Card of the Day
Every day (well, most of them) we will release a new Card of the Day. Keep checking back, as you never know what interesting strategies and combos you will find!
Hints and Tips
King Skarl is the first Hero from the Meridell set that we have featured on Card of the Day, and being a Holo he is one of the rarest! He isn't very agile, and he isn't that intelligent, but Skarl has two distinct benefits that make him more likely to be in your deck than most other heroes.
Heroes, in general, are a combo waiting to happen. Take Fyora the Faerie Queen, or Siyana of Talador for instance. Their high stats may be impressive, but when you consider you only get to use them for one turn why wouldn't you put a bankable item in your deck instead. Want to get rid of a villain? Nobody does that better than Malevolent Sentient Poogle Plushie. If heroes could stay in play, however, they would form an unstoppable defence. Magnus the Torch may seem really, really underpowered, but combine him with a card that can get stuff back from your discard pile and he can provide an early advantage.
Illusen, Koya, Korbat Huntress and Jeran, however, all trigger specific effects when they come into play. Why put a Something Has Happened into your deck when you could play one of these high-stat heroes instead and get the effect for free.
King Skarl falls into the latter category. His first effect is to destroy a food item in an opponents bank. Foods are the most common 4-point bankable item in the game, and losing four points of bank value can be devastating. The problem with this ability is that once you pull it off once your opponent is never going to play with food again! There are many other 4-point items such as the Light Faerie Token or Petpetnip that they can use instead. In general Food is only common in decks due to its low rarity. There aren't really any food-related combos other than the Yellow Meerca and Wocky Farmer. Also bear in mind that people will also be wary of the other food-hoser, Crop Failure.
Where King Skarl shines is his ability to avoid your discard pile if you have a Skarls Personal Guard in play. This Experienced Skeith not only has a Strength score to be reckoned with, he has the ability to stay tapped to keep his king in play. This may not be handy on your turn, but on your opponent's turn you have twice as much to defend with. Mastery of the Strength Arena will be yours! Why not play with three personal guards and three King Skarls! An army of six will make sure your opponent never wins a contest.
The main problem with this Skeith Deck strategy is putting all your eggs in one basket. Chances are your Skeiths are going to be in the Strength Arena (like Grarrls, they aren't useful anywhere else). If you tap your Skeith to summon King Skarl into the Strength Arena they are both stuck there as Heroes cant move and the Personal Guard doesn't untap. A better strategy would be to have the guard defending in Strength and tap a Earth or Dark Neopet to summon Skarl into the Magic arena, a place in which he also excels.
Hannah and the Ice Caves : Avalanche | Tax Beast | Cybunny Collector | Hannah the Usuki Doll | Achy Head | Taelia the Snow Faerie | Galem Darkhand | Kanrik | Mark of Ta-Kutep Faerieland | Four Leaf Clover | Icetravaganza | Mercenaries
Return of Dr. Sloth : Grundo Warehouse | Dr. Sloth | Cooty | Green JubJub | Starry Cybunny | Gorix | Retribution | Marshmallow Grundos | Buzz Bully | Giant Space Fungus | JubJub Engineer | Sloth Surprise
Battle For Meridell : Lord Kass | Golden Negg | Gelert Beast Hunter | The Three | Darigan Gardens | King Skarl Plushie | Back from the Grave | Lisha's Wand | Zombie Moltenore | King Skarl | The Bat-Thing | Faerie Dust | Meerca Spy | Book of Law | Ixi Courtier | Exploding Acorns | Draik Soldier | Whinny | Contest of Champions | Mortog