Sanity is forbidden |
Circulation: 135,120,767 |
Issue: 265 | 10th day of Storing, Y8 |
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Articles
| The Truth About the Grundo ThiefHow many of you have played Freaky Factory, 15 seconds on the clock, three toys
left, one vat empty, bam it's full, exactly three toys on the belt, you can feel
a color bonus in the air, one second left and that purple Grundo Thief snags a
plushie and you lose?!
by lov_el_y | | The Glory of Meerca Chase IIUnlike Meerca Chase, Meerca Chase II gives you three choices
of modes to play in! Each is different and monumentally exciting in its own
special way!
by xxtiger_lemonxx | | Fancy EatsAh! The wonders of being a pampered pet. But for your pet to be pampered, you
will have to give your pet fancy foods!
by donuts_254 | | Fire Pets: Care and MythsThese cuddly little balls of ash and fire aren't anything to be afraid of!
If you know the right way to care for a Fire Pet, you'll be rewarded with love
and luxury, not to mention a free source of heat in the winter.
by kittyfjeld | | Your Dazzling Disco GuideDisco, the upbeat style that is sweeping Neopia as we know it. Now you may be thinking, why on earth should I get involved in this collaboration
of hot pink material and sharp snazzy dance moves?
by retreat_at_random | | Dear Crabby: Bring On the Happy!Well, readers, I'm back in all my crabby glory! Or not.
by dan4884 | | Common Neohoming MythsWhile Neohoming isn't easy,
it's probably not as prohibitively difficult as you might think.
by strangeperky | | Sophie's Stew - Game GuideYour tool of choice is Sophie's wand. When Sophie throws an item into the
air, use the wand to bounce the item across the room landing it safely into
the cauldron.
by jcspare | | Caves and Corridors: Mystery Island GuideIn this guide, I will be showing one of the best, if not THE best, routes of earning a high score in the exciting action game of Caves and Corridors:
Mystery Island.
by wylina | | The Haunted Woods - Tale of WoeFor quite a while now, many, many, many Neopians have been crowding the thousands
of graveyards that sit in the Haunted Woods...
by scottiepug |
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Headlines
Study Shows Negg Chasing is Fun
Most Neopians nowadays see Meerca Chase II as a simple, quick way to make a few Neopoints each day. They see no excitement or action in this game and pay very little attention! This all may have been rather true with the old version of the splendid game (plain old Meerca Chase), but that is certainly a blatant lie when speaking of the newfangled Meerca Chase II! Please give me a few minutes of your time to explain myself...
Other Stories
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Ohmygosh! "Wha... what happened? What'd Injustic do now?
He didn't set the school on fire, did he?" I asked, panicked...
by justanecholeft |
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Shadowflame: Prisoner Her only major possession
was her beloved Shoyru Sword, an ancient blade with a past as murky as hers
and an edge that could cleave the air faster than wind. And it sat, just out
of reach, her only salvation from the circumstances in which she found herself...
by brains03 |
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At the AstroVilla: Part Six Cypher had been up all night, examining every
inch of the pathetic amount of evidence she had. After her fourth Pinanna Cappucino
(which Dez had kindly delivered to her room), she sat in the same place... still
with no further clues...
by kemppotatoe |
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