|Janet and Jane: The Case of the Framed Detectives: Part Two"This can't be..." I said at last. "No, it can't be..." "I'm sorry," Nathan consoled. "I tried getting the story out of the paper, but I found out about it just as they were printing it."|
|Chronicles of a Caped Crusader: Long Shadows: Part FiveChloe hurried into the HQ the next morning, glad to see the doors were already replaced. She walked into the control room to find Judge Hog and Loraine on a call. She stepped back into the doorway to wait for them to finish. When they did, she entered again.|
“Go downstairs and have Dr. Flexo check your head,” Judge Hog told her immediately.
|Beneath the Haunted Woods: Part FourNothing but the sounds of crumbling stones and rock could be heard as Arthur traversed the dark, hollow tunnel, his hand against the wall to keep himself from slipping over the rough, jagged ground beneath him. The red Zafara’s legs ached, his head throbbed and his eyes weary. Small, loose stones that littered the cave floor pinched, stabbed and strained his feet with every step.|
|Bottled Faeries Inc.: Part TwoI know that people pay a lot of money for a neohome with a nice, ocean view. To me, it doesn’t seem worth it. After twenty-four hours at sea in an enchanted glass bottle, I was pretty sure I had gotten the gist of the ocean; it was just a giant mass of green, choppy, salty water sprinkled with the occasional fish or piece of trash. I was so bored.|
|Duplicity: Part FiveEach individual’s magical energy was as a river, constantly ebbing and flowing through its owner as it was expended and renewed. The maximum amount of energy anyone could have was fixed at a certain amount, and though there was no real mathematical quantification of it, every trained sorcerer intuitively knew the “correct” value it should have been at.|
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"Carrot Cake" by theschizophrenicpunk
"Ugh, Emmy, I'm not sure if I can pull this off..."
The Maraquan Carma doesn't say anything.
It's an hour until dawn in the camp of the Ixi Raiders of Cogham, and Mer is about to lose his mind. That is, if he hasn't completely lost it already. "Emmy, where did I put the Spyder venom? Please tell me I didn't toss it in the wrong bowl..." But, again, the Maraquan Carma doesn't say anything.
Not that being royal sorcerer and apothecary for the Ixi Raiders isn't fun and all, but Mer tends to bite off more than he can chew when it comes to projects. The transparent Ixi sorcerer has been clumsily trotting his way around his messy hut, tossing ingredients and trinkets all about the floor, talking to his pet Carma, Emmy, as if she would be able to help him out. Emmy is a good listener, that's for sure, but she's not much help when it comes to locating missing ingredients.
"Ugh, Emmy, I'm not sure if I can pull this off..." The Maraquan Carma doesn't say anything. It's an hour until dawn in the camp of the Ixi Raiders of Cogham, and Mer is about to lose his mind. That is, if he hasn't completely lost it already.
|101 Reasons NOT To Annoy Dr. Sloth|
Even if my neck were on the line (which thankfully it isn’t), I’d hope you would be sensible enough not to do anything on that list. But just in case my pleas are not enough, here are some further reasons not to annoy Dr. Sloth…