Waves of War
Alright my brethren. Just try to bear with me because it looks like the entire
staging area is packed. You have been broken you up into groups so we can better
serve your needs. If you have to go to the bathroom do it later. This won’t take
too long. And no I’m not revealing my species. I’m a lab ray pet and the next
time you see me I’ll be something completely different. Well now… Since everyone
has arrived… Ahem.
Once again war looms dangerously close overhead and we sail into unfriendly
seas. Some of you are veterans of many a battle. Some may have never even seen
a weapon in your life. But all of you will need to listen because it will be
worth your time.
War has come upon us and we ARE soldiers. Some of you will join the pirates
in the quest for luscious loot. Some of you wish to defend Maraqua and raise
the city from the ruins. Some of you are still undecided. All of you look around.
Even though tomorrow we may stare at each other on opposite sides we are still
brothers and sisters! Wars come and go but friendships are forever. Do you hear
me my fellow Neopians!
The first thing you must know is that the diplomatic situation is dicey at
best. Currently the Maraquans don’t want our help. In fact it is actually forbidden
that those of the land and those of the sea shall ever meet. Frankly in their
position I wouldn’t want the help of every armed and ready hero in existence
show up on my doorstep out of the ocean blue either. Furthermore the Pirates
are under new management and are raising havoc. So don’t expect to be welcomed
let alone wanted around.
Your job, if you choose to sign up, is to join either the Maraquans or the
pirates. The Maraquans mission is to rebuild their shattered city. The pirates
job is simply to loot, plunder and pillage to their hearts content. One thing
that needs to be said is that there is no need to get painted to fight or to
survive. Those who are already painted pirate don’t have to join the pirates.
A few pirates have already defected so you are free to join both sides. If you
can’t swim don’t worry. There is always work to be done behind the scenes. Heal
the wounded. Prepare supplies for fighting troops and be prepared to pour over
any clue both sides will bring back. There are going to be enough puzzles to
Defenders of Maraqua you will eventually report to King Kelpbeard in New Maraqua
I suppose. For reference he is the hero who has consolidated the survivors of
the whirlpool incident into a new kingdom under the sea. Either we follow his
orders or we listen to Isca’s prophetic dreams and act accordingly.
Privateers… Mr. Skull and his submersible are gone. Mr. Scarblade and his crew
have taken over and are in charge. Please remember to report to your new captain
or you will walk the plank for sure. You’ll probably want to start off in either
Krawk island or scurvy island pirate HQ. Report to your appropriate ships and
prepare to plunder.
In case you need a synopsis, here is a quick rundown on who’s who and what
King Kelpbeard: A hero who saved many of his people when Maraqua was destroyed.
Isca: A prophetic seer who personally has the ear of the king and possibly
has a crush on Garin.
Caylis: Depressed, exiled little Aisha who predicts disaster. Give her a hug.
Scarblade: Really nasty character. A pirate who brooks no competition.
Garin: Another pirate who is supposed to be on the side of good.
Now before you head out and fight let us run over the prebattle checklist.
First of all ensure that all eight of your equipment slots are filled up with
weapons, armor and items. An empty space is a wasted space. Try to have at least
one good reusable weapon and several one shot heavy damage weapons to fill your
empty spaces. Defensive item and healing items are totally dependent on your
enemies and pets respectfully. Some of you have trouble defending against even
newly born Neopets and some of you outgrew healing potions a long, long time
ago. And some of you, like me, go out berserk with two weapons just because
Will the resident Battledomers please raise your… your... you know what? Just
make yourself obvious. Talk to them. They’ll generally be up to date on the
newest weapon updates and can make recommendations on your best options. I personally
won’t recommend my favorite beginners weapon because war inflation shoots weapons
costs through the roof. In the worst case scenario I recommend getting a few
snowballs and start chucking. It isn’t pretty but war isn’t pretty and it will
just have to do.
If you’ve been steadily rescuing faeries from the clutches of prisons of glass
and wood stoppers it is time to differentiate. Keep in mind which abilities
belong for everyday use and which are best for combat. When you are in the middle
of a battle it does you no good to know that you can just spontaneously provide
a great feast with a side order of berries. Do you really need the power of
flight and ascension when everything is going to be underwater? If they aren’t
useful or provide any battle benefits… TURN THEM OFF!
Ideally you would have the best healing abilities, every defensive tactic memorized
and can turn your foes to ice cubes with your freezing abilities. In reality
just try your best to aim for these faerie abilities.
Boil and Water Breathing both block water damage. However, I think water breathing
is going to be more useful since we all are probably going to be fighting in
the water real soon.
Burrow and Sink are just plain overall defense. They block a lot of damage
but if you don’t want to walk the plank try not to burrow through the ship.
Not everyone can breathe water and quite a few don’t even know how to swim.
Quench is flames damage only. Not quite as useful as water breathing but if
you are a water creature you might see a batch of fire coming your way. Useful
to meta against some typecasting opponents.
Diamond Dust and Fiery Gaze both give a chance of freezing against anybody
and anything. Although most people usually get the gaze first as its requirements
are way lower.
Ideally you should be shooting for Healing Vapour, Regeneration and Restore
for all of your healing needs. Drain life is totally dependent on your opponents
HP. The more HP the better drain life looks. Not only does it heal it actually
hurts your enemy so you can use it offensively. At lower hit point levels you
just might be better off quaffing a healing potion or actually using the heal
Speaking of healing if you hadn’t done so, get on friendly terms with the healing
fairy. Chances are you’ll get hurt sooner or later. Might as well know who the
healers are ahead of time. Be sure to be courteous and for goodness sakes… Try
not to get mad if she doesn’t fully heal you. Everybody else needs her help
and if she leaves in a huff over your rude manners... There are going to be
a lot of injured Neopians wanting to hurt you very much. At the very least they’ll
probably keelhaul you.
Outside of a battle consider whether you’ve brought enough to eat. Lets face
it, the food situation isn’t good on both sides. So your best bet is to make
sure you have something to eat that will keep and is healthy for you. Remember
you can’t fight if you are starving.
The Maraquans are slowly recovering and food supplies are tight. There are
going to be no food stores down there for a while. The nearest restaurant to
stop by for a bite is, lets face it, the Golden Doubloon with a maximum seating
capacity of 100 people. Considering the latest polls indicate a whole lot more
than that amount… Yeah. You’ll be in line for a while. Not to mention they only
accept doubloons. Doubloons! At least one for EACH course. That will put a hurt
in your wallet and cut deep into your training.
One recent development is the ritzy Kelp restaurant. In some ways it is actually
WORSE than the Golden Doubloon. For one thing they hate pirates with a vengeance.
Something to do with the fact that the last time they were around they really
wrecked the place. Other than that you can at least be happy knowing they accept
Neopoints. At least until you realize just how much you are gouged per item.
For the price of a single meal you can outfit a starting warrior with a decent
set of arms and armor. Definitely a losing deal when there is a war coming on.
As for the pirates out there, don’t laugh. You are in the same boat. Or to
be more precise, you’ll be stuck in the same boat for a while. You are going
to get sick of hardtack and grog real quick. What are those staples you ask?
Hard tack is, as it sounds, hard. It’s tougher than your standard battle muffin
and twice as deadly. Grog, unfortunately, is generally one half sea water and
the other half some kind of drinkable substance that has been sitting in the
same keg for weeks. Yummy.
Training. Now I suspect quite a number of you are tossing that dreaded word
around. Let me sum up the situation. If you’ve been slacking up till now you
are in trouble. Not only are you potentially underpowered but now prices are
just plain over inflated. Good news though. We just got word that the war format
has changed. Which means our local heroes needn’t run away with the show. You
can work behind the scenes to further the war effort. Now… Get out there and
fight wisely and well!