|Enter the Snowflake's lair...
||Issue: 615 | 4th day of Collecting, Y15
|The League of Nox"Definitely ancient Qasalan," he whispered to himself. "Is that a Q? No, no... Surely it can't be...? Professor! Professor!"|
|Tales From Elysian Fields: A Modern ScauderwelschKnock before you pass through the wooden Shenkuu doorway, as it belongs to Mister Kan, the rather unpleasant corporate executive officer of the Imperial City's top fortune cookie manufacturer, the Lucky Pandaphant. |
|The Royal Brightvalian Chamber ChoirCall time was 5:00, but you were expected to show up by 4:30, at the latest. |
|An Interview With Jhudora "Well, go on, write it down," Jhudora urged. "My reputation as the incarnate of evil might be boosted further."|
|Illusen the Kadoatie #4: Shiny the WarfIt was an oak tree, but not just any old tree. It was both the thickest and tallest tree I had ever seen, equally both the width and height of a castle, if not more. Its bark was thick and deep, which made it perfect for scratching and climbing. |
|Fairground Fun"Just get the stripes..." I sighed exasperatedly.|
|His StoryHow things have changed...|
|Shadow ForestLaze the Lupe trailed through the narrow trampled path way in the middle of thick borders of forest. He turned. "Lyra! Come on!" |
|Fort Nox: An Apshai AdventureSenhal gasped in horror. "The fiend! Is there no end to the depths to which he will stoop?"|
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"An Interview With Jhudora" by pupeez4eva
Jhudora slouched back in her chair, her eyes fixated firmly on the figure in front of her. "So, who are you again?" she asked. "My name is Sophie," was the response she received. "I'm a journalist for the Neopian Times." The girl shuffled awkwardly in her seat, evidently uneasy. "Oh," Jhudora snorted...
|PC Archetypes 2|
With the commercial success (not really) of my previous article, "PC Archetypes", I've realised that there have been a few other, some major, archetypes that I have not included. So here's an extra list, compiled with the archetypes that I feel are noteworthy...
|The Orbs of Power: Part Two|
There were six locations that contained hidden items, and according to the markings on the maps and the stone box, these objects represented fire, water, earth, air, light and darkness.
|The Deep Woods: Part Five|
"Come. Sit. Have some tea." The slow voice finally lured Phil off of the floor. Now he saw that the witch had created a table slanted such that each had a seat of appropriate height.
Also by j_harkness