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TROTRODS Game Guide of DOOOOM!


by antrow

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SPACE STATION - TROTRODS. No, it’s not some kind of game with go-carts and pretzels, it’s an acronym for “The Return of the Return of Doctor Sloth” and you have to destroy Franky’s army of-

“WHAT?! WHO CALLED ME FRANKY!?!?!”

Uh, I’llberightbackstayrightthere!

Background:

Dr. Sloth has recruited an army of Space Bats, Chomby Fighters, and every other type of mechanical beast you can think of.-

Hey… I’m over here! Yes, the pile of soot on the floor… Fran- I mean, Dr. Sloth, caught up with me.-

Anyways, Sloth is planning to take over Kreludor and Neopia’s near planets. You have to destroy Dr. Sloth’s fleet with your small, tiny, red, laser-shooting ship. 1 Ship against 1000. You really should have taken Latrine Duty.

Controls:

Use the arrow keys to move your ship around, and the space bar to shoot your lasers (Hold down the space bar to fire a never-ending stream of DOOM).

Scoring:

Destroying space ships will give you points, and they will release several small particles. Touch them. No, really. They multiply your score from destroying space ships until you lose a life. Destroying small fungus blobs and asteroids will multiply your score multiplier.

Space Bats: 20 Points

Interceptors: 30 Points

Fungus Ships: 40 Points

Fungus Ship Ammo: 5 Points

Chomby Fighter: 50 Points

Stationary Gun: 50 Points

Missile Launcher: 60 Points

Missile: 10 Points

Swirly Green Thing: 70 Points

Fungus Blob: +3 Multiplier Multiplier

Asteroid: +10 Multiplier Multiplier

Large Asteroid: +15 Multiplier Multiplier

Orange Particle: +5 Multiplier

Red Particle: +25 Multiplier

Orange Particle In Circle: +10 Multiplier

Orange Particle In 2 Circles: +15 Multiplier

Red Particle In Square: +50 Multiplier

Example: Space Bats are regularly worth 20 points. If you obtained 10 Orange Particles, your Multiplier would be 50, and Space Bats would be worth 1000 points. If you then destroyed 2 Asteroids, your Multiplier Multiplier would increase to 20, and multiply your Multiplier (50) by 20, so your total Multiplier bonus would be 1000, and Space Bats would be worth 20000 points. If you then lose a life, Space Bats would be 20 points again.

Health and Lives:

You start the game with 5 lives. It is impossible to regain any lost lives. You start each level with 10 Health points and 10 Shield Points. When an enemy hits you and you have 5 shield points or more, you will lose exactly 5 shield points. If you have 4 or less Shield points, then each hit will take off 2 of your health points. If you run out of Health, you lose a life. Lose all your lives and you lose the game. There are health and shield Powerups, which can fall from the sky and give you 2 extra health or shield points. If you lose a life, you have to restart the level. Life Powerups are extremely rare, and they give you an extra life. Who would have guessed? Life Powerups giving you lives?!?! That’s crazy talk!

Weapons:

In the first level, you only fire one laser. In the second level, your laser gets upgraded and you fire 2 lasers at once! If you lose a life on a level where you have more than one laser, you will lose the upgrades. But at the start of the level, Weapon Powerups will fall down so you can regain the lost Weapons. In each level, the color of your lasers change, and you seem to shoot faster.

Levels:

Mission 1: Kreludor

The only enemies here are Space Bats and asteroids. This level is kind of hard since you only have one laser, and you might need some getting used to the game. Space Bats fire 2 little blue dots every second or so.

Mission 2: Babaria

Here, the Interceptors join the Space Bats. They fire more quickly and you could suffer quite a bit of damage if you get caught in their fire. Your laser is upgraded to level 2 on this level.

Mission 3: Fungor V

This is the only level with Fungus Ships, and Fungus Blobs replace Asteroids. There are no Large Asteroids. Fungus Ships are probably the easiest enemy to destroy, since you can shoot their ammo.

Mission 4: Meridellia

This is the only level with Chomby Fighters. The stationary guns release a spray of bullets every half second or so. If the guns remain on the screen for too long, they will release 2 bullets, which will then explode and release a giant bullet wave that is very hard to escape from. The Chomby Fighters are nothing special, basically souped-up versions of the Interceptors. Your laser is upgraded to level 3 on this level.

Mission 5: Sulphagne

The Missile Launcher Ships that you will find here are huge and release a few missiles from their backs every so often. The missiles will follow you around for a few seconds or until you shoot them. Your laser is upgraded to 4 lasers on this level.

Mission 6: Aishon IX

This is the last level, and it’s probably harder than all the others combined! The swirly Things constantly release huge waves of bullets, and just one mistake could instantly kill you.

Extra Tips:

On the last level, don’t try to get the particles that the enemies drop! Being too greedy could cause you to be a-sploded back to Fungor IV. Always try to get Health Power-ups unless if you will lose more health than you will gain. Sometimes, even shield power-ups can be missed.

In Meridellia, 4 Space Bugs will sometimes come from the top of the screen. Destroy at least one very quickly and run between the bullets before you can suffer any damage.

In Sulphagne, if you fail to destroy a Missile Ship, the missiles may overpower you and kill you. Try destroying them before they manage to release many missiles.

Well, I have to go now. Sloth’s still angry about the whole “Franky” incident, and he’s charging at me with a giant fungus mutation ray of doom and I should really start running and stop talking before he zaps me.

Note: Completing TROTRODS may anger ol’ Slothy Wothy, and I am not responsible if he turns you into a Mortog and/or pile of dung.

“SLOTHY WOTHY!?”

Whoops, gotta go!

 
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