Atlas of the Ancients









Navigation

-Day 1: The Beginning
-Day 2: Rough Sailing
-Day 3: Searching Altador
-Day 4: Fountain Heist
-Day 5: Trouble in the Sky
-Day 6: Fiery Falling
-Day 7: Avalanche!
-Day 8: 'X' Marks the Spot
-Day 9: Moltara
-Day 10: The Core
-Day 11: Moltara Meltdown
-Characters
-Banners
-Affiliates

Day One: The Beginning

-Read Chapter 1 of the Atlas of the Ancients comic.
-On the third page, click on the anywhere on the map in the top-middle.
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-You should now have an Ancient Map of Neopia in your inventory.
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-Your map here will now have a red 'X' on it.
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Speculation:
-Many people are wondering how the Wise Old Gnorbu could sense something from the flower and if this is the Poisonous Flower from the Journey to the Lost Isle plot or the Mysterious Potted Flower from Tale of Woe.
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Day Two: Rough Sailing

-Read Chapter 2 of the Atlas of the Ancients comic.
-There is no actual step to do after reading Chapter 2 of the Atlas of the Ancients comic.
Speculation:
-On the second page there is evidence that supports the Magma Paint Brush rumor.
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-Also on the second page, the adventuring trio encounters a monster in a cave. Could this be the fire-breathing monster mentioned in Chapter 1?
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Day Three: Searching Altador

-Read Chapter 3 of the Atlas of the Ancients comic.
-On the first page, Clara reads a clue, "The selfless hunter remains, one step ahead of the wanderer, and the guardian of the dawn.
-At the Hall of Heroes view the statue of King Altador, the "selfless hunter", first.
-Moving clockwise click the statue of Jerdana, the "wanderer".
-Finally click the statue of Siyana, the "guardian of the dawn".
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-You should now have a Wind Up Pocket Watch in your inventory.
-Your map here should now have a new red 'X'.
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NC Challenge: Part 1
Throughout the plot Jordie will have four of his own challenges to do. In order to do these challenges you will need to BUY WITH REAL MONEY the Atlas of The Ancients NC Challenge Quest Ticket from the NC Mall for 600 NC. These steps are NOT NECESSARY to complete the real part of the plot.

-On the second page in Chapter 3, click on Jordie.

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-You should now be taken to the NC Challenge page.
-The clue for the first challenge is , "Altador is a magical place, so why not stay a while, do some shopping, marvel at the sites. Then take some lessons in speed from a Yooyu -- they're the fastest couriers in Neopia!
-The clue hints at the game Crisis Courier.
-After sending in a score of at least 450, you should now have an Altador Courier Bag in your inventory.

Speculation:
-On the second page, Kelland, the Techo Thief, is missing and Florin, the Kacheek Farmer, is where Kelland is suppose to be. No one is sure if this has any significance or if it is just a mistake.
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Day Four: Fountain Heist

-Read Chapter 4 of the Atlas of the Ancients comic.
-There is no actual step to do with Chapter 4.
-Enjoy this image of the NC Mall plug in...I mean Jordie...getting hit by lightning.
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Speculation:
-Clara reads a clue that states, "With thoughts on the seasons, find the source that lies beyond the seeker of peace". The part of the clue about the seek of peace has not yet been explained.


Day Five: Trouble in the Sky

-Read Chapter 5 of the Atlas of the Ancients comic.
-Click on the animated section of the Faerie Fountain.
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-You should now have a Shiny Mechanical Faerie Fountain in your inventory.
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-Clicking on the last section of the comic should take you to Cloud Raiders.
-Obtain a score of at least 1000 to obtain a Build Your Own Flying Ship in your inventory.
HINT: Make sure to obtain health bubbles! You will need to make sure your health goes down all the way. Also make sure you get the bubbles with dubloons in them in order to get more points. It is easy to play this game if you click on the blue button at the top right when the game starts. This will make the air current a solid white line. It may also help to lower the resolution.
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-Your map here should now have a new red 'X'.
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NC Challenge: Part 2
Throughout the plot Jordie will have four of his own challenges to do. In order to do these challenges you will need to BUY WITH REAL MONEY the Atlas of The Ancients NC Challenge Quest Ticket from the NC Mall for 600 NC. These steps are NOT NECESSARY to complete the real part of the plot.

-In Chapter 5, click on Jordie in the first section.

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-You should now be taken to the NC Challenge page.
-The clue is "Isn't Faerieland a colourful place with all of its fluffy pink clouds? Once all the gorgeous colours are in place, why not try seeing Faeriland from a Cloud Racer? There are so many places to visit -- Jhudora's Cloud, the Rainbow Fountain, the Healing Springs...".
-Go to the Healing Springs and click on the area just below the Water Faerie's fin.
-You should now receive a Healing Springs Foreground.
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-Go to the Faerieland Colouring Pages and hit click on the colouring page of Jordie to find the next clue.
-The second clue is "Congratulations! You're on the right track. Now it's time to make tracks of a different kind...among the clouds!".
-Play Extreme Faerie Cloud Racers and receive a score of at least 160.
-You should now receive a Magical Faerieland Painting.
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Speculation:
-Part of the Faerie Fountain is a statue of the flower the Gnorbu sniffed in
Chapter 1. Expect to see more of this flower later on.
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Day Six

-Read Chapter 6 of the Atlas of the Ancients comic.
-Go to Terror Mountain.
-Click on different links until you receive a Mysterious Orchid in your inventory. This link can be found in Happy Valley, the Ice Caves, or the Top of the Mountain.
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-Your map here should now have a new red 'X'.
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Speculation:
-It turns out that the legendary fire creature turned out to be a moltenore. We still do not know what the monster in the cave in Chapter 2 was though.
-The moltenore is with the flower that we have seen the Wise Gnorbu smelling and that is on the Faerie Fountain. Expect to find out what the significance of this flower is.
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Day Seven: Avalanche!

-Read Chapter 7 of the Atlas of the Ancients comic.
-Click on the picture of Roxton and Jordie by the horn in ice.
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-You should now have a Steam Horn in your inventory.
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-Click on the last section in the comic with Roxton, Clara, and Jordie holding onto a tree to be taken to Clara on Ice.
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-Send in a score of at least 1000 to receive a Sparkling Icy Winterscape in your inventory.
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NC Challenge: Part 3
Throughout the plot Jordie will have four of his own challenges to do. In order to do these challenges you will need to BUY WITH REAL MONEY the Atlas of The Ancients NC Challenge Quest Ticket from the NC Mall for 600 NC. These steps are NOT NECESSARY to complete the real part of the plot.

-In Chapter 7, click on Jordie in the first section.

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-You should now be taken to the NC Challenge page.
-The clue is, "On your way to the Top of the Mountain, be sure to stop by the Ice Caves. The icy crystals in there are beautiful, but don't slide away -- you'll soon be on a roll!".
-Go to the Ice Crystal Shop.
-The next clue is, "You're headed in the right direction! Where to next? You could check your compass... or just ask one of the locals. Why not try the shopkeeper here?".
-Click on the shopkeeper to reveal the next clue, "The clues are snowballing fast, so keep on rolling!".
-Go to Snow Roller and send in a score of atleast 100.
-You should now have a Sparkling Ice Caves Background in your inventory.
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Day Eight: 'X' Marks the Spot


-Read Chapter 8 of the Atlas of the Ancients comic.
-There is no actual step to do with Chapter 8.
-Roxton figures out where the trio needs to go by finding the classic 'X' marks the spot.
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Speculation:
-Using the 'X' drawn by Roxton, the Island Roxton, Clara, and Jordie are going to could be Lutari Island or the collection of Islands to the Northeast.
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Day Nine: Moltara


-Read Chapter 9 of the Atlas of the Ancients comic.
-Click on the image of the flower key on the first page.
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-You should now have a Mechanical Molla Flower in your inventory.
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-Click on the blue box on the third page.
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-Send in a score of at least 2,500 in Cave Glider to receive a Deployed Parachute in your inventory.
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NC Challenge: Part 4
Throughout the plot Jordie will have four of his own challenges to do. In order to do these challenges you will need to BUY WITH REAL MONEY the Atlas of The Ancients NC Challenge Quest Ticket from the NC Mall for 600 NC. These steps are NOT NECESSARY to complete the real part of the plot.

-In Chapter 9, click on Jordie on the second page.

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-You should now be taken to the NC Challenge page.
-The first clue is, "If it's your first time in Moltara, why not try to blend in with the locals a little? First order of business: get a hat that protects you from all those falling rocks!".
-Go to Cog's Togs and click on the shopkeeper's hat.
-The second clue is "Congratulations! Now that you've got the right outfit, you should start exploring! Those tunnels look tempting...".
-Send in a score of at least 650 in Tunnel Tumble.
-You should now have a Pipe and Gear Crown in your inventory.

NOTE: After completing all four of the NC challenges, you should receive Jordies Adventure Hat and Golden Atlas of the Ancients NC Challenge Medallion in your inventory.


Day Ten: The Core


-Read Chapter 10 of the Atlas of the Ancients comic.
-On the second page, click on the image of the Shoyru holding the new part.

-Send a score of at least 520 in Clockwork Codebreaker.
-You should now receive a Silver Gear Table in your inventory.

-On the third page of the comic, click on the blue box that comes up when you hover over the last section.

. -Send a score of at least 375 in Moltara Run (type in "glubgar" at the beginning of the game the gain an extra life).
-You should now receive Charred Steam Wings in your inventory.

Speculation:
-The Mayor of Moltara said a group of settlers formed their own colony beyond the cavern that Roxton flew through. Could they be painted with the rumored Magma Paint Brush?
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Day Eleven: Moltara Meltdown


-Read Chapter 11 of the Atlas of the Ancients comic.
-Click on the last panel of the comic on the second page to go to the Moltara Meltdown Cavern.
-Wait until you join a group and then quickly click on the arrow corresponding to the way the machine needs to be pulled until it says it has been fixed. In the picture below you would click on the arrow point left.
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-You can fix the machine every 5 minutes.
-On the 19th of November, fix the machine 5 or 6 times to receive Molten Rock in your inventory. This item is also available the 19th to the 23rd.
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-On the 20th of November, fix the machine 11 to 12 times until you receive a Fire Muffin in your inventory.
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-On the 21st of November, fix the machine 18 to 20 times until you receive a Molten Pile of Dung in your inventory.
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-On the 22nd of November, fix the machine 24 to 25 times until you receive a Rock Mote in your inventory.
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-On the 23nd of November, fix the machine 30 times until you receive Underground Explorations in your inventory.
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Characters

Image and video hosting by TinyPic Roxton A Colchester III:
Roxton loves adventure and corny bad jokes. He once helped Professor Hugo Fairweather on the Journey to Lost Isle. There he battle numerous viscous giant petpetpets and managed to safely head back home.

Now the Wise Gnorbu has asked for Roxton's help to save Neopia. Roxton willingly agreed to help. He is not sure Clara, can handle the danger of this journey.
Image and video hosting by TinyPic Clara Chatham/Cheltham:
No one is sure what her last name is. In chapter one, the Wise Gnorbu refers to her as "Miss Chatham" but in chapter two Roxton refers to her as "Miss Cheltham".

Clara is the Wise Gnorbu's apprentice, who is sent to go on the journey and be Roxton's assistant. Throughout the journey, she reads clues and helps Roxton navigate the ship, even though she clearly finds Roxton annoying.
Image and video hosting by TinyPic Jordie:
Jordie is just used in the story for the NC Challenge. He doesn't contribute much to the actual story other then being the gateway to the NC challenges. Throughout the story he says he is going to find something and he will be right back.

Jordie is with Roxton from the beginning of the story when they are both on vacation. He is a young and carefree Kougra who finds entertainment from chasing Buzzers.
Image and video hosting by TinyPic The Wise Gnorbu:
The Wise Gnorbu's actual name is not known. He runs the Shenkuu Lunar Temple.

At the beginning of the story the Wise Gnorbu is seen smelling a purple flower after a young Yurble and Kacheek are talking about a fire breathing monster. Somehow the Wise Gnorbu senses that Neopia is in danger after smelling the flower. He calls for Roxton's help and sends his apprentice Clara with him.


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