|Up-to-date coverage on faerie wars
||Issue: 265 | 10th day of Storing, Y8
|Shad and Saura: The Story of Elversti - Part OneThe two brothers exchanged quick glances. Spellbooks
were just as dangerous as acidic potions. Some of them had the tendency of reading
the reader back. Some ran around at night. Some blew up every once in a while...|
|The Battle for Kreludor: Part OneThe screen before Krule suddenly flickered to
life and shed an eerie green glow of light over his face. The commander straightened
up and watched as the face of Dr. Sloth came into focus...|
|One Last Song: Part OneTo the rest of society, she was looked down upon, a wild Lupe
with no money, home, or owner, who sometimes had to resort to stealing to keep
herself alive. But to her son, she was a champion...|
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Study Shows Negg Chasing is Fun
Most Neopians nowadays see Meerca Chase II as a simple, quick way to make a few Neopoints each day. They see no excitement or action in this game and pay very little attention! This all may have been rather true with the old version of the splendid game (plain old Meerca Chase), but that is certainly a blatant lie when speaking of the newfangled Meerca Chase II! Please give me a few minutes of your time to explain myself...
Sepkun picked me up and brought me to a house
by the beach. After she entered the house, she called. "Hey, Aishy! I found
something that you may like!"
|Life of a Shopkeeper|
The tiny Chia unzipped his bag and searched for
his store's keys. After a few short minutes of constantly pulling his things
out and tossing them back in, he could not find his keys...
|The Truth About the Grundo Thief|
How many of you have played Freaky Factory, 15 seconds on the clock, three toys
left, one vat empty, bam it's full, exactly three toys on the belt, you can feel
a color bonus in the air, one second left and that purple Grundo Thief snags a
plushie and you lose?!