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Updates
| January 25th | added a button, and hopefully a new affiliate to the bottom portion of the page. Or just click here. |
| January 18th | Had to close for some time due to screenshot difficulties. also added a button and a question in the FAQ. |
| January 12th | Submitted the guide to garmfay and was accepted and added to My_First_Little_Pony's page. |
| January 11th | Added a strategy, and a tower weapon description table. (meaning bye-bye big screenshots) |
| January 6th | Major portion of the guide finished, still need some more strategies, also missing Skarl's point value. |
enemies list
you've probably noticed the images in the table are all the wrong size, thanks to my stupidity. hopefully in the near future I can fix them to resize the table.
| Name | Picture | Points | Description |
| techo 1 | ![]() |
2 | it's a blue techo. what are you afraid of? this is your most basic enemy. normal speed and poor defense. |
| scorchio 1 | ![]() |
4 | nearly the same as the techo 1, but a little more durable. |
| skeith yellow 1 | ![]() |
6 | slow and quite weak |
| techo 2 | ![]() |
8 | quicker and stronger than techo 1 |
| scorchio 2 | ![]() |
10 | um. it's just a scorchio. and, no it does not breathe fire. -.- |
| skeith red | ![]() |
12 | still slow but capable of a little more damage |
| techo 3 | ![]() |
14 | no sword? easy to handle? yeah. |
| scorchio 3 | ![]() |
16 | the exact same, only now in unltra-fashionable green coloring! |
| skeith yellow 2 | ![]() |
18 | slow but nevertheless armoured |
| techo 4 | ![]() |
20 | strong, durable, and nimble. |
| scorchio 4 | ![]() |
22 | not much of a threat, but wait until you see scorchio 5. -shudders- |
| skeith orange | 24 | armor anyone? o.o | |
| techo purple | ![]() |
26 | quite sturdy and decently fast |
| scorchio purple | ![]() |
28 | hide me, mommy. |
| skeith purple | ![]() |
30 | why so many skeiths? |
| techo 5 | ![]() |
32 | as tough as a toy techo can get. which is saying alot. |
| scorchio 5 | ![]() |
34 | ugh, these guys. don't get me started. these are the quickest enemy to date, and not to mention like, HUGE durablity. |
| skeith pink | ![]() |
36 | cuddly but slow and robust. The toughest skeiths around. Except one.. |
| walking shield | ![]() |
38 (itself) | these are doubles. they are an enemy in reality, while they also carry enemies (see below). The tanks are super slow, and huge defense. |
| walking shield enemies | ![]() |
20 | the creatures that hide under the walk shield's these are dangerously fast (not as fast as scorchio 5) but they can't even take about seven hits. there are also two per shield enemy. |
| Skarl | ![]() |
? | the figurine of your greedy brother. Capable of taking a lot of damage, but also slow |
sadly, as of now, these are only strategies for easy/normal mode. if you have a good strategy you'd like to submit, neomail me it, and you will be listed with you will be listed, along with credit to you. :)

The Walk of Shame
This one is a little obvious. you make a mirrored walkway down to the castle. poor soldiers, didn't realize it was a trap. :( anyways, make sure to have poison and water balloons at the beginning, otherwise the super-speedy enemies will breeze by, dodging it. next have weapons ALL THE WAY THROUGH. I advise something like precision at the beginning, then some weaker, more ranged attacks. then use windmills near the end, because frankly, they are the best blocking system around. why? because they are not capable of much alone, but if the opponent has been water ballooned a couple of times, they can't even get straight through the windmill. add a few attacks near the windmills and BAM!
But wait. why not use NETS? nets in my opninion, are the WORST at slowing enemies. sacks, sludge, and waterballoons are more efficient. Nets do GREATLY slow them, however after 3 second sit wears off. not very handing with one netting tower. however, water balloons not only decrease speed, but durability and strength as well.

I Put All My Trust In Arrows
again, obvious if you look at it. you build as many arrows as you can at the castle, whereas near Skarl you put poison to wear them down so they require less arrows.
again, you may question my reasoning for picking arrows over something like rockets. you could use them if you wanted, but I prefer arrows because they reload quickly, have the best accuracy (and even nudge in different directions to quick moving foes) whereas rockets have awesome power, however, if your foe is quick, and can dodge the rockets and posion, bye-bye cookies.

Cannon Capers
wow is all I can say. I was bored, and was tired of having a bazillion arrows launchers that always stunk. so I made this, and suprisingly, it turned out pretty good. just start building at both ends, then connect them.

Poisonus Thoughts
Poison. is. amazing. yes, it is. while the better enemies don't show it, the more times something is hit with a poison bomb, the more damage is substains. look at the equation I made:
D = x/2
the damage taken will be x number of times struck by poison, divided by two. that number will be the amount of damage they take per second.

Submitted by matze149
Other user submissions
| name | image | cost | range | description | damage | accuracy |
| bag thrower | ![]() |
5 | 4 | minor stun, minor damage | minor | normal |
| sludge thrower | ![]() |
9 | 4, 5 | slows down multiple foes | none | normal |
| oil thrower | ![]() |
9 | 4, 5 | creates an oil slick with 1 second stun | none | normal |
| windmill | ![]() |
14 | 4, 5 | (omg don quixote =D) pushes all enemies within range away | none | great |
| paint thrower | ![]() |
14 | 4, 5 | causes blindness and minor stun. | minor | normal |
| water thrower | ![]() |
14 | 4, 5 | decreases toy's defense, speed, and strength | minor | good |
| net thrower | ![]() |
14 | 5 | greatly slows one enemy for 5 seconds | none | good |
| name | image | cost | range | description | damage | accuracy |
| ball thrower | ![]() |
5 | 4 | littlest damage besides bag thrower | basic | poor |
| sling shot | ![]() |
9 | 4, 5 | quicker and stronger than ball thrower | good | good |
| cannon | ![]() |
9 | 5 | slow firing, but hits multiple foes | basic | poor |
| poison slinger | ![]() |
14 | 4, 5 | damage over time (more it hits a toy the faster the damage is dealt) | minor over time | good |
| gravel cannon | ![]() |
14 | 5 | great for hitting mupltiple, widespread foes | normal | great |
| rocket launcher | ![]() |
14 | 5, 5 | dazzling damage when it explodes, however it does miniscule damage when it flies over an enemy | amazing | horrible |
| crossbow | ![]() |
14 | 6 | awesome precision and great damage | good | amazing |

Codes
type recon to see the attacking pattern
type retreat to see the retreating pattern
type removedebris to, you guessed it, remove debris
frequently asked questions
what are blocks and decoys?
1. blocks are like towers, only they don't attack. instead they block enemies from getting through. however, they are fairly weak, but cost only 1 part.
2. decoys are fake cookies on a plate you can place anywhere. they do not always work, however, so I rarely use them. you, however, might find them useful.
Decoy = 1 part
Increase Appeal = 1 part
Increase Cookies = 1 part
have a question you want answered? neomail me here.
link back?
we now have /two/ buttons for the page:


Credit (CSS + page help)
This css came from Spiddi's css. (x_rooster_x) Click here for it.
I got this homepage from Neopets.com; click here.


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