RQ'S [Invasion of Meridell] GUIDE

Follow the Moehogs to victory!

This guide is split into 4 major sections.

3 of them describe the game and how to play:
---Starting Off (which introduces beginners to the game)
---The Board (which shows you the basic layout of the game)
---Playing (which instructs you on the who/what/when/where/why/how to move)

The last is the most important - if you read nothing else, read this!:
---Mission Guide (which takes you through each Mission separately)

& of course, please feel free to neomail me with any question, anytime at all. (:

[STARTING OFF]

Read the preliminary pages!

MAIN PAGE: Here you are introduced to the game and see the 4 possible trophies that you can win.
---Everyone receives the medal for completing Mission 5 Battle 3 at any time.
---You can also receive an avatar for completing Mission 7 Battle 3 within the same month that you started!
---(Note: If you have played the game before, please be sure to delete your army before trying for the avatar.)
---(The same applies for trying for a 1st-3rd place trophy.)

INSTRUCTIONS: Here you can see the rules. Pay particular attention to 'conversions' in the How you lose section!
---You WILL be using this to your advantage; be patient and I'll explain later. (:

STRATEGY GUIDE: Here there is information to help you in your game. Skim through it for now.
---I will be REFERING BACK TO the Rank and Saves section!
---Gaining ranks will help you maximize your strength boost, giving you a better chance of hitting your enemy.

LOST ITEMS: Here you are assigned another task, which unlocks a fabulous opportunity!
---Basically, you get better attack/defense statistics for retrieving the lost item without failing the mission.

PLAY(ers): Here you see your army!
---Start by removing your pre-existing army by pressing 'delete' at the bottom of the page.
---Keep doing this until your army's attack and defense statistics are similar to mine below.
---MAKE SURE THAT YOUR MOEHOG AND TECHO HAVE 8 AND 9 STRENGTH POINTS!
---Also make sure that everyone has good defense.
---RENAME your troops (as I already have) so that you will be able to distinguish them from converted troops later.
---Continue on to Mission 1 Battle 1


[THE BOARD]

Start the game; understand it!

GENERAL SET-UP: Here you see your starting position including villages and mountains, and items on the board (left)
& troops' name, rank, health, strength and defense boosts, weapons, and saves (right).
---There is a total of 10 Missions. Each Mission is composed of 3 Battles (for a total of 30 Battles).

STARTING POSITION: Generally, your troops start at the bottom of the map; your enemies at the top.
---Many mountains are strewn randomly about the board - these are obstacles that you and your enemy cannot walk over.
---Your villages are in the bottom half of the board and serve as obstacles to your troops and targets to your enemies.

ITEMS ON THE BOARD: Each Battle, you will see two types of one-use items on the board.
---These are the lost item and health potions.
---Click the icons at the bottom of the page if you want to view their information.
---Wait to collect the lost item until you are on Battle 3 of each Mission.
---Use the health potions as needed to heal your troops, but never allow your enemy to pass!

HEALTH: This obviously determines whether you live or die!
---During the First Wave (Missions 1-5) your troops can have a maximum of 18 points.
---During the Second Wave (Missions 6-10) your troops can have a maximum of 21 points.
---Watch your enemies health too! It is best to hit the enemy with the least amount of health to kill your enemies quickly.

STRENGTH AND DEFENSE: This determines how hard you hit your enemies, and vice versa.
---You can have a maximum of 18 strength and 14 defense points for each troop in the First Wave.
---You can have a maximum of 19 strength and 14 defense points for each troop in the Second Wave.

WEAPONS: There are also two types of items that your troops can equip (attack and defense items)!
---Always get the best items that you can for each of your troops!
---Pick up a weapon or defense item by moving your troop onto its square.
---If you already have an item equipped and step on another, you will drop your item to pick up the new one.
---Pay special attention to items that have special species-specific bonuses.
---Follow the Mission Guide below to see which items you will need to continue successfully!

SAVES: These determine your rank!
---For each enemy that you kill, the troop that killed it will receive one save.
---Accumulating saves to get to a higher rank gives your troop one more more strength and defense point.
---YOU WILL WANT TO GAIN ONE RANK EACH MISSION!

RANKS: Remember that chart? ;)
---To gain ranks you MUST convert your new troops (enemies that you've just killed) back into enemies to kill them again.
---To do so: kill all but one enemy, place a new troop on top/north of him and hit End Turn until he is converted into an enemy.
---DO NOT accidentally kill one of your main five troops.
---Kill one of the enemies and repeat.
---See the Ranking Up section below.

[PLAYING]

Let the fun begin!

MAIN PAGE: Move your troops to THIS ROW (shown below) so that your enemies cannot reach the villages.
---Move by clicking on your troop and then a neighboring space - you can go up, down, to either side, or diagonally.
---Each troop can only move a limited number of times, shown below the map, and turn red when they can no longer move.
---You can have a gap of up to two blocks between your troops without letting the enemy through except for on the extreme sides.
---From here, start attacking your enemies by clicking on your troop and then the enemy.
---Remember, it is always best to attack the WEAKEST enemy first!

DAMAGE CHART: This is the mechanism which calculates how much damage you do to your enemies.
---Basically, you roll a random number 1-20, which gets added to your attack strength and item boost to produce a strike.
---The enemy's defense boost blocks some of your strike, leaving you with either:
-----A miss (0 damage).
-----A hit (1+ damage).
---A hit is subtracted from your enemy's health until it goes to or past 0.
---When your enemy reaches that point it will be converted into a new, harmless troop for you to use or... most likely... ignore.

FINISHING THE BATTLE/MISSION: After you defeat all of your enemies, you have to re-select your troops.
---Remember to rank-up all of your troops before ending the Mission (Battle 3)!
---If you lose any of your original five troops, you must forfeit that Mission by hitting End Turn until you die.
---(Don't worry! You will only have to restart your current Mission, not the entire game.)
---Keep your original five troops by leaving their check-boxes blank (remember, you need their accumulated saves and weapons).
---Delete your new, useless troops by checking them and pressing Remove at the bottom of the page.

LOST ITEM: Get this at the end of Battle 3 of each Mission.
---Stop once you kill ALL BUT TWO or three of your enemies.
---(Once you only have one enemy left, the Lost Item disappears for that Battle...
---If that Battle is your last, you will not be able to get the Item for that Mission.)
---Move one troop up to the top of the board to retrieve the Lost Item to earn your troops each +1 strength and defense point.
---You /can/ get the Lost Item before Battle 3, but I would not recommend it... because:
---If you lose the Mission after you get the Item, you will keep the Item but LOSE its strength and defense bonus.

RANKING UP: During Battle 3 of the first 5 Missions you must rank up! To do so:
---Kill all but one enemy, place one of your new troops on top/north of him and hit End turn until he is converted into an enemy.
---DO NOT accidentally let one of your main five troops die during the wait
---Kill one of the enemies and repeat.
---Below you see the order in which the enemy will attack its surroundings.
---Cluster your troops around the enemies and new troop so that they can all reach them to get saves.
---If someone in your troop is low on health, make sure you have someone else at a lower number than him so he won't be hit!
---(#1 below is the converted troop that I'm repeatedly killing off.)

BACKING UP YOUR TROOPS: Protect your troops when they are low on health!
---As shown above, your enemy will first attack the troop on top/north of him, then progress through the rest of the numbers.
---Thus, you can place converted troops on top/north of your enemies to prevent your main troops from dying.
---Remember that you must still heal your troops using potions or the Scroll!

[MISSION GUIDE]

Strategy, strategy, strategy!

Don't worry, the long part of this guide is over. :P
Now that you really know the game, you can use this section as a quick reference for each Mission.
The weapons I TELL you to get, you MUST get. Other than that, the ones shown are just the best you can get by that time.


BEFORE STARTING: MAKE SURE THAT YOUR MOEHOG AND TECHO HAVE 8 AND 9 STRENGTH POINTS!

MISSION ONE
SET-UP: Move your troops to the usual row.

GOALS: Get everyone items; 3 saves each.
---Let each troop kill one enemy in each Battle so that they each have 3 saves by the end of the Mission.

MISSION TWO
SET-UP: You need the Amulet to be within two spaces of your Skeith.
---You can restart the Mission by hitting End Turn until your villages are sacked.
---Do this until the Amulet is within reach, use it to teleport your Skeith somewhere to block the 6th enemy.
---Continue to move your other troops up to the usual row to fight.

GOALS: Get your Scorchio the Bow; your Moehog, Techo, and Scorchio 9 saves each.
---The Bow will let your Scorchio hit enemies from two spaces away once he's a Soldier.
---Don't know how to rank up? REFER BACK TO THE RANKING UP SECTION.

MISSION THREE
SET-UP: Teleport your Skeith in the middle of enemies 6 and 7's paths.
---If there are mountains in your way, you must quickly move your Moehog up to help your Skeith's blocking.
---Move everyone else BUT YOUR GRUNDO. (see below)

---Example of movement:

GOALS: Get your Grundo the Scroll; your Moehog and Techo 32 saves each.
---The Scroll will let your Grundo heal other troops - click on your Grundo and then the hurt troop.
---Keep in mind that your Grundo cannot heal himself! So keep him out of harm's way.
---(Just let him hang out in the back near his starting position.)

SPECIAL TIP: HEAL OFTEN! It is not unusual for me to use 2 of my 5 turns healing, often several times in a row.

MISSION FOUR
SET-UP: Teleport your Skeith up and quickly move your Moehog to block the 3 closest enemies.
---Then move your Techo and Scorchio.

GOALS: Get your Techo and Moehog 64 saves each.

MISSION FIVE
SET-UP: Same as before.

GOALS: Get your Moehog the Helmet and 96 saves.
---The Battleaxe is really strong! It will give your Skeith an extra turn after teleportation.

MISSION SIX
SET-UP: Same as before.
---Save the Invader Buzzes for last - they're very tedious to kill!
---They will also cast spells that immobilize (stop) your Skeith's and Grundo's abilities to teleport and heal.
---You must use your Moehog's Helmet to free the Grundo and your Techo's Sword to free the Skeith.
---Do so by clicking on one troop, then the other.

GOALS: Get your Techo the Sword of Deflection!

MISSION SEVEN
SET-UP: Like 2 Invader Buzzes weren't enough? Take 3.
---Same as before.

GOALS: Race toward that avatar!


[CONGRATULATIONS & CREDIT]

Hopefully now you have that lovely new avatar!

Feedback is much appreciated. (:
---css from encantada!



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