This guide will give you a chance at evaluating your pet set-up and allowing
you to balance your items better. Please understand this is only a guideline,
some pet owners go to extremes but if you stick to these you can outclass most
opponents that are your level with ease (even if they have hidden tower weaponry).
As for the validity of this data, my pets have won over two thousand battles
between them and from my experience this set-up system works.
OK, now that's over, I'll take you to your pet. Take a good look at its equipment.
What do you see? Something like this?
1. Improved lightning beam
2. Improved lightning beam
3. Radioactive snow
4. Level 2 bubble beam
5. Fire snow
6. Dirty snow
7. Mad clock
8. Large metal shield
I'm guessing if you're new, you will have been told that these weapons are
great. Well that's true. Each of these has a good quantity of power in the dome,
but they only have a certain max damage, and your not going to stand a chance
without something to pull you out of a critical situation. So what's wrong with
it? Firstly ill break down weapons into classes and explain each class.
BASIC WEAPONS
The basic weapon, two of these are necessary unless you are an extreme fighter
that can afford a Rod of (dark/super) nova. You do sometimes see people with
a set-up full of one-use items with only one basic weapon. Sometimes set-ups
with no basic items at all. People like this usually wind up dead unless they
are really good. So I recommend you get some basic items. "But what are they?"
I hear you say. A basic item is something that can be used every turn without
ANY chance of breaking or running out. Basic items include Things such as firesnow,
wand of the air faerie, grand lightning beam and large metal shield. All of
the above set-up was composed of Basic items. As for power, the basic item is
very weak. The more NP you inject into your Basic items, the better your pet
will be in long battles. Basic items tend to deal very few icons in comparison
to CRITICAL and SEMI CRITICAL items. Some basic items also fall into other classes
such as healing (Rod of Nova heals every turn when used). Basic weapons come
with a large number of "sub-classes" attached to them. For example some basic
weapons might heal you or generate other items for use in battle.
SEMI CRITICAL
These items are quite rare compared with basic weapons. Items in this category
include sonic beam, brain tree splinters ummagine bomb etc. "Why are they different
to basic items?". Well for a start they have a limited quantity of uses in every
battle. This limit is usually 1 use. When used they disappear for the current
battle, but come back for use in the next fight. They are particularly useful
for that extra kick to surprise your opponent when they were getting used to
your basic items. Using these on average hurts your opponents more than if you
used a basic weapon. My personal favourite item falls under this category (Thyora's
tear). Good weapons in this class for starter players are caustic potions as
they heal a small amount of hp while dealing quite large damage.
SEMI CRITICAL (healing)
Ah, the most useful class to have in most people's opinions, these items are
mainly scorchstones and one use per battle healing items. These allow you to
regenerate lost hit points in combat. They can only be used 1 time per battle
but usually they are strong enough to fully heal you. Depending on power and
rarity these can heal the toughest pets. Some examples are jewelled scarab ,slime
potion, bronze scorchstone, blue scorchstone, jade scorchstone and all the scorchstones
in between. Only one can be equipped. If you are a starting player, slime potion
or bronze scorchstone are the best items to have. Warning- you may only equip
ONE healing item.
CRITICAL
For the newbie with no good basic items or semi critical items the critical
is the best option. Think of these as grenades or missiles that you can buy
cheaply. As with a missile you cant blow somebody up then go collect the missile
again. So critical items are only one use. You may find you spend a lot of money
on these if you use them frequently, so use as often as your income allows.
Good critical items for beginners are peach snowball, exploding snowball and
icy snowball. Each one of these contrasts with your basic weapons MASSIVELY,
so if you use critical weapons you can take your opponents by surprise and take
the win. For richer fighters water/radioactive/stone muffins and downsize power
plusses are very useful to have in stock. The more critical items you have the
more "cheap" rich fighters will think of you. So be warned if you defeat the
ultra mega millionaire Battledome master with a well placed muffin he will throw
some hate mail at you saying you was cheap and cowardly etc. That's just because
s/he's mad that you outsmarted him/her.
CRITICAL (healing)
This Small category contains elixirs and lucky robots feet. Not really worth
bothering with. Robots feet are great for high-level pets that cant afford a
jade scorchstone. Only one can be equipped. Elixirs also fall into this category.
BREAK
These items break randomly after use. Such as force shield. Plus they never
come back. Wand and staffs of nova are in this category. (To the bright observer,
this class is really a part of the basic weapons group, but I decided to give
it its own class because when it does break the flow of battle will turn in
your opponents favour.)
SEMI BREAK
Now we are into the bows. These items randomly break when used. This category
includes battle chives. Try to avoid this class unless it's a really good item.
Professional bow is a good example if you wanted to try this class out for yourself.
(Some GENERATORS do this)
FREEZE
These things are used by master players and weaker ones alike. But the idea
stays the same. You opponent gets disabled for one whole turn. In that turn
you can do as you like and your opponent wont be able to stop you. I suggest
if you are lucky enough to freeze, you use CRITICAL items while the opponents
defence is broken. In other words kick them while they're down. In an ideal
world you could freeze somebody and get away with it. But in the Battledome
most people can freeze and most people do. This is why items such as hypno helmet
are so highly prized. There is a limit to only one freeze item per pet.
STEALING
You have an opponent with more powerful items that you. What do you do? You
take them. Stealing is the ultimate form of mockery in the Battledome Steal
then defeat the person with there own items. But wait. There's one big downfall.
Stealing is unreliable. Yes that's right, stealing items rarely work. If they
do steal, you get the worst item your opponents got. Plus sticky hands get passed
to your opponent when you grab something. Using them also wastes a turn. Plus
if you DO steal an item its only for the current battle. Your opponent gets
their item back and you get your sticky hand back. So in all don't steal unless
you got a BASIC weapon with the added stealing capability (tornado ring). NOT
crystal boomerang. These items "can" cause serious harm to an opponent if you
steal either their freezing item or their healing item but remember its rare
to steal them unless you have a very good theft item such as rainbow sticky
hand.
GENERATOR
When you fight somebody with a generator you will be in trouble. Every turn
these items make another item to use. Thing such as wand/staff/rod of(dark/super/ultra)
nova. Also includes bombaberry bags, tiki bags, snowball machine, poison snowball
wand, cement mixer etc. These weapons are intimidating; knowing your opponents
generated a powerful CRITICAL item each turn is quite scary. This trick puts
people onto their defence and can be used in all type of strategies. Works especially
well if you use it with FREEZE. The most commonly used item in this class is
the tiki bomb bag as it produces highly explosive critical bombs that does large
quantities of icons.
BREAK GENERATOR
Same as above but they can break.
MORPH
The only known morph weapons are the Aisha myriad that was retired from the
hidden tower and Hubrid's odial sphere. The myriad morphs into a random weapon
from the hidden tower for the remainder of the battle and the sphere will generate
a random hidden tower item at the cost of half your current HP.
REFLECT
These weapons are quite interesting. Icons thrown at you can be bounced back
to your opponent to inflict damage on them instead. These items only block a
certain element, so unless you know your opponent is going to throw a tiki bomb.
CHANCE
These items are basically unpredictable, they can do many things. For example
snow globe staff can do any of the following randomly:
A 6 icon attack Break for the battle Make a yellow snowball to throw Freeze
your opponent These items are very risky to use, make sure you know EXACTLY
what they do before you equip them.
OK that's over. Lets take you back to the Battledome set-up we had before.
1. Improved lightning beam
2. Improved lightning beam
3. Radioactive snow
4. Level 2 bubble beam
5. Fire snow
6. Dirty snow
7. Mad clock
8. Large metal shield
As you can see, each item in here falls into the BASIC item category. This
would win against pets with REALLY weak weapons but more advanced players would
walk all over you.
When fighting you will notice opponents will begin to anticipate attacks and
block against them. Basic weapons alone wont surprise them much, even with a
lot of variety. This is where critical and semi critical weapons fit in.
Your overall Battledome set-up should look something like this:
1. BASIC
2. BASIC
3. SEMI CRITICAL (healing)
4. FREEZE
These first 4 are VITAL. 3 must be a healing item and 4 must be freezing.
Else you will find yourself outclassed by people with these items.
5.
6.
7.
8.
These 4 are slots that you personally choose. You may be a player who prefers
four critical items; this would cost more NP but be more explosive. If you battle
a lot of people repeatedly semi critical items would benefit you more as you
wouldn't have to replace them. Some people also fill these slots with generators,
stealing etc. I recommend you keep them to either Generators or chance items
(genie orb).
My personal set-up:
BASIC
BASIC
FREEZE
SEMI CRITICAL (healing)
SEMI CRITICAL
CRITICAL
CRITICAL
CRITICAL
When you have decided on how you are going to fight, build a set-up around
this theory and you will be a wonderful fighter! |