For an easier life Circulation: 191,614,706 Issue: 611 | 6th day of Gathering, Y15
Home | Archives Articles | Editorial | Short Stories | Comics | New Series | Continued Series
 

Legends of Pinball Trophy Guide


by quiggles_r_kewl_1

--------

Legends of Pinball is a classic game that all makes us remember the good old days of playing pinball in the arcade while attempting to get the high score so you can see your name flashing proudly for all the world to know you are the pinball master. The game Legends of Pinball is a lot like the classic game of pinball you would find in an arcade, but with a different twist. There are challenging levels you must pass in order to win the game! In this guide I will explain how to get pass these levels to beat the game and I will tell you how to achieve a high score so you can show off to all of Neopia that you are a pinball wizard by being on top of the high score table!

The Basics

In the game Legends of Pinball the basic rule is to keep the pinball in play by using your flippers and bouncing the ball off as many bumper pads and shooting it through as many tubes as possible to rack up points! To launch the ball into play either press the space bar or the down arrow key. The longer you hold onto the space bar or the down arrow key the more powerful your ball launch will be. To move your flippers you can use either your two control keys or your right and left arrow keys. The right control key or the right arrow key will move all the flippers on the right hand side of the screen. The left control key or the left arrow key will move all the flippers on the left hand side of the screen. I mention this because some levels have more than just the right and left flipper at the bottom of the screen. Some levels have flippers in the upper right and left of the screen and so when you press the control or right and left arrow keys these flippers will also flap. If you want to pause the game for any reason just press the "P" button on your keyboard.

There are four levels in the game to pass and in each level you get five balls. In order to beat a level you must hit key targets in the game. The trick into getting a high score in this game is that you want to prolong completing each level and earn as many points as possible before hitting these key targets and moving onto the next level. In other words you want to avoid hitting these special targets that would move you onto the next level for as long as possible! I will discuss about each of the four levels in the next section.

Levels and Scoring

In this section I will explain each of the four levels in detail. I will explain how the scoring works in each level and the special targets you must hit in order to pass each level. I will also offer my tips on how to get a high score in each level.

Level 1.1- This is the first level of the game and is also my favourite level to really rack up a lot of points! You really want to make this level last as long as possible before moving on. To move onto the next level you have to hit each of the three large, green pads at the top of the screen one time. So, in order to make the level last longer avoid hitting these pads for as long as you can! When you launch the ball try to aim for having your ball enter the top tube. If you manage to do this you get an extra 30 points! Hitting the ball through this tube at any other time will give you 10 points. When you try to hit the ball into the tube make sure to hit it fairly lightly so that the ball enters the tube from the bottom but will not go all the way though the tube to hit the green pads at the top of the screen. The three circular bumper pads and the oval bumper pad are all worth 5 points anytime the ball hits one of them. The two small, red springboard pads that are located on the right and left sides are worth 9 points anytime a ball hits it. The large, red springboard pad on the upper right hand corner is worth 5 points anytime a ball hits it. The semi- circular pad on the upper left hand corner is worth 4 points anytime a ball hits it. I would avoid trying to hit this pad though because it is dangerously close to the three green pads at the top of the screen and you want to avoid hitting those for as long as possible.

Along with the standard right and left flippers at the bottom of the screen there is also a flipper on the top left hand corner of the screen. I would only use the flipper if the ball is in danger of falling down the open slot on the left hand side of the screen, otherwise you are likely to hit the ball into one of the green pads at the top of the screen. As with every level you get five balls in this level, when you are down to the last two balls this is when I would start trying to aim for the green pads. Each large, green pad will give you 20 points and once you hit all three of them once you move onto the next level. Completing the level awards you 100 bonus points.

Level 1.2- To beat this level you must hit either Cylara or Gorix for a combined total of 3 times. Again you want to earn as many points as you can before moving onto the next level. You want to the hit the ball quite lightly in this level so the ball doesn't reach the top of the screen where it has a high chance of hitting Cylara or Gorix. When you launch the ball as well you want to do it lightly with just enough force to get it onto the screen so you don't hit Cylara or Gorix. There is also a flipper on the upper left hand side of the screen in this level.

I try to earn most of my points in this level by repeatedly hitting the ball into the semi- circle tube. Each time the ball goes through the tube it is 10 points. The two circular bumper pads are worth 5 points anytime a ball hits one of them. The two half-circle bumper pads near the top right and left hand corners are worth 4 points each. The red springboard pad in the top right hand corner of the screen is worth 5 points. In the top left hand corner is something called a "ball lock". When your ball goes up there it will become stuck or locked for a few seconds. While it is locked you have the option to launch another ball into play. You can have up to five balls in play at once. I don't recommend launching anymore balls though. They are hard to all keep in play at once plus there is a higher chance one of them will hit Cylara or Gorix and you will move onto the next level prematurely. Also you get 5 points if your ball goes into the ball lock.

Again I would wait until you have about two balls left before you start aiming to hit Cylara and Gorix. Each time you hit them it is worth 20 points each. After you hit either of them for a combined total of three times you move onto the next level and you get 100 bonus points for completing the level.

Level 2.1- To beat this level you have to hit the Draik guard on the upper left hand side of the screen three times. The best way to hit him is to hit the ball up the wooden ladder ramp. Each time you hit the Draik guard you get 20 points. Again you want to avoid hitting him for as long as possible. I would wait until you were down to two balls left before you start aiming for the Draik Guard. Turmaculus is also found in the upper right hand corner of the screen and he can actually eat your pinball. Don't fear though, if this happens just use your mouse and click on his mouth and he will release the ball. The wishing well is also a ball lock in this level. It is worth 5 points if you get your ball in there. The two carousel-looking bumper pads are worth 6 points each and the two small bumper pads beside them are worth 4 points each. Beating the level will give you 100 bonus points.

Level2.2- This is the final level and the hardest level in the game. The two circular pads in the middle of the screen are worth 4 points each. The triangular, three-sided bumper pad is worth 2 points anytime the ball hits one of its sides. The springboard bumper pad in the top right hand corner is worth 4 points. There is a ball lock just to the left of that springboard bumper pad and again that is worth 5 points if your ball lands in it. There is also a flipper on the upper right hand side of the screen and this flipper is very useful in getting more points.

This final level is all about timing. There are three small poles that move up and down in the game- one is right in the middle of the screen, one is on the left hand side of the screen in front of the left hand hole that your ball can fall down if the pole isn't up at the time, and there is one in front of Jeran. You want to hit your ball when the middle pole is down and the other ones are hopefully up by the time the ball bounces in its direction. It is very difficult to time though so at this point it largely comes down to luck. Hitting Jeran just once will end your game so avoid hitting him until you are on your last ball. When you do hit him he will award you with 20 points and you will get 100 bonus points for completing the game.

Tips

I have a lot of tips scattered throughout the article and some other tips I haven't talked about yet so I will summarize them in this section.

-Play the game in low quality to avoid lag.

-Press "P" to pause your game

-If your ball goes into a ball lock wait a few seconds until it is released. Don't launch another ball unless you think you can handle it. I try my best to avoid ball locks all together!

-If the Turmaculus eats your ball just use your mouth to click on his mouth and he will release it.

-It is best to launch the ball and hit the ball with a fairly light touch because once your ball gets near the top of the screen there is a high chance it will hit one of the special targets and you will prematurely move onto the next round.

-Instead of just regularly hitting my flippers when the ball comes close I will try to use my bottom right and left flippers as scoops. I will press my control key or arrow key and hold down onto the key to keep the flipper in the flipped up position. Then I will try to catch a ball that is gently moving down the side railing. Then I will slowly let go of the flipper and gently hit the ball up and aim for a tube or bumper pad. This method works very well in the first two levels on aiming the ball into the tubes. Again though you want to hit the ball gently all the time or else the ball will be moving too fast for you to scoop it up like this.

-Make each level last as long as possible if you want to get a high score and a trophy in this game! I especially try to rack up the points in the first three levels because the last level is hard to earn a lot of points in. I try my best to earn at least 500 points in level 1. If you are going for a trophy and score less than 500 points in level 1 I suggest restarting your game.

Hopefully with this guide you will now be able to see yourself sitting on top of the high score table for Legends of Pinball. Then, you will be able to brag to all your friends that you are the pinball wizard!

 
Search the Neopian Times




Great stories!


---------

Insecurities
You are most beautiful when you are yourself.

by nasash

---------

Draik Expectations: Part Two
Pharazon's ears drooped as he looked up at the enormous stack of parchment that had been set in front of him with a hefty whumph!

by cosmicfire918

---------

Baby Bore: A Tale of Darigan's Dare Again
Being a school teacher, you hear absurd stories that one would dare to tell.

by vicamarbu

---------

Tooth Faerie's Nightmare - Part 1
An eye for an eye...

Idea by kissamus

by cevierakasky




Submit your stories, articles, and comics using the new submission form.