10 Step Guide to Plushie Tycoon

(aka "The Evil Plushie Tycoon Guide of Doom!")

by evil_ptgod


UPDATE for February. Read the rest of the guide first if you are new then read this part or you might be confused.

With plushie selling prices staying rather low, I've tried to compensate for this by using more expensive materials on most of my jobs, with good results.

I have not noticed anything new this month but time will tell whether any changes have been made to the game.

Many people find Plushie Tycoon (PT) to be a very difficult game to play. However, it is not so hard as you think. I've made over 70 million nps in it and was second place in September and first place in October. So now I have made a handy and fun PT guide.

1.) To begin, click on "create store." You will start off with 50,000 nps cash on hand.

2.) Refresh the main page. You will now see a new link that says you can set your timezone. Set the timezone to the most convenient time for you so that you are online as much as possible from 9am-5pm PT time so that you are able to play. Roweslab has a helpful guide to timezones.

3.) Pay the rent on your factory, warehouse and store. 

4.) Buy materials at the "purchase raw goods" link. Now we are getting somewhere! This is when you decide which plushies you wish to make.Check my list below of plushies and required materials to build them. I also have some tips about which plushie to chose.

*Author's special note* - This is the "puzzle" part of PT. The goal of this game is to make plushies at a profit. Right now, you don't know which plushies are profitable. That's right, there's no way of knowing in advance which plushies are "the best" to make. The fun of playing this game is finding out for yourself which ones are good! In case you make an error and build unprofitable plushies then you can always restart the game. PT involves a lot of experimentation so I hope you enjoy doing that. Not all experiments are successful, of course, so sometimes you end up with a "bad" plushie. This is a normal part of the game. The best way to find the good plushies is to simply make a big variety of different plushie types.

When you have decided whcih plushies to make and bought all of the required raw materials, click on "start new job" in your factory. Make 6-8 jobs of 100 each. You will be asked to expand the factory after you start more than 2 jobs, you will have to pay some cash then but it is worth it to be able to make more plushies.

5.)  Hire 250 workers and 25 managers. A ratio of 1 manager to every 10 workers is most commonly advised. The better workers build more plushies. Stay away from dropouts.

6.) Wait until the next update. 

A note about updates - The PT game has updates starting at 10:01 am and every :01 of the hour until the last one at 5:01 pm. Updates are when changes happen to your game such as workers making your plushies, plushies selling in the store and materials prices going up or down.

Most of your plushies should be finished, click on the warehouse link to start them loading. Fire all your workers and managers. Do not try to finish the leftover job/s in the factory because it costs too much to try to finish all the jobs.

*Special note: Expand the warehouse but don't spend too much because you still need around 15,000 nps for the store. Roweslab's petpage has a table of warehouse costs and loading times and the costs for expanding it. If by this time you only have a small amount of nps like 10,000 or less, don't expand the warehouse at all.

7.) When the batches are finished loading ship them to your store.

8.) Now you should still have some extra nps left, hopefully anywhere from 20-10k. Spend as much as you like on buying upgrades and advertisements for your store but make sure to keep at least 740 nps cash on hand. This is because there is one manager you cannot fire and you pay him 82 nps per hour even if he does no work.

9.) Wait until all the plushies sell out. You will get the nps when an entire batch sells out. For example, if 80 of 100 are sold then the amount appears in "current receipts" but not in your cash on hand so you won't be able to use it yet.

10.) Make 8 new jobs, spend any extra nps on expanding the warehouse (to decrease loading times) and buying upgrades and advertisements (to speed up sales). Remember to always keep 820 cash on hand.

Congratulations, you are now on your way to becoming a Plushie Tycoon. Everytime a batch of plushies sells out you should have a profit and you can start making more and more plushies. Just keep on building and you should be making tons of nps after a few days. The game runs for approximately a month and often starts and ends during the first few days of the month.

Here is a list of plushies that you can try to make:

Plushies that require accesories: 

1 cloth  - Shoyru
2 cloths - Aisha, Chomby, Wocky, Eyrie, Kyrii, Peophin, Usul, Pteri, Skeith, Krawk, Uni
3 cloths - Bori, Hissi, Chia, Bruce, Cybunny, Grarrl, Kiko, Tuskaninny, Ixi, Moehog, Tonu, Kau, Koi, Buzz
4 cloths - Kougra, Yurble, Zafara, Elephante, Draik
5 cloths - Ruki

Plushies that do not require accesories (many of these are very cheap to make but also sell for a very cheap price): 

1 cloth  - Grundo
2 cloths - Blumaroo, Nimmo, Flotsam, Gelert, JubJub, Mynci
3 cloths - Kacheek, Poogle, Quiggle, Jetsam, Meerca, Scorchio, Techo, Acara, Lenny, Lupe
4 cloths - Korbat

All plushies also require packing and stuffing.
*note cloths should be of the same color for each plushie type

Tips to improve your PT game:

Which plushie to make:
Update: Ok people keep asking what plushie to make so here is my answer. From the PT game itself "The pricing on all plushies has changed to better reflect the amount of materials used and the complexity of the Plushie." This is your hint right there - pricing still does depend on materials and complexity!

More materials used - greater chance of being higher priced
Better materials used - greater chance of being higher priced
Higher complexity - greater chance of being higher priced

This is not to say you should always use the most expensive stuff but I *am* saying you shouldn't make the cheapest plushie out of the cheapest stuff because if you do then you end up with a plushie worth 16 nps each. That's too cheap to make a profit on.

Don't be afraid to experiment, try building a lot of different types of plushies to find out which ones are good. You just need to take note of 3 things - how much does it cost to make that plushie, how much does it sell for and how fast does it sell out. The ideal plushie is the one that has a good combination of these 3 things and therefore allows you to make a lot of profit fast. The calculator is your friend, use it to find out how much profit you are making.

If you still don't understand or want more help then try the Tamptree petpage by m_evard. For a table of plushies and their complexity go to the 2forwolverine petpage.

Oh no it's the Tax Man!
Not much is known about the Tax Man but he arrives every few days and taxes your cash on hand if it is over 50,000 NP. Taxes can be anything from 8% to 37%, according to Parkerchempro's page which has a lot of useful information.

How does it work? For example, if you have 51,000 NP at the end of the month this would normally be enough to win. However, if the Tax Man visits you and takes away 8% you are left with 47,000 NP cash on hand. That's not enough to win!

You can avoid paying taxes by not having more than 50,000 NP cash on hand - the Tax Man won't tax NPs that are in your PT store. You also need to have a little bit extra cash on hand when the game ends.

How many workers to hire:
You also need to find out through trial and error how many workers you need to hire. The number of plushies that workers make is not exact. In other words the same workers could make 319 this update and the next update they might make 406.

Supply and demand: Plushie prices now depend on something called supply and demand (S&D). The S&D link lists the top three supply plushies and the top three demand plushies. This tracks the type and number of plushies that are currently in the PT player's stores. Supply plushies are those that many people are making while demand plushies are the opposite. If a plushie is in demand it's price increases while if there is a big supply of that plushie, then it's price is lowered.

PT community: If you wish to talk to other PT players there is normally a thread in the neoboards "games" section titled something similar to ***Wednesday Plushie Tycoon*** where PT players post.

Plushie Tycoon Prizes:
If you have at least 50,001 nps at the end of the game (a game normally runs for one month) you will win a trophy, the Plushie Tycoon avatar and nps.
Over 1,000,000 NPs wins 100,000 nps and a gold trophy
Over 250,000 NPs wins 50,000 nps and a silver trophy
Over 50,000 NPs wins 25,000 nps and a bronze trophy

Happy tycooning.

And that's the end of my boring PT guide. If this all sounds too complicated and you just want a more fun Plushie Tycoon guide then check out my Fun Plushie Tycoon Game Guide! It's the most wicked, amusing and unusual PT guide you will ever read. Screenshots of the Hidden Menu are on my petpage. You can also join my Evil Plushie Tycoon Guild of Doom which is open to everyone.




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