Welcome to kevinlin1216's
Guide to
Lost in Space Fungus!








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Let's march on over!



Well hello there! This is kevinlin1216 speaking, but call me Kevin (durr. -_-) I am here with my
very first game guide, the guide to Lost in Space Fungus! -waits for applause- *crickets chirp*
Alright, moving along.


My name is Sir Julian Wralogianathan of the province of Oompalakazanaka,
but you can call me Charlie.



The basic premise of Lost in Space Fungus is an orange Grundo is flying his spaceship through space, but
he flies right into a field of Space Fungus! His ship's controls are invaded by the fungus and go haywire, and he can only
manage to control his ship by flying around in circles. You must help him get out of the fungus field safely using the circular
flight pattern!


Get off my property!


Alright, no more story telling. Your Grundo in his ship will start out by pivoting around on his ship
clockwise with a laser circle sticking out of the left side. This laser circle is his flight path. The only thing
you'll need for this game is a mouse (preferably one that works). If you somehow get by with only a keyboard,
you can use the spacebar as well, but it will be a delayed command. Unless you can somehow learn to press it
ahead of time, don't use it. Get/use a mouse! Anyway, when you click your Grundo will stop
spinning, and start following the laser circle in a clockwise direction. He will continue to go in circles
unless he bumps into an asteroid, a space fungus, or you click again, in which case another laser circle on
your left will stop spinning and you will follow the circle you just created. You must use this fligh pattern to
get to Kreludor! (that little planetary object rotating in the top left corner of the screen).


Land on me! Wait, it's just a cookie...


For those of you who have difficulty reading here is a handy, dandy visual guide to help you along! And actually,
everyone has to read the visual too to get a better understanding. Yippee!


And of course, to spice things up, there are nifty bonuses for you to get! Of course, some of them may be way out of
range, because you ONLY GET A CERTAIN AMOUNT OF LASER CIRCLES TO FOLLOW. You must have a somewhat strict path to
follow, so don't waste a life getting a bonus (unless you're going for a high score. (More on that later)
Bonuses!


And when you start the game, these are the controls on the top bar near the top of the screen. (surprise, surprise!)

If you click Retry, you lose a life!

So are you saying a TOP hat goes on top of your head? Oh my heavens!


You thought all a guide did was teach you how to play? Here is the meat of the guide! Screenshots for you to follow
through all 25 levels taken by yours truly. Here are how they are organized:
They are in numerical order. Obviously. Here is how each screenshot will be described:

Level: Example
Difficulty: These are determined by me! No arguing! D:
Difficulties are: Easy, Medium, Medium Rare, Hard, Very Hard, Good luck to you.
No. of Circles given: These are how many circles you can use to get to Kreludor!
Points given for completing the level: You get points for finishing a level, plus a time bonus. These make up your score!
And above the screenshot will be some comments.
-Screenshot goes here. Huzzah! 8D-

I will mark on the screenshots just to make it easier for you!
Key:



Here we go!


Click these links to jump to a level!











Level: 1
Difficulty: Easy
No. of circles: 5
Points: 10
Please don't tell me you need help with this one




Level: 2
Difficulty: Easy
No. of circles: 5
Points: 20
Practically the same path as Level 1, just asteroid belts in your way. Passed.




Level: 3
Difficulty: Easy/Medium (Expert/Beginner)
No. of circles: 5
Points: 30
You have to break out of your straight path in the beginning to get around the asteroid belt hook.
I also forgot to mark it, but you have to bump the asteroid in the corner of the hook in the top left to get around.
I hope you could figure that out.




Level: 4
Difficulty: Easy-Medium
No. of circles: 5
Points: 40
Make sure your fourth circle doesn't bump the asteroid belt to the left.
Your fifth circle should cause you to bump the asteroid belt on the left to get around.
I forgot to mark it again. ._. -is ashamed-




Level: 5
Difficulty: Easy-Medium
No. of Circles: 6
Points: 50
Nothing much to say. Just follow the path.
(And I remembered to mark the bump! 8D)

Follow the yellow brick...laser path?




Level: 6
Difficulty: Medium
No. of Circles: 6
Points: 60
Make sure your fifth circle hoops over the tip of the asteroid belt on the left.




Level: 7
Difficulty: Easy
No. of Circles: 5
Points: 70
The moving space fungus makes the game quite laggy for me, other wise, it's just Level 1 again, except you can't
drive around in circles to waste time. (Don't hit the fungus unless you want to lose a life!)




Level: 8
Difficulty: Medium
No. of Circles: 5
Points: 80
Make sure your third circle hits the second asteroid to the left but clears the group to the right.




Level: 9
Difficulty: Medium
No. of circles: 6
Points: 90
Your second circle must completely encircle the 5 obstacles.




Level: 10
Difficulty: Medium
No. of circles: 6
Points: 100
Your fifth circle cannot bump the wall on the left, so you must click RIGHT before your 4th circle path runs into
the fungus on top of you.




Level: 11
Difficulty: Easy-Medium
No. of Circles: 6
Points: 110
Be careful of the fifth circle- the wall to the left is highly sensitive, meaning it may look like you have good
clearance, but it will actually cause you to bump back. Make sure there is a fairly decent size gap in between.




Level: 12
Difficulty: Easy-Medium
No. of circles: 5
Points: 120
Nothing much to say. Just use good timing and judgement.




Level: 13
Difficulty: Medium
No. of circles: 5
Points: 130
Sometimes, your fifth circle will fall short of Kreludor. You'll just have to maximize your distance covered.




Level: 14
Difficulty: Easy-Medium
No. of circles: 6
Points: 140
You must click almost immediately after it starts, to make sure your second circle completely wraps around the
2 x 2 obstacle clump.




Level: 15
Difficulty: Easy-Mediumish
No. of circles: 6
Points 150
If you made it this far, this really shouldn't be a problem. It's basically the same as Level 5.




Level: 16
Difficulty: HARD
No. of circles: 6
Points: 160
Your first circle is key to passing this level. It must pass over the asteroid belt protrusion from below but
clear the protrusion above. And you can't pass through the two belts using the third circle. Don't try.




Level: 17
Difficulty: Medium
No. of circles: 7
Points: 170
Just use good timing. And when you reach Kreludor, you should have an extra circle. If you had taken the left
path with the third and fourth circles, you would have used them all in the end. (too bad there aren't bonuses
for having circles left over!)




Level: 18
Difficulty: Hard
No. of circles: 7
Points: 180
It's getting harder, but don't worry, the last few levels should be a piece of cake compared to these. The
sixth and seventh circles are TRICKY! I hardly make it past this level without losing a couple of lives at the end.
This is a spot where you might just die, and have to start over again. Practice will make it easier, though.




Level: 19
Difficulty: Medium-Hard
No. of circles: 6
Points: 190
Your last circle should be closer to the fungus than the wall. The wall is very sensitive and will bounce you back,
where as, I think, TNT reduced the sensitivity of the fungus to where you can pass it even if it seems you are
going to hit it.




Level: 20
Difficulty: Medium-Hard
No. of circles: 7
Points: 200
It looks complex, but study the screenie hard, and picture the Grundo following the paths. It shouldn't be THAT
much trouble. Almost done. Whew.




WARNING! BLACK HOLES AHEAD!
WARNING! BLACK HOLES AHEAD!

Levels 21-25 have black holes that you cannot see. Running in to one will result in a scream
not dissimilar to the sound the Jubjubs make when they hit the ground in Jubble Bubble and you being sucked in,
losing a life. There are holes strewn everywhere, but I have only marked the ones that could get in your way
if you follow my paths. Good luck!


I'm slightly less dangerous...



Level: 21
Difficulty: Easy
No. of circles: 5
Points: 210
Honestly, if you pay attention to the location of the black holes, this is a piece of pie/cake/pizza/chocolate
covered strawberry pudding jello.


Mmm...french toast...





Level: 22
Difficulty: More easy than medium. -shifty eyes-
No. of circles: 5
Points: 220
You know what to do.




Level: 23
Difficulty: Easy-Medium
No. of circles: 5
Points: 230
Just pay attention.




Level: 24
Difficulty: Easyish
No. of circles: 5
Points: 240
These wouldn't be so easy if I didn't mark 'em now would they?


Using high-tech virtual pixels, I have detected yet more slightly more dangerous virtual pixels. Huzzah!





Level: 25 (TADAA!!)
Difficulty: GOOD LUCK TO YOU!! BWAHAHAHAHHAHA
No. of circles: I dunno, can you count?
Points: You should have figured out the trend by now.
MWAHAHA! BAHAH! GAHA-snort-HAHAHA!






If you completed all 25 levels, you should have a score that isn't terribly off from the one shown. But wait!
You ask, "That isn't close to the scores on the high scores required for a trophy!" (or maybe it is. I don't
control what scores people make) Well, the next section is about getting that shiny trophy that was once animated
before TNT made it non-special. D:


I'm free! I'm free! Wait, why is there still goop everywhere?!




Getting a high score!

So you want that shiny trophy. How do you get it? Practice, is one, and luck, is two. "WHAT?!" you say,
LUCK?!" Yes, I despise luck as well, but that is one major part of it. Remember those bonuses- money bag,
star, and oxygen tank? The appearance of those determines your score. "Money bags and stars make sense," you say,
But oxygen tanks?" Yes, the more lives you have, the more you can waste on getting the aforementioned bags and stars.
Most people would keep dying on the last level after getting the bonuses, hoping to get more bonuses. "Why the
last level?" you ask. I say, "STOP ASKING SO MANY QUESTIONS." Because you get 250 points for completing the level
plus the time bonus. If you start dying to get bonuses on any previous levels, you might not make it to the end.
And also, make sure you keep restarting Level 1 until there is a money bag and star on that level. The chances
are fairly not bad (hah) that they will be in reach. That's basically all there is to it, and good luck getting
that purdy trophy! 8D




Ending Crud! =D


Found this guide helpful at all? Any comments? Questions? Suggestions? Critique? Problems? Corrections? Do you like
peanut butter and jelly? Neomail me!



Link to me!






This guide was written by me, kevinlin1216, formatted by me, kevinlin1216, created by me, kevinlin1216. Should you
feel a strange urge to steal part or all of it, you shall be in dire need of assistance...
In case that was unclear, NO STEALING, COPYING, OR CLAIMING IT AS YOUR OWN. It's on my pet's site for Pteri's sake.



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