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"The Parable of the Techo Master" by nolsterbuckr
We all have heard of the Techo Master. Over the years, many students have been in awe of his ability to levitate in addition to his seemingly infinite knowledge of the fighting arts. And in turn, many students have left the dojo out of frustration, even after having paid the codestones needed to train. But those who faithfully stay under the tutelage of the Techo Master are richly rewarded in mind, spirit, and body.
Yet, like all famous individuals, he wasn’t always like this. He even had a name once, but nobody knows it anymore. Not even he does, as relinquishing aspects of one’s identity is a necessary step on the road to enlightenment.In his youth, well before King Coltzan’s death, he passionately desired greatness. He didn’t want to be identified by what species he was; rather, he wanted to be identified by who he was as an individual. One of these dreams of greatness was to become the best fighter in existence- to become unparalleled at combat in the Battledome. And like we all do sometimes, the Techo desperately wanted to be forever remembered for his accomplishments. In order for him to do this, however, he had to find the best teacher and eventually surpass him in skill.
|The Quest to 75|
Eroberi opened the door to her trophy case and looked at her trophies, fondly remembering the frustrations and triumphs they gave her.
written with noitalletsnoc
|The Parable of the Techo Master|
We all have heard of the Techo Master. Over the years, many students have been in awe of his ability to levitate in addition to his seemingly infinite knowledge of the fighting arts. And in turn, many students have left the dojo out of frustration, even after having paid the codestones needed to train.
|The History of Battledome Challengers, Part 3|
In the last edition of "The History of Battledome Challengers", we brought in five new challengers to discuss. Making a total of ten challengers that we've broken down the history of so far. Every week, for five weeks total, I'll be here breaking down a selection of Battledome challengers for you to learn about. Maybe you will end up more inspired to take down some of the worst foes imaginable, as an extra slap in the face to them for trying to destroy Neopia. Or you will just want to practice with them to get stronger for the next mini-plot!
|Getting Help On Your Faerie Quest!|
We've all been there, browsing the site or playing our hundredth game of Pyramids trying to win two in a row, when a generous faerie swoops down and gives us a quest to complete! It's so nice of her to offer, and you really want to complete it, but when you run over to the Shop Wizard to find your item he tells you he can't help you!? What!?!? That's right, when you receive a faerie quest you are not able to search for the item on the Shop Wizard, or even the Super Shop Wizard. You'll have to work a little harder to obtain that item, but it is worth the effort.
|A Queen's Ascension - War:Part Six|
Faerieland had once been a magical kingdom that hung far above the ground of Neopia, sitting atop white, fluffy clouds which held the weight of the pink and purple buildings that were elegant creations. After the events of war, Faerieland had come crashing to the ground and remained there ever since, with the Faeries having to rebuild their civilisation.
|The Treasure of Smuggler's Cove|
Clyf, a pirate Krawk, laughed heartily, taking another swig of grog. His face was flushed with happiness. Him and his crew were sitting at The Golden Dubloon, basking in the glory of another day of piracy.