icons = 3 (2 water, 1 phys)
Maximum Icons = 14 (7 water, 7 phys)
Most Common Icons = 6
Average Icons = 6.7

Minimum Drain = 1 point
Maximum Drain = 20 points
Most Common Drain = 10 & 17 points (tie)
Average Drain = 11.1 points
NOTE: Drain is just additional unblockable damage in terms of points, not icons, and it is not given to you as a form of healing.
*Additional note: Battle Plunger defends against ALL water (like from those inexpensive battle ducks)

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Test results of Bracelet of Kings in one-player battledome...250 uses:
HUGE thanks to an anonymous, but special, friend for the loan. :)

Heals 50 hit points = 82/250 (32.8%)
Defends 3 earth & 3 dark = 80/500 (32.0%)
Attacks with reflected icons = 88/500 (35.2%)
Reflected icons are 5 light (constant) and 1-5 physical
1 physical = 20/88 (22.7%)
2 physical = 16/88 (18.2%)
3 physical = 18/88 (20.5%)
4 physical = 8/88 (9.1%)
5 physical = 26/88 (29.5%)
NOTE: Those are the percentages broken down of when it attacks, of course


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Test results of Cardboard Sprout Cannon in one-player battledome...500 uses:
HUGE thanks to an anonymous, but special, friend for the loan. :)

Regular hits (5-8 icons) = 445/500 (89.0%)
Bullseye hits (11-18 icons) = 49/500 (9.8%)
Super Bullseyes (27-35 icons)= 6/500 (1.2%)
NOTE: Icon ranges are based on MY tests and therefore they could max higher for you.

AVERAGE ICONS PER USE = 7.93


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Test results of Carrotblade in one-player battledome...500 uses:
HUGE thanks to an anonymous, but special, friend for the loan. :)

Minimum Icons = 12
Maximum Icons = 19
Minimum Icons (damage-based) = 11.25
Maximum Icons (damage-based) = 19.00
Most Common Icons = 12
NOTE: Icon ranges are based on MY tests and therefore they could max higher for you.
ADDITIONAL NOTE: Carrotblade does earth icons ONLY.

AVERAGE ICONS PER USE = 13.17 (visible icons)
AVERAGE ICONS PER USE = 13.02 (damage-based)

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Test results of Coconut Slingshot in one-player battledome...250 uses:
A shout out to el_timmsio for letting me borrow it for my tests :)

Sling does EITHER 3 earth, 3 light, 0.3-3 phys OR 5 earth, 5 light, 0.5-5 phys
Minimum Attack = 6.3 icons
Maximum Attack = 15.0 icons

AVERAGE TOTAL ICONS PER USE (based on damage): 10.64

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Test results of Dull Stone Axe in one-player battledome...250 uses:
Thanks to xrexracerx for letting me borrow it for my tests :)

Axe does 5 light, 5 physical, and 1.25-9.0 earth.
Minimum Attack = 11.25 icons
Maximum Attack = 19 icons

AVERAGE TOTAL ICONS PER USE (based on damage): 12.94

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Test results of Faerie Slingshot in one-player battledome...500 uses:

5-icon miss: 106/500 (21.2%)
6-icon miss: 110/500 (22.0%)
7-icon miss: 116/500 (23.2%)

Total chance of a weak hit = 66.4% with average icons of 6.03

Strong hit: 168/500 (33.6%)
Minimum Strong Hit = 37 icons (1/500)
Maximum Strong Hit = 59 icons (1/500)
Most Common Strong Hit = 47 icons (27/500)
Average Strong Hit = 48.5 icons

OVERALL AVERAGE ICONS PER USE = 20.3

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Test results of Fake Von Roo Fangs in one-player battledome...250 uses:
HUGE thanks to an anonymous, but special, friend for the loan. :)

Minimum Icons = 9
Maximum Icons = 13
Most Common Icons = 12
NOTE: Fangs do 3 Earth, 5 Fire, & 1-5 Physical.

AVERAGE ICONS PER USE = 11.03 (not tested by damage as yet, these are visible icons ONLY)

ADDITIONAL TESTS:
Draining level = 18/1168 (1.54%)
Breaking PERMANENTLY = 6/1168 (0.51%)
Consecutive uses BEFORE breaking permanently: 480, 82, 6, 74, 243, 283
ADDITIONAL NOTE: Could be a coincidence but the 480 and 283 (as well as 16 of the 18 levels drained) were both gotten when i clicked the Fangs SECOND. When I clicked the Fangs FIRST is when i got 82, 6, 74, and 243 and only 2 levels. As i said, it could be coincidence but if you use them (or want to give them a shot), you may want to keep it in mind.
FINAL NOTE: When the Fangs break they drain a level at the same time.


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Test results of Fire and Ice Blade in one-player battledome...250 uses:
Thanks to a certain someone for the loan. ;)

The Fire and Ice Blade does 3 fire (constant), 3 water (constant), 1-5 physical.
1 physical icon - 44/250 (17.6%)
2 physical icons - 52/250 (20.8%)
3 physical icons - 56/250 (22.4%)
4 physical icons - 46/250 (18.4%)
5 physical icons - 52/250 (20.8%)
Average phys icons per use: 3.04

AVERAGE VISIBLE ICONS PER USE: 9.04

Min. DAMAGE-BASED icons = 6.5
Max. DAMAGE-BASED icons = 11.0
AVERAGE DAMAGE-BASED ICONS PER USE: 8.73

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Test results of Ghostkersword in one-player battledome...250 uses:

The Ghostkersword does 3 dark (constant), 5 physical (constant), 8-23 air in increments of 3.
8 Air icons: 32/250 (12.8%)
11 Air icons: 80/250 (32.0%)
14 Air icons: 84/250 (33.6%)
17 Air icons: 44/250 (17.6%)
20 Air icons: 8/250 ( 3.2%)
23 Air icons: 2/250 ( 0.8%)

Average Air icons per use: 13.06

AVERAGE TOTAL ICONS PER USE: 21.06
NOTE: G-sword does not use fractional icons, so the total icons per use is both visual AND damage-based.
NOTE: As always, min/max/avg is based solely on my own use, if you ever have it do more or less than what i got, that's fine but irrelevant to my testing.

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Test results of Glowing Cauldron in one-player battledome...250 uses:

10 reflected fire icons (see note) = 223/250 (89.2%)
drain hit points = 18/250 (7.2%)
spit smoke (nothing) = 9/250 (3.6%)

NOTE: Since it's figured as reflected icons rather than normal damage, you DON'T get extra icons if you fierce/berserk with it.
NOTE: In 1-player, the cauldron uses your opponent's strength when calculating damage (unless your opponent is frozen). For example, my testing pet with no strength boost does the EXACT same damage with it as my powerful pet. Also, it CAN be defended in 1-player (read about reflection from my site on my UL). Damage is also the same whether you defend, use an ability, berserk, and so on since it is considered reflected damage.
NOTE: In 2-player, it uses the strength boost of whoever hits Go first.. The hit point drain functions like the battle plunger's: it does not give them to you, it's just unblockable damage (it used to take stats from your opponent and give them to you but it doesn't anymore).
SUMMARY: All in all, with a strong pet I'd strongly prefer a kiln to the cauldron. More icons (11 rather than 10), you can get extra icons with fierce/berserk, useful in both 1- and 2-player, no chance of doing nothing, etc. However, a weaker pet could benefit substantially with this weapon especially going for avatars or DoN challengers.
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Test results of Golden Pirate Amulet in one-player battledome...250 uses:

The Golden Pirate Amulet does 2 water and 3 dark constant as well as drains.

Minimum Drain = 1 point
Maximum Drain = 30 points
Average Drain = 15.5 points
NOTE: Drain is just additional unblockable damage in terms of points, not icons, and it is not given to you as a form of healing.
*Additional note: Golden Pirate Amulet defends against ALL light

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Test results of Illusens Staff in one-player battledome...250 uses:

Earth Attack = 13 icons (constant)
Minimum Physical Attack = 1 icons
Maximum Physical Attack = 6 icons
Most Common Phys Attack = 4 icons
Average Physical Attack = 3.888 icons

AVERAGE TOTAL ICONS PER USE = 16.888

NOTE: If your pet's hp are below 20% of its max when you use the staff, it will heal your pet 20% of your pet's TOTAL hp. For example, if your pet has 1,000 hit points and you start a round at 200 or less, the staff will heal you 200 points.
NOTE: I.Staff with dark is similar to Jhudoras Wand with air. It will ALWAYS block 100% of dark (like the Jwand does with air) yet if light is used in the same attack AS dark, it will reflect 75% of the original light icons back on the opponent while the Staff user will take 125% of the same original light icons.

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Test results of Jhudora the Dark Faerie Doll in one-player battledome...100 uses:

NOTE: It CANNOT be equipped as a weapon, it can ONLY be used if gotten with an Aisha Myriad. DO NOT RUN OUT AND BUY A DOLL THINKING YOU CAN EQUIP IT
The doll does 5 Air and 10 Darkness icons constant † .5 - 5 physical

AVERAGE ACTUAL ICONS PER USE = 18.01
NOTE: Screenshots of it in action can be found by clicking HERE


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Test results of Jhudoras Bewitched Ring in one-player battledome...250 uses:

Jhudoras Bewitched Ring does 10 dark (constant), 1-5 physical.
1 physical icon - 54/250 (21.6%)
2 physical icons - 43/250 (17.2%)
3 physical icons - 47/250 (18.8%)
4 physical icons - 54/250 (21.6%)
5 physical icons - 52/250 (20.8%)
Average phys icons per use: 3.03

AVERAGE TOTAL ICONS PER USE: 13.03
WARNING: Once equipped, Jhudoras Bewitched Ring CANNOT be unequipped!
NOTE: The ring also blocks ALL light icons.

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Test results of Mega Cabbage in one-player battledome...250 uses:
HUGE thanks to my Grasshoppa (katethegreat242) for the Cove grab

Strong hit (12 icons): 84/250 (33.6%)
Weak hit (8 icons): 83/250 (33.2%)
Healing (10 hp): 83/250 (33.2%)
NOTE: Strong hit is 5 earth, 5 air, and 2 dark. Weak hit is 2 water, 2 air, 2 earth, and 2 dark
QUIRK: If you are hurt by less than 10 hp when it tries to heal you, it does nothing (doesn't go ahead and heal you to full)
SUMMARY: Heh heh, I'd say the odds are even for each effect. Not a horrible weapon for those unable to afford other means of healing (as in those people that rely on Drain Life and the faerie abilities for their healing).

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Test results of Melting Mirror in one-player battledome...250 uses:
Thanks to 9np for the loan. :)

Melting Mirror does 3 earth (constant), 3 dark (constant), and 0.3-3.0 physical.
1 physical icon - 77/250 (30.8%)
2 physical icons - 80/250 (32.0%)
3 physical icons - 93/250 (37.2%)
Average phys icons per use: 2.06

AVERAGE VISIBLE ICONS PER USE: 8.06

Min. DAMAGE-BASED icons = 6.3
Max. DAMAGE-BASED icons = 9.0
AVERAGE DAMAGE-BASED ICONS PER USE: 7.65

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Test results for Radish Bow in one-player battledome...398 uses (100 battles):


Not exactly certain which stat is more relevant which is why i'm giving both sides of the same stat.
Per Use Chance of Breaking = 25.1% (100/398)
Average # of Rounds per Battle Before Breaking = 3.98 (398/100)
Tested Rounds on which Bow broke:
1st round = 32%
2nd round = 15%
3rd round = 14%
4th round = 9%
5th round = 7%
6th round = 0%
7th round = 7%
8th round = 4%
9th round = 2%
10th round = 4%
11th round or later = 6%
My Highest # of Rounds Before Breaking = 29
NOTE: The Radish Bow works when it breaks, meaning you are guaranteed at least one use per battle.
NOTE: Radish Bow does 5 fire and 5 earth
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Test results of Regulation Meridell Crossbow in one-player battledome...250 uses:

0 icons = 24/250 (9.6%)
5 icons - 68/250 (27.2%)
10 icons = 81/250 (32.4%)
15 icons = 62/250 (24.8%)
20 icons - 15/250 (6.0%)
NOTE: Crossbow can do fire, dark, earth, and physical in sets of 5 at a time...so the '5 icons' could be 5 phys, 5 dark, 5 earth, or 5 fire

AVERAGE TOTAL ICONS PER USE = 9.52

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Test results of Shrunken Skull Marbles in one-player battledome...500 uses:
HUGE thanks to an anonymous, but special, friend for the loan. :)

Minimum Icons = 0
Maximum Icons = 12
Most Common Icons = 8
NOTE: Marbles do random pairs of all icon types excluding physical.
EXAMPLE: 2 water...2 air, 2 fire, 2 dark....2 light, 2 earth, 2 air, 2 dark....etc.

AVERAGE ICONS PER USE = 7.30





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