Main Page Go to Short Stories Go back to Articles Go to Comics Go to Continued Series Go to Editorial Go to New Series

Show All | Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Week 6 | Week 7 | Week 8 | Week 9 | Week 10 | Week 11 | Week 12 | Week 13 | Week 14 | Week 15 | Week 16 | Week 17 | Week 18 | Week 19 | Week 20 | Week 21 | Week 22 | Week 23 | Week 24 | Week 25 | Week 26 | Week 27 | Week 28 | Week 29 | Week 30 | Week 31 | Week 32 | Week 33 | Week 34 | Week 35 | Week 36 | Week 37 | Week 38 | Week 39 | Week 40 | Week 41 | Week 42 | Week 43 | Week 44 | Week 45 | Week 46 | Week 47 | Week 48 | Week 49 | Week 50 | Week 51 | Week 52 | Week 53 | Week 54 | Week 55 | Week 56 | Week 57 | Week 58 | Week 59 | Week 60 | Week 61 | Week 62 | Week 63 | Week 64 | Week 65 | Week 66 | Week 67 | Week 68 | Week 69 | Week 70 | Week 71 | Week 72 | Week 73 | Week 74 | Week 75 | Week 76 | Week 77 | Week 78 | Week 79 | Week 80 | Week 81 | Week 82 | Week 83 | Week 84 | Week 85 | Week 86 | Week 87 | Week 88 | Week 89 | Week 90 | Week 91 | Week 92 | Week 93 | Week 94 | Week 95 | Week 96 | Week 97 | Week 98 | Week 99 | Week 100 | Week 101 | Week 102 | Week 103 | Week 104 | Week 105 | Week 106 | Week 107 | Week 108 | Week 109 | Week 110 | Week 111 | Week 112 | Week 113 | Week 114 | Week 115 | Week 116 | Week 117 | Week 118 | Week 119 | Week 120 | Week 121 | Week 122 | Week 123 | Week 124 | Week 125 | Week 126 | Week 127 | Week 128 | Week 129 | Week 130 | Week 131 | Week 132 | Week 133 | Week 134 | Week 135 | Week 136 | Week 137 | Week 138 | Week 139 | Week 140 | Week 141 | Week 142 | Week 143 | Week 144 | Week 145 | Week 146 | Week 147 | Week 148 | Week 149

Neopia's Fill in the Blank News Source | 16th day of Eating, Yr 26
The Neopian Times Week 74 > Articles > How to Rule a Kingdom

How to Rule a Kingdom

by noremac9

RULER'S PRIVATE CHAMBER - With all the fuss about Meridell lately, the idea of owning a kingdom has been on everyone's mind. We watched Skarl be insulted, double-crossed by his followers, made a public enemy and left to the mercy of an evil Korbat who would like nothing more than to see him suffer. This proves that owning a kingdom is a very easy thing to do, does it not? That's what I thought. That's why, in this article, you're going to get the full guide on how to rule a kingdom. Which, contrary to popular belief, is a walk in the park.

The first thing you'll need to do is find empty land. As soon as you find some, you'll need to get some followers and go there. To gather such brave and willing followers, all you have to do is tell them that when your empire grows big enough to rival Neopia central, you'll buy them all two thousand shares of the stock BB. It's highly recommended that you find followers with an intelligence level of Dim Witted, otherwise they might not take you up on your offer. Dim Witted followers will suit your purposes better anyway. Now that you've gathered your followers, head off towards the unexplored landmass in a small ship and hope you get there before someone else does.

Once the pet in the crow's nest cries "LAND HO!" it's time to get ready for the real challenge. If you suddenly slam into shore and the pet in the crow's nest continues to stare blankly into space, then remember, I said "Dim Witted", not "Completely devoid of intelligence". But hopefully, the last sentence does not apply to your voyage. Now that you're at your destination, it's time to set up the beginnings of your kingdom.

Your kingdom needs an export trade. You've got to make money somehow, and exporting from your new kingdom is the way to go. Chances are that in this new land you will find something small and fluffy. Most of your subjects will say, "A new petpet! How cute, I want one!" unless they're completely devoid of intelligence, in which case they will shout, "That thing looks like you, Mr. Ruler," If the latter happens, you've failed in picking your subjects, go home and try again.

But neither of the above have anything to do with what you've got planned: you're going to export them. Some rulers would merely ship the petpets off in crates and watch the little gold coins roll in, but you've got a better plan. By filleting, dicing, frying, pickling and seasoning them, you'll be able to call it a rare food. Rare foods sell ten times as fast as petpets, and for twice as much, since the rabidly devouring members of the Gourmet Food Club need any advantage they can get. Just make sure it doesn't get out that you're exporting cute petpets and not wildly vicious animals. To avoid suspicion, call the dishes things like "Monstrous Dargasaurus Steak" or "Filleted Fierce Dragon Wing", etc. With any luck, you'll be making enough NP to start your kingdom, which in case you forgot, is the very reason you're in the unexplored landmass.

Now that you've got a little funding, you need to start building your stronghold. Many argue that until you have enemies, a stronghold is not important. But we both know that strongholds are a way to expand one's ego, and you should always look for those kinds of opportunities. Since you and your subjects are still living off the land, you won't have a lot of material to work with. But never fear, there is a simple solution to your predicament. Using the NP you got from exporting, import. Import materials like stone and wood. You've got to keep it simple for now. Get your twenty or so followers to build it just like the blueprint you gave them, and hope they do it right. Chances are it will look something like a crooked hovel, but it will seem like a palace compared to the holes your subjects are currently living in. If your subjects envy you because you have a better hovel then they do, offer them an extra four thousand shares of the stock BB. This should keep them happy until they actually get around to thinking about what you just said. If your subjects have the desired intelligence level, then that will be some time.

Now that you've got a crooked hovel, some subjects and an export trade, you're worthy of being called a small and struggling nation. This is a big step forward, but you're a long way from being a kingdom. Due to the current living conditions, (or the lack thereof) and bad luck in general, your kingdom is probably facing pestilence, disease and poverty. This is good time to learn from Meridell's mistake: Do not under any circumstances find a shiny Orb in a nearby kingdom and take it to improve conditions. Meridell found out what the repercussions of that action were. Instead, take a Cube or a Trapezoid; it will work just as good as an Orb. Of course, if you don't think you're ready to charge into a prospering kingdom with nothing more than some starving peasants holding big rocks, you can try to endure the pestilence, famine and misery. Although misery isn't the optimal kingdom status, you're just starting up. In time you'll be prosperous (or conquered, it depends on how lucky you are).

The only way you can make your kingdom grow is to attract visitors. Once enough people think it's a neat place, they'll buy NeoHomes there. Once they buy NeoHomes in your kingdom, you know you're that close to being a real kingdom. Unfortunately, you're not there yet, just a crooked hovel owner and lord of twenty-something peasants. But, the one thing every Neopian has is a lust for freebies. They want something for nothing, so that's what you need to give them. Since your resources are extremely limited, you'll need to get creative. The omelette in Tyrannia is very popular, why not copy their strategy to attract guests? The Tyrannians are even duller than your subjects are; they probably won't figure it out. And hey, Meridell copied a bunch of other worlds; it worked fine for them. Oh, wait - pay no heed to Meridell. Bad example.

Unless you have an elusive giant birdlike creature that is more than happy to let everyone munch on the remainder of her young, you'll have to get really creative in making your giant-omelette-like attraction. Why not use all those skins and furs you got from slaughtering petpets and exporting them? All you have to do is throw them in a heaping pile and assign a peasant to watch over them. The idea is that you come once a day and get a random petpet hide. For free. That's the kicker. Once you say "For free," everyone will come once a day to pick a petpet hide. Who cares if they're totally useless and can only be used as fake hunting trophies? As long as it's free they'll come. Also, they're sure to question how all these petpets died and why you ended up with their hides. Simply say that when you got to this world there were huge beasts everywhere, but you made them into food and exported them. Then you took all the petpets they killed and buried them one by one, putting their hides here so that all of Neopia would weep at the atrocity that took place and make sure no beasts would ever slaughter so many petpets again.

You've got a freebie. Neopians are coming to your little world, and they're wondering why you have a crooked hovel and some peasants living in holes. This is the perfect time to get out of poverty and take your next step towards kingdom-hood. You need some shops to attract Neopians, but they do a lot more than that. You can price items ridiculously high in the little shops and they will buy the items anyway. Why? Because they're new items, rare items and never-before-seen items! You'll have every restocker and their brother hanging out in your shops, buying items as quickly as possible. As for the items themselves, they need be little more than junk. Just make sure you have at least two shops. A food shop and a Battledome shop will work fine. Make sure one of your peasants is always working there; you need to sell items twenty-four hours a day.

Now your riches should be growing greater every day. You need games, just a few boring ones at first. Since your resources are still on the skimpy side, just make them simple games. Guess the weight of the ruler, Missing teeth in the ruler's mouth counter, and Pick Your Own Insulting nickname for the ruler, although popular with peasants and lowlifes, are out of the question. Instead, make the player of the game pay you to do work. "Wood Chopper", "Wall Builder" and "Floor Sweeper" are good examples. Don't forget to charge them, that's what will really bloat the royal treasury.

Now that you have some simple games, shops and a freebie, you need some real games. Since the Neopets Staff usually makes the popular flash games, you need them to make one for you. Since it's very hard reach of the Neopets Staff, you need to get their attention. Have your smartest peasant make you a large wooden chest. If you don't have a smartest peasant, you're going to need to make it yourself. Once you have your large wooden chest, write a threatening letter addressed to the staff members, saying that you demand a game that will be popular. Then take some of the bones from the petpets you've been exporting and throw them in the chest. Finally, paint (or have someone paint) a large picture of a burning office and terrified staff members on the lid of the chest. If this doesn't get their attention, nothing will. Finally, send the chest off to their office. You'll have one or two decent flash games in a matter of days, guaranteed.

It's time to get a population boost. At this point, although you have a lot of visitors, you have no subjects save the twenty-something you brought with you (unless of course your subjects have been making little subjects). Dedicate a large plot of land to NeoHome development, name it, and announce it. Thousands upon thousands of owners and pets alike will flood into your NeoHomes, finally giving you the income you need to run a real kingdom. That's right, now that you're considered a Minor Nation, it's time to upgrade the crooked hovel!

What to do with your crooked hovel is up to you, but it's recommended that you make either a solid castle or an iron fortress. Perfect Pink Palaces are not recommended to any ruler who wants followers with weapons. Also, an impenetrable mountain of grandeur wouldn't hurt, but I doubt you can afford it at this point. Once you've made your palace, whatever it may be, you need to start making this land of yours into a real kingdom, complete with laws, diabolical scheming royal advisors and a class system for your subjects.

The laws, evil royal advisors and class system are up to you - make them as you wish. Now that you rule a kingdom you're going to be forced to make a lot of big decisions. For instance, choosing whether or not to intervene in a local skirmish or not; if you should harvest the bumper crop early; or, the extremely hard choice between looking at yourself in the mirror for hours or having your underlings, er, subjects hail you via a balcony overlooking the city. That's right, now you've got power, but with power comes a lot of responsibility. Who could make all these decisions alone anyway? That's where your royal advisors come in.

Although most rulers would listen to their advisors, letting the advisors guide them, you're intelligent enough to know that they're evil, power hungry deceivers. That, or you read the above sentence and are now aware of the fact. If your advisor tells you to make a speech to stop a peasant revolt, that means the balcony he suggested has been rigged by his cronies and will collapse as soon as you step onto it. If your advisor tells you to make sure everything is in order down in the kitchen, he's hired an assassin to wait for you there. If your advisor tells you to have dinner with a certain official, he's already made sure the food is thoroughly poisoned. Whatever your advisors tell you to do, do the opposite. But, beware their craftiness. If they discover you do the opposite of everything they tell you to do, they'll tell you the opposite of everything they want you to do. Confused? No one ever said being a ruler was easy. OK, the first paragraph of this article did, but that is insignificant.

If you haven't gotten the hang of ruling your kingdom yet, never fear! If you show any signs of weakness you'll be quickly "removed" from your position. That will ease your ruler-hood worries, and all your other worries for that matter. That's right, rulers are always under the close eye of devious usurpers, so if they see you weakening under the pressure, there won't be any more pressure! Then, you'll get a little shrine at the edge of the kingdom where Neopets come to be blessed by your deceased spirit. Adding yet another freebie to your kingdom, you should be thrilled!

By now, you've probably created quite an army for yourself and your kingdom. Sooner or later, someone is going to challenge your authority through open public conflict. Whether Sloth will descend from the sky seemingly out of nowhere and begin ordering his hideous army to attack you, or whether the king you stole that mystical Cube from will come for revenge, causing a huge moral controversy, only time will tell. But whoever is attacking you, you'll need to thwart their attempt. If pets are choosing sides, than you need to create some incentive for them to join you. Rather than working on a point to point system like the Meridell vs. Darigan did, rig the system to be an eight to one point difference in your favour. Since the Neopets Staff controls the point system, simply send them a similar box to the one you did demanding the flash game. It should work just as well (except this time you'll be able to make a much more ornate and horrific threat). Once players see how many points they get for joining your side, and thus rewards, you'll have a huge force at your disposal. No, this is not something someone evil would do. Being a ruler has nothing to do with good and evil (unless you deliberately choose one over the other, in which case you'll either end up with clean white tile floors or a bone motif). Ruling a kingdom simply involves knowing when and what to do, without worrying about what people think your moral alignment is.

If you've followed this guide step by step, you probably own a large nation now. If this guide caused your death (due to overly ambitious actions), then I'm sorry, but it's a little late to be angry.


To send me a Neomail, click here. As long as you have something to say besides "waazzzzzupppp", I'll be happy to read it and respond. This was my first work meant totally for satire and jest, if you took it seriously, then you're beyond all Neopia's help...

Week 74 Related Links

Vullard's Eye View
My home is--or was--in Meridell, in Ye Olde Petpet Shoppe. I was one of the younger petpets kept in the back...

by ember188


The Destruction of Meridell - From a Whinny's Eyes
After the Marrow Wocky, a whole stampede of Meridell pets came rushing past - Sinsi, the Cheese-making Techo, the turnip growing Lupe and the berry Gelert.

by ritikira


The Aisha Legends: A MerAisha Tail - Part Three
The Aisha gazed very dimly at her and fell sideways off the barstool.

by oily106


Background Voices of Neopia: The Tree
Who dares enter the forest of the Tree?

by too_kule



Search :
Other Stories

Much to Do About Nothing
If you are someone who has lots of time of your hands and are bored out of your skull, you may find yourself wandering aimlessly around Neopia...

by stoneman3x


Winning Beauty Contest in Style
Allow me to shudder and gag. There are so many errors and ugliness in this Beauty Contest business that I rarely, if ever, enter it.

by flipp_garuda


Two Years of Change
Ch-ch-ch-changes...

by too_kule


The Importance of Being Charitable
I adopted a small red Grundo about five months ago, in hopes to blast her with the lab ray until she became painted or limited edition...

by icestorm162


If the Hidden Tower Really Did Hide
Many Neopians take to the sky every day to travel to the wonder that is Faerieland.

by rishiy


Neopets | Main | Articles | Editorial
Short Stories | Comics | New Series | Continued Series | Search