So you want to play Yooyuball?

When Altador was first created, the citizens wanted to celebrate their new city by inventing a game unlike any that Neopia had ever seen, thus Yooyuball was born. Over the years the game has evolved into to a full out tournament, a battle between 16 different teams to be crowned the champions. So what are you waiting for? Join a team and start playing!

There are four different games in which the teams compete; Yooyuball, Slushie Slinger, Make Some Noise and Shootout Showdown. This page was created to provide Neopians with information and guidance about the core game of the AC, Yooyuball.

CLICK for the AC home page!

News

Last update: June 17th, 2009 - 12:55pm NST

I have added a link to a great AC rank guide :)

Yes I know I am behind in my playing :( Hopefully will still make all star :P

My current rank:


Questions? Comments? Suggestions?

Neomail me!

Join a Team

10
7
14
1
16
4
5
2
Altador
Darigan Citadel
Faerieland
Haunted Woods
Kiko Lake
Krawk Island
Kreludor
Lost Desert
13
3
6
8
11
9
12
15
Maraqua
Meridell
Mystery Island
Roo Island
Shenkuu
Terror Mountain
Tyrannia
Virupets Space Station

In order to participate in the AC you must pick a team by June 1st and sign up. Until the tournament starts you will be practicing (as in the scores don't count) against the Jelly World. On June 2nd, when the tournament starts, you will be playing Yooyuball against a predetermined opponent. Check schedule here.

In a technical sense, it doesn't matter what team you join, as all the teams function in the game seemingly identical. However, there are many other reasons users choose a particular team: team chatting groups on the boards, certain teams are thought to do consistently well in the standings, a perception of a 'free ride', loyalty to the same team year after year, etc... Do your research! Find out what team is best suited to you :)

Sit down for an hour and play all of the AC games. If you think you have the drive to do this almost every day for a whole month (mind numbing repetitiveness XD ), then join on up. Prizes at the end are awarded by participation. Even if you are on the winning team, but only play one game, you will get nothing.

The Playing Field

This is the field if your team is going from right to left. If you choose to go from left to right the labels would be swapped to the other side.



There are 10 players on the field. 5 of your players (Ones you can control) and 5 opposing players (Will try to score on you). Two of the 10 players are goalies that can't leave their boxes. The starting positions of the players will depend on the formation you choose.

Controls

Mouse:
Mouse-over player:

~select and move that player around the field.



Left mouse button:

~When the selected player has the ball: shoot/pass.

~With no player selected: the nearest player on your team to that location.



Keyboard controls:
or Left and right arrow keys/ A or D keys: Toggle players
I would suggest just hitting the space bar to deselect the current player and then mouse over the one you want.

or

Space/ or S: Unselect players.
Always have a finger resting on one of these keys.


Shift key: move all players back to their starting positions.


Other notable functions
Take the ball away: 'bump' into the front of an opponent

Compared to the first AC, the 'stealing' ability of players has greatly increased.



Skip Yooyu introduction: spacebar

This saves a few 'real life' seconds



There are no breaks or pauses in this game. Some users have found that there is a certain amount of 'dead space' in the game. However, I don't think TNT would approve, so use at your own discretion.

Formations

3 – 1

This is a primarily an offensive formation. It is very easy to win the initial ball, and still have some midfield support or defense. However, if the ball goes past the forward line, you may be faced with multiple players coming down on your lone defensemen and goalie.

I would recommend trying this formation after you have the skills to score with all of the Yooyuballs.
1 – 3

This is a primarily a defensive formation. You still have a player to win the initial ball, but have tons of defense in case you don't score and the play switches back towards you. Sometimes when the opposing team gets into your end, they may accidently pass the ball to one of your players.

I would recommend using this one in the beginning when learning how to move and socre with a single player.
2 – 2

This formation is kind of half way in-between the others. It has adequate offence and defense, although it is somewhat weak in the middle. If you are against a team that is playing one of the other formations, winning the initial ball may be an issue.

I would recommend using this formation when playing against another team that also uses the 2 – 2 formation.

Scoring

Your contribution to your team's standings depend upon how well you play Yooyuball, with the calculation being based on the goal deficit for each game you play. If for example, you send a winning score of 4 - 2, you will contribute 2 Yooyuball points to your team's daily score. If you send a winning score of 8 - 0, you will contribute 8 Yooyuball points to your team's daily score. Draws and losing scores are counted as zero Yooyuball points, so you definitely want to try to win.

How to score: Put the Yooyu in the opposing teams net (Yes you can score on your own, but thats bad).

Speed Modifiers

Rarely, you may notice that something (players or balls) has gotten an incredible speed boost. In the beginning many people thought this was a glitch, but it seems that it is a programmed random event. These boosts last for one game, so try to rack up as many points as you can.

*video coming soon*

Backwards Players

Very rarely you will get all the players running backwards. This does not affect the game, other than looking rather odd.

Intro to Yooyus

There are 7 different Yooyus available for play:
Normal Yooyu Fire Yooyu Ice Yooyu Faerie Yooyu Darigan Yooyu Mutant Yooyu Clockwork Yooyu

The type of Yooyu picked randomly at the beginning of each game and after each goal scored. Each Yooyu have different traits/behaviors, read about them the sections below.

After a goal (Or a Clockwork Yooyu explodes) the 'time' remaining in the game will lessen by 10 - 8 seconds.

In these animations you will notice a red ring appearing suddenly. This is a signal as to when and where I clicked.

Normal Yooyu

Description:
The most common form, this Yooyu behaves as you might expect, without any surprises.

Strategy:
Approach the goal from the upper side of the field. When you are just about to the out goalie's box , aim in-between the side of the goal post and it's 'shadow. If the ball is caught by the goalie, aim farther down. If the ball hits the outside of the net, aim higher up.

Fire Yooyu

Description: Given the excessive heat and flames it puts out, this Yooyu must be transferred very quickly between teammates, which is what the fastest of the Yooyus would prefer anyway.

Strategy: The approach and the spot to aim for are the same as the Normal Yooyuball. However, the Fire Yooyu travels much faster than Normal, so it easier to score with (or be scored on).

Ice Yooyu

Description: This kind of Yooyu makes for a very slow ball, and its piercing cold slows the muscles of those playing with it.

Strategy: The approach and the spot to aim for are the same as the Normal Yooyuball. However, the Snow Yooyu travels much slower than Normal, so it harder to score or pass. If you miss the net, just recover the ball, loopback around and try again.

Faerie Yooyu

Description: This Yooyu floats high and bends through the air, requiring more finesse to use it properly.

Strategy: These Yooyus ark when shot or passed, so a different approach is needed. Head straight towards the goalie, just before you cross the goalie's box shoot. If you are the right distance away, the Yooyu with curve around the goalie into the net. You are able to aim a bit below or above the goalie and still score.

If there is a player in the way of your approach, lure the player downwards and loop back around.

Darigan Yooyu

Description: This misbehaving Yooyu flies off at unexpected angles. Be very careful with it when you are in front of you own goal.

Strategy: This Yooyu moves towards the side where you are aiming, but at a opposite angle from what you shoot forwards (So slightly behind you, instead of in front). Head towards the goalie, but on a slightly upwards angle (Use the far goalie's box line as a guide). Aim your mouse right in front on the goalie, and when you are close shoot.

Mutant Yooyu

Description: This Yooyu is extremely unpredictable, moving in a variety of patterns reminiscent of the Fire, Snow, Faerie, and Darigan Yooyus.

Strategy: These Yooyus act as random Yooyus. They can go straight (Like the Fire, Normal, and Ice Yooyu), or ark (Faerie), or even go the opposite direction (Darigan). Each shot/pass is may be different.

Since there is a greater chance of the Mutant Yooyu acting as a fire, ice, or normal Yooyu, use the Normal Yooyu ball approach/spot to aim for.

It may take a couple of attempts to get this Yooyu in the net. If it does not act correctly, loop around and try again.

Clockwork Yooyu

Description: A wind-up robotic Yooyu toy that will explode within seconds if it isn't immediately put into a goal

Strategy: This Yooyu behaves the same as a normal one, but explodes after a certain amount of time. It will glow red about ten seconds before it detonates. The game will continue as usual after a goal is scored or it explodes. The blast will not hurt your players, but will shorten your time remaining by the regular 10 - 8 seconds :)

FAQ

Q: How do I increase my rank?
A: Here is a great guide to the AC ranks

Q: I missed the net and now the other team has it.
A: Just move one of your players in front of the player with the ball and they should steal it back.

Q: Can I chose what Yooyu I play with.
A: No. It randomly decided at the start of the game and after each goal.

Q: The up/shift key isn't working.
A: It is the shift key that moves the player back to their original positions. Make sure you are using the shift key on the left hand side of your keyboard.

Q: I still can't score.
A: Keep trying :)

Link Back

I have spent many hours putting this guide together. All the images, coding and animations were made by me. Please do not take them without permission.

However, if you wold like to spread this page around feel free to take a banner :)









Counter started on June/12/08



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