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Neopia's Fill in the Blank News Source | 19th day of Eating, Yr 26
The Neopian Times Week 62 > Articles > The Guild Hopper

The Guild Hopper

by loveablepet2007

I am a guild hopper. You heard me right- I'm one of those disgusting little pieces of slime that joins a guild for a few days, attempt crazily to help, then leaves or becomes inactive. Now, guild leaders, before you bludgeon me to death with your perfectly-made graphics remember that I'm here to apologize.

As I said already, a guild hopper (my own phrase- you may have your own) is someone who goes between guilds. People like me join guilds for several reasons- newbie benefits, the lure of easy council positions, or (like me) because they're desperate for a group of people who shares their interests. They leave for similar reasons- they no longer are receiving any benefits, the council is full or does not want to admit them, or the guild simply isn't what they wanted.

I've left and joined guilds for a variety of reasons. I've given up on two of my own creation and been in countless others. Now, I'm here to share my own tips on what not to do in a guild.

1. Never trust the guild leader. I was in an adoption guild once where the guild shop made +50,000 Neopoints from selling overpriced tombola items. One day, I logged on and- amazingly enough- the guild was gone. Just… vanished. I'd managed to work myself up to a pretty good position in the guild (I was the co-webmaster… even if I didn't really do anything) and I wasn't exactly happy that my dreams of settling down at last had vanished. I later found out that the guild leader most likely took the money and ran. And the guild leader may not always mean to mess up: I was in a role playing guild for a while wondering what had happened to the guild leader, until I realized she was frozen.

2. Don't let yourself be pressured into joining guilds, and remember it's not rude to back out of one. I was once asked to join a guild and sent a codestone. I wasn't quite sure how to give the codestone back, and the person who invited me seemed so friendly. I just didn't fit into that guild, but it took me a long time to leave because I didn't want to seem rude.

3. There is no such thing as going too low as a guild leader. So you've decided to make your own guild, eh? Give up your high standards. As a leader, you are going to have to crawl around in the mud and beg people to join your guild. You are going to have to give some administrative powers to others on the guild council, even if you don't want to. You are going get on those chat rooms and advertise. (If you're under 13 or don't have parental permission, forget leading a guild. The chat rooms are about the only way you can advertise, unless you can get an older sibling, friend, or parent to do your dirty work). You are going to have to pressure those friends of a friend of a friend to join. And, eventually, you will be heartbroken.

I've made two guilds and given up on them when no one joined. This is probably because I just couldn't lower myself to clog up the chat boards (even the guild section) with advertisements. The fact is, asking a few friends to join your guild just won't work. Chances are they're in guilds already.

4. Don't be ashamed to be a follower. The help section for plushie tycoon states, "You can't have a chief without any Indians," and I think that's true in guilds too. If you're lucky enough to find that perfect guild (it's small enough for you to make a name for yourself, big enough to be successful, and you like its theme) join it! Being a happy but low-ranking member is better than being an unhappy guild leader.

This concludes my utterly worthless article. Despite my horrible experiences in the past, I am starting a guild of my own called The Lair of the Mad Scientists. Should you wish to join, talk to me, or flame me for scaring countless happy people, why not send me a neomessage?

Week 62 Related Links

Guide to Guilds: Leadership and Council
Just say no to democracy. Believe me, for guilds, it doesn't work.

by shidi



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