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Hello, guest! My name is sign_me_nobody. Welcome to my humble guide. Not many people know about Toybox Escape, but it's a great game that really makes you think. I'm here to help you get some good scores in this game. I can get you onto the high score list, and I can also get you about 2500 Neopoints a day!
I hope you find this guide informative and easy to follow! Be sure to Neomail me on this account with comments, questions, and suggestions!
The game itself is easy enough to understand. You're given from two to five Robotic Neopets per level. They have different abilities unique to their species. They may not walk over spikes, lava spikes, or lava. They also cannot jump into anything hanging from the ceiling. There are twenty levels, each one harder than the last (supposedly). The goal of each level is to get all of your Neopets into the brown door.
Abilities
Shoyru: Jump
Mynci: Climb
Uni: Turns into a ramp
Kougra: Dig
Scorchio: Burn
Kacheek: Push
You activate an ability by clicking on the pet's picture at the bottom left corner of the screen.
Coins
There is a coin on every level in a hard-to-reach spot. This guide will show you how to get all of them. You get 20 points by picking up a coin.
Getting a high score
I've had a bunch of Neomails asking me how you score 860 points when the maximum you can get from completing all the levels is 800. The answer? Bend the rules a little. Get through the game without losing any lives and getting the highest possible score on each level. Then, on the last level, collect the coin. STOP! Hit the button to restart the level and keep doing this, getting an extra 20 points every time you collect the coin. When your continues are down to 0, finish the level. Hope this helps!
**NOTE: READ THROUGH THE INSTRUCTIONS FOR EACH LEVEL COMPLETELY BEFORE ATTEMPTING SAID LEVEL**
Level One
As soon as you start, click on the green Mynci's picture. It will climb the blocks to the right and go straight into the door. After the purple Mynci has reached the blocks to the right and turned around, click its picture. It will climb the blocks to the left and collect the coin. Then let it fall back to the ground. Click its picture, and it will go up the blocks to the right and into the door.
Level Two
Click on the green Scorchio's picture as soon as the level starts. It will burn through the block on the right and go straight into the door. Let the red Scorchio hit the block on the right and turn around. Then, click its picture. It will burn through the block on the left, collecting the coin. Press its picture again after the coin is collected. It will burn through the block on the right, fall to the ground, and go through the door.
Level Three
Click on the red and blue Kougras' pictures immediately and let them drop and go to the door. THEN WAIT. Let the yellow Kougra hit the wall on the right and turn around. Let it cross all of the red blocks, and click on its picture while it's directly over the orange block. It will drop, collect the coin, and go through the door.
Level Four
Let the red Shoyru hit the block and turn around. When the purple Shoyru gets to the block where the first blue arrow on the left is in the image below, click on its picture. Then, let it get to the second blue arrow before clicking its picture again.

This Shoyru is now finished; it will fall down the hole, collecting the coin as it goes and then exiting through the door. Do the same thing with the red Shoyru.
Level Five
Click on the Kacheek's picture. It will push the green block into the hole and continue into the door. Then click the Uni's picture. It will form a ramp on the block to the left. After the Scorchio hits the blocks to its right, click its picture. It will climb up the Uni ramp, get the coin, turn and burn the block to the right. As soon as the opportunity presents itself, let the Kougra dig through the red blocks. It is then finished. Once the Scorchio has collected the coin and is about halfway to the red block on the right, click the Uni again to restore it to its original state. They will both fall through the hole that the Kougra dug earlier and go through the door.
Level Six
As soon as the level loads, click all three pictures. Once they are all on the ground, having collected the coin, and they are all facing the left, click their pictures again. They will all climb over the blocks on the left and fall into the door.
Level Seven

Immediately click on the blue Kacheek's picture (all the way to the left). Then quickly press on the green Kacheek's picture. After that, click on the yellow Kacheek's picture. They will fall and go through the door.
Level Eight

The Uni is useless in this level. First, click on the Scorchio's picture. Then use the Shoyru to jump onto the ledge to the left. *NOTE: IF YOU DON'T MAKE THE JUMP, UNSELECT THE SCORCHIO!* It should jump up and press the button, which will lower the spikes. Then, wait until it is at the point in the image below before pressing its picture.

It will get the coin, fall off the other side of the islandish thing, and go through the door with the Uni.
Level Nine

Click on the Kacheek's picture. It will push the block into the hole. Let the Scorchio fall down. When the Uni is facing the left, click on it to form a ramp up to the red blocks. As soon as the Scorchio and Kougra have climbed the ramp, click the Uni's picture again. Don't let the Kacheek climb the ramp! Click the Scorchio's picture to activate it, although it won't do anything for a while. When they have hit the wall and come back, wait for them to be at the spot in the image below before clicking the Kougra's picture.

The Scorchio will keep walking, burn the orange block, and free the other two Neopets. Then click the Kougra's picture one more time. It will drop through the hole, and the level is finished.
Level Ten

Click on the red Kougra right after the level starts. Continue clicking on it with both of them falling through the holes until they reach the last red level. Then allow the blue Kougra to dig yet another hole and drop to the door. The red Kougra must go to the right, digging through the block with the coin on it. It will then go to the exit. Don't worry if this level takes you a few tries to perfect.
Level Eleven

This one is the hardest yet, so you'll need to read straight through the directions before you attempt it. Firts, get the Shoyru to jump over the block to the right. It will need to jump over the two sets of spikes to reach and press the red button. Once it has pressed the button, have the Kougra dig through the red square in the floor. It and the Scorchio will fall to the level below. Make sure the Shoyru jumps over the red block to the left and falls through the floor. Then click the Scorchio. It will burn the block to the right and fall through to the door. The Kougra, after turning around, will dig through the red square on the ground and fall onto the green button. Quickly have the Shoyru jump over the two gaps before the Kougra presses the button a second time. They will go to the exit and complete the level. If you don't get this the first few times, don't worry about it - it's a hard level.
Level Twelve
This is a level of timing. Read all the way through before you play. Wait for the green Kacheek to face the right before pressing its picture. It will push the block and fill up the hole on the bottom level. Once the yellow Kacheek has hit the block on the right and turned to face the left, click its picture. It and the blue Kacheek are now trapped at the bottom of the screen. Look at the image below to see when to make the Kougra dig through and fall to the bottom level.

As soon as it and the Scorchio have fallen, click the Scorchio's picture. It will burn through, freeing the Kacheeks. Dig through the block indicated on the above image to make the Kougra fall through, finishing the level.
Level Thirteen

This is easier than the last level. Immediately click the Kacheek's picture so it will push the block to the right and continue down. Once it has fallen, click its picture again. You're now finished with it. Make the Scorchio burn through the block to the left as shown in the image. Once it falls, have it burn through the remaining two blocks on the right. The useless Uni and the Kacheek will follow it through and finish the level.
Level Fourteen
Immediately press the pictures for both Myncis. They will climb the wall to the right. Have the Kacheek push the block to the right onto the lower level. Then press its picture again so that it pushes to block to the left. Press its picture to make it stop pushing when the block reaches the point in the image below.

The first Mynci to reach the blocks should climb them and retrieve the coin. Then, press the Kacheek's picture so that it pushes the block into the hole in the ground. The level is now complete.
Level Fifteen

Let the Kougra fall and then dig through the block indicated in the image. Push the block to the Kacheek's right off the ledge, and fall through the hole dug by the Kougra. Immediately push the indicated block so that it falls into the hole to the right. The Kacheek will collect the coin and enter the door. Make the Kougra dig through the blocks marked in the image. Once the spikes have retracted, burn the block to the right with the Scorchio. The level is now finished.
Level Sixteen
I usually do the red Kougra, then the green, and then the yellow and blue. The red Kougra needs to dig through the blocks shown in the image above, as does the green Kougra. Then, wait for the blue Kougra to head to the right hand side of the screen and let it dig through the blocks shown below.

This has to be done quickly. This level took me more tries than any other, so don't get discouraged!
Level Seventeen
Alright. Use the Kougra to dig through the block shown in the picture below.

Wait for the yellow Kacheek to catch up and fall into the hole before digging straight down through all the blocks. At least one of the Neopets should go to the left. Once it's near, jump the Shoyru over the block to the right and join that Neopet. They will all press a series of buttons, it's not the same every time you play this level. Make sure the Shoyru is pretty close to the Neopet it's joining, and it should work out by itself.
Level Eighteen
As soon as you start, click the purple Mynci's picture. Then, burn through the red blocks to the left with the green Scorchio. Have the green Mynci climb the blocks to the right, and then the next level of blocks to press the red button. Once the red Scorchio has gone over the button and retracted the green spikes, burn through the blocks to the right and drop. After the green Mynci has retracted the red spikes with the red button, have one of the Scorchios burn through the blocks to the right. The level is now finished.
Level Nineteen
With the purple Shoyru, jump onto the blocks at the right. Disregard the blue spikes - you won't jump high enough to hit them. Jump over the three lava pits, being careful to start right at the edge of the pit. Fall onto the red button on the small ledge, fall onto the level below it, and jump twice to the level with the coin. Jump beneath the coin to reach it, and then this Shoyru is finished. Have the red Shoyru jump to its left and fall down the two levels. They are both done.
Level Twenty
This is the last level, congratulations! What you need to know is this: Do not break the block in the center (separating the Kougra and Scorchio from the Kacheek). The first thing you need to do is have the Kougra dig a hole and fall through it, followed by the Scorchio. The purple arrow in the image represents the Kougra, while the red arrow represents the Scorchio. Burn the blocks indicated in the picture above, and have the Kougra and the Scorchio fall through. If you let them continue, the Scorchio will burn through to the door. Both the Kougra and the Scorchio are now done. Now you must use the Mynci. Have it climb up the wall of blocks to the right, indicated in the picture below.
Once it has finished climbing, the Mynci will continue to the right of the screen. Click its picture again and it will climb up the next wall, pressing the red button and turning around. The Mynci is now done and will exit through the door. Since the spikes are now retracted, make the Kacheek push the block to the left so it fills the hole below. The Kacheek will drop down, collect the coin, fall again, and go through the door. Congratulations! You've finished the game, and gotten some Neopoints in the process!
I hope this guide has been helpful to you. Once again, any comments or suggestions should be directed here. Thanks so much for reading this guide, and feel free to link to me if you found it useful!
Link to me!
If this guide helped you, consider my collaboration with little_hamsters365...
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