Advanced Hubrid's Hero Heist
Hey, over here.
Do you play Hubrid's Hero Heist over and over and wonder how people end up
with ridiculously high scores?
Well... shhhhhhh... here's some tips that the high-scorers don't want
you to know!
The game is simple, right? Shrink enemy, squash enemy, get prize, repeat.
Sure...if you play basic HHH.
But there's more to it. With some basic logic and thinking, you can maximize
your point totals. Here's how.
Tip number 1 is STAY ALIVE. "Duh!" you say. Of COURSE you have to
stay alive. But there's more to it than simply surviving to advance to the next
level. Here's the thing. If you finish the game with 1, 2, 3, 4, or even 5 lives
to spare... there's no point difference or bonus. So why not use those
lives to get points?! How?
Well, you can do this trick on any level that doesn't have a dark faerie. I
prefer to wait until a later level, and choose a safe level. Go ahead and shrink
your enemies, squish 'em real good... but leave one standing. Just pick a niiiiiiiiice
safe spot, sit there and wait. When the timer runs out... buzzzzzzzzzz goes
the buzzer. Down you fall. But all the enemies re-appear... for you to squish
again! And of course.. the best part... MORE POINTS FOR YOU!
As I said, do not try this in a level with a dark faerie.
Tip number 2 is COLLECT YOUR PRIZES! "Duh!" again, right? Maybe.
But here's the trick. You have a certain amount of time to collect the prizes
before they vanish into thin air. And every prize that vanishes is just less
points for you to receive. So how do you avoid vanishing prizes? There's a few
parts to this:
A - Careful how many enemies you squish at once. Prizes appear at completely
random places on the board, so you could be in the middle of the board, squish
a pair of weak Kacheeks, and have a silver Negg all the way at the bottom of
a ladder on the left hand side, and some gummy Aishis at the top right on the
other side! What to do? Common sense -- grab the Aishas. But this situation
never should have happened in the first place. Squish... collect prize...
Now, note with common sense that if there's an enemy RIGHT NEXT to you between
you and your Negg, by all means, squish away. The more you play the game, the
more familiar you get with each level and when to squish.
Also note that you do of course have a timer, and also note that you do receive
bonus points based on how much time is remaining. The more you play, the better
a feel you will get for each level.
B - Try to squish closer to the center of the level. This way you can easily
access most parts of the level before the prize disapears. Also, you may notice
that your character moves with "momentum" -- it takes him a short
while to turn around or reverse direction on a ladder. If you have a choice
as to which way you're moving while squishing an enemy, be moving towards the
more open part of the board. Probability says the prize will be on that side
anyway, and if it's not, it's easy to turn around and snag it.
C - Careful on the card levels. On levels 6, 12, 18, 24, 30, and 36, you come
to a complete halt as soon as you squish your last enemy. So, make sure you've
collected as many prizes as possible before you squish your last enemy. There's
no way around the fact that you have very long odds for the last squished
enemy's prize to appear right where you're standing (except in level 6, where
the dark faerie prolongs the level slightly). I can't count the amount of fits
I've thrown seeing an evil Negg mocking me on the other side of the level as
my treasure falls from the sky and I stand there, frozen.
With those two tips, you can elevate your score into the 6-digit range, and
with a little luck and a few apples, evil Neggs, or faerie pancakes, you may
find yourself with a trophy. Don't tell anyone I toldya ;)
Appendix - KNOW YOUR ENEMY
One final key to staying alive is knowing the enemies you face in HHH. The
original guide to this game has a great summary of the basics of the enemies
of this game. Here are some added tidbits I've picked up on a few of the badees.
We all know the Werelupes are notorius for their bone-throw. There are three
things you may or may not have experienced with these sneaky creeps.
One is that the Werelupe may, from time to time, turn around when he
is throwing his bone. I have noticed this seems to happen often when I have
been following him. The obvious way to avoid this is to NOT STAND BEHIND them.
Time your Werelupe shrink-and-squish carefully. And try as hard as you can NOT
to let them group.
The second tidbit is when their bone hits a wall, it shatters, and you can
get hit by this too. So, say you are standing on the far right side of the level,
on a row above the Werelupe, ready to pounce, shrink, and squish.... he fires
his bone... it passes you... you teleport down... and OH NO! The bone shattering
reverberation smacks you in the face, costing you a life.
Thirdly, Werelupes obviously do not bone-throw while on ladders. What they
WILL do is bone-throw while free falling. The Werelupe does not normally fall
off of edges. However, if it reaches the bottom of a ladder that is not grounded,
it will fall, and perhaps toss its bone. You have been warned.
One last point I've noticed on Werelupes is that they will only descend a ladder
if you are lower than them in the level. If you are equal to or above it, it
will not get on the ladder. It also will not 'exit' a ladder to one side or
another, even if you are on the same 'row' as it. It will follow the ladder
as far down as it can go.
Shoyrus are simple enough, and you may have noticed that on some levels, some
or all of the Shoyrus don't fire at all. I generally don't believe them - ever
- after one Shoyru that had been mostly quiet for the level all of a sudden
smacked me in the face with a blue blast.
Also note that the Shoyru's blue blast 'explodes' against the wall like the
We know of course about the chia's 'dive attack'. Note that Chias can fall
off of edges and drop down at you, but they do not appear to be able
to 'dive attack' off of an edge. What they will do is 'dive attack' at
you if they notice you are near, even if they are on a ladder.
So unfair, so very unfair. This lady is nasty. Appearing out of nowhere,
firing a purplish blue orb at you, and disappearing, impervious to your attack.
Sometimes there is no way to avoid being hit by her orb. One little help is
to try to be moving as she is about to appear, so you have the momentum to quickly
get out of the way.
One other little nasty surprise is that most of the time, she appears, fires
her orb, and disappears. I said 'most' of the time because sometimes, when you
expect her to disapear, she instead fires another orb! And sometimes... yet
another! I have actually seen her fire FIVE orbs before finally disapearing.
Brutal! A good note, if there is any good at all to come of this, is that I
have also on very rare occassions seen her appear and disapear without firing
Everyone is out to get you. But with this knowledge, the info from the other
HHH guide available, and a lot of playing experience, you may very well be able
to get them... all of them... and find yourself with a trophy.