
Welcome to the Professer_boo plot guide, guest. Right now we're starting up coverage on a whole new plot, the long awaited Return of Dr. Sloth! As always, neomail any comments, thoughts, words of encouragement, etc, to spongebob234529. We'll be continuously adding terms to our immense database, so this page is the extensive resource for all things plot. Now for some more notes of interest. If you're interested in putting YOUR guide link on this page, send a neomail to spongebob234529 with your guide link in it. We'll add you to our list of affiliation applicants, and we'll contact you if you make the list! Please note that with our layout there may be thieves to nab some part of it. This hurts my bandwidth and is not fun. So please, if you see any of this one any other website, contact spongebob234529 ASAP.
Enjoy, and happy plotting!
Welcome to Step OneSloth is back and it's up to our hero, Gorix, to find the Cybunny scout. Navigate through the space station tunnels, avoiding dangerous obstacles to find the scout!Linksprevious stepnext step begin help entry contact |
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Welcome to the Return of Sloth plot! The first step pits you (Gorix) against the lawless region of the Space Station that is a series of tubes. You'll need to avoid airlocks and maintenance droids; just the usual.
Start by clicking here to access the tubes. Now, these things are a series of mazes designed to drive you mad; but that's why I'm here! You'll need to guide Gorix to the green door on each maze; but there's a catch. The green door will open only when Gorix passes through all of the red airlocks (the red doors that the path goes through). Once an airlock is passed through, it will close and become unable to be passed through.
You've got a series of enemies as well: robots and space itself. Robots are gray green petpets navigating the tubes; space is represented by an open red door. Should Gorix touch one of these two obstacles, you'll need to restart.
Finally, to control Gorix, simply click on the blue circles in the maze. The direction that the arrow points in will be the direction Gorix will go when he passes through the circle, however, that arrow will move one slot right after he does. When you think you've got it all set, simply click "go" and watch Gorix move about.
Here are the solutions, if you're stuck:




Note; this section is just a test! I will be adding Tale of Woe items to this section however they are not from any current plot! /disclaimer.
Pick the letter that your term starts with...
A| B| C| D| E| F| G| H| I| J| K| L| M| N| O| P| Q| R| S| T| U| V| W| X| Y| ZOr, just press CTRL + F and type in what you're looking for.
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Anti-Gravitic GooFrom the potion insanity step, used to create the final curing potion.It was used in parts 2 and 3. back to top feedback |
Related:Spectral EssencePlatinum Mist Ice Plasma Psionic Singularity Big Potions Step |
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BlahFrom the potion insanity step, used to create the final curing potion.It was used in parts 2 and 3. back to top feedback |
Related:Spectral EssencePlatinum Mist Ice Plasma Psionic Singularity Big Potions Step |
For additional help, scout out the folks over at the Plottish boards on the Plot Chat. They all start with [Plottish], so they shouldn't be hard to find.