Requests/suggestions are always open for pixels and closed for layouts. I can do anything from a simple recolour to something animated! Please send a neomail to candy_fizz detailing what you would like to see. Please note the wait time is rather long due to requests being perpetually open.
All requests will be made free to use unless I've offered to do something exclusive to you, like the button for Floral. Please don't request something for yourself and expect it to be exclusive to you.
|Candy's clean petlookup code (border-bottom)
|Candy's clean petlookup code (border-top)
|Candy's clean shop and gallery code.
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Is digital art not pixel art? It's made of pixels.
Pixel art places an importance on the control and precision of pixels. The general consensus is that pixel art must be created without the brush tools. Brush tools blur the edges and create a high colour count which should have been controlled, and it is difficult to predict which pixels will change colour decreasing the precision of the lines.
Do you have any advice for pixelling?
Of course! I know the medium but unfortunately, I cannot help you with anything to do with anatomy, lightning, all that good stuff as I've never received any formal instruction on it. My neomail's always open, so flick me one and I'll try to reply ASAP!
Why should I trust your pixel advice?
I used to approve pixel art submissions; trust me, I know what pixel art is.
Lines in pixel art:
The best worst-kept secret in pixel art is to clean your lines.Cleaning your lines consist of:
1. Let's talk about the green lines first. If you don't know your Roman numerals, here are the ones I've used: Ⅰ=1, Ⅱ=2, Ⅲ=3, Ⅳ=4
On the left, the lines do not increase sequentially: 1, 2, 1, ?, 2, ?
On the right they do increase sequentially: 1, 1, 1, 2, 2, 2, 3, 4
Look to the red, the line there does not increase sequentially: 2, 1, 3, 1, 4
Why does this look better? I suppose it's because it looks smoother. You might also see in nature that Fibonacci's spiral increases sequentially as well (0, 1, 1, 2, 3, 5, 8, 13, 21, 34).
2. Honestly, this may just be my own personal preference but making sure the sides of my pixels don't touch in the lineart is important to me.
The question marks (?) in the green lines indicate where the side of a pixel has touched the side of another. The other times only the corners of pixels touch.
There are exceptions, like where the arms join to the Shoyru's body but one a single line, only the corners should touch.
If you plan on getting rid of them with anti-aliasingA method to smooth lines, brush tools do this automatically. Also known as AA. then you might leave them in like I have done to the Shoyru's waist, but I prefer to do my AA with my shading.
Straight lines pose a different problem. I don't advise straight lines unless it's in isometric because they can take the focus away from your art by being an unnatural focus point.
Here's how I line, I flip the pixel horizontally a lot to make sure it looks fine.
What's not so important (because if you didn't want to pixel, you wouldn't do it) but deserves a mention; if you want to become good at something, keep at it!
What do I do after I line the pixel?Drag and Drop for full size.
how did i forget rampingA specific way to do colour palettes yooo was a thing??? RAMPING
This leads me to the next frequently asked question:
How can I shade well?
There are three things I use to shade: dithering, contrast, and colours.
What is dithering?
Oxford dictionaries define dithering in the context of pixel art as 'Displaying or printing (a colour image) in such a way that it appears to contain more colours than are really available'. Because pixel artists avoid the use of many colours, dithering is the way to give the appearance of a colour, such as purple from blue and red.
How you dither is also important.
Different materials have different textures. omg i have to draw stuff for this ;-;
CONTRAST LEADS INTO NEXT TOPIC cause a big part of that is choosing right colours!!!
How do I choose good colours for pixel art?
Some pixel artists have palettes they've already made up and pick from there, but those palettes are suited to their own taste and may lack in say purples. There are a lot floating around, but I won't link them here for fear of improper crediting. Andrew Kensler, who works at Pixar wrote some code that maximised the difference in hue for 16 colours.
270 is purple, 60 is yellow on the 'perfect' colour wheelGo for neighbouring colours, something about less dark colours and more bright colours for details???
How do you pixel?
Line, clean, clean again, if I haven't already added grey background I do so now, colour, then shade.
How to animate
I use Gimp (I have version 2.8.14) if it's a different program you use I'm not sure If I can help, but gimp is free!
What happens is that different layers are different frames of the animation you want.
If you want to see what your animation looks like you go: Filter → Animation → Playback
It might be that the animation plays back in reverse order. If so just: Layer → Stack → Reverse Layer Order
As far as I'm concerned, Gimp does not allow you to give different values for each frame (e.g set frame/layer 1 to play for 5 seconds) so just duplicate each layer as many times as required.
When you export as GIF, a pop up comes on, click on: (save) as animation
The frame disposal values of replace and combine differ.
Combine stacks the layers (if there's a hand that sticks out, it stays there in later frames), replace treats each layer differently
Replace literally replaces each frame as it is displayed on the computer.images to illustrate pl0x
Gimp automatically converts an animation to an indexed image after you save it, which may be why if you open it again you can't place a new colour in the animation, to reverse this: Image → Mode → RGB
If you watch a slow motion of an eye blinking, you'll see that the motion of the eyelid going down is very quick, and then as the eyelid moves back up it's slower.
What is antialiasing? I need to link to different sections here
Notes on pixel art in general:
Try a challenge?
add a glossary maybeThis section is a WIP :0 needs images to illustrate + feel free to neomail me if you need pixel help :)
Did I say I needed a glossary? I need a glossary.
29.09.18+ 2 pixels (silver & white uni)