The Wizard's Guide to Neopian Survival
So, you've come to the realisation that the Neopian shopkeepers, faeries,
quest makers, and game designers do not like people. The rare item codes will
never be yours. Your weapons are outdated and downgraded. The hidden tower items
will only be seen when the one-player challengers use them to kill you. You're
pretty much at the bottom of the food chain, and the Neopian powers that be
want you to stay there. Right?
Wrong. There's a way out of the cellar. No, it does not happen overnight,
but it's possible to rise above the 100,000 NP bank account level even if you've
only recently become a Neopian. How, you ask?
Let's say you have a meager pittance to start from - 500 NP, and no items.
You still have plenty of free opportunities. But how will you feed your pet
in the meantime? First, check your pet(s) into the Neolodge - Cockroach Towers
might sound like a bad name, but at 5 NP per day, with no frills (the pets don't
get in a worse mood no matter how rotten their stay is), your pets will remain
bloated until they leave, so you can get up to 28 days of food-free living,
for only 140 NP per pet. If you have four pets, and only 500 NP, though, this
is still not in your reach... so let's start small. One week costs only 35 NP
per pet; so for four pets, that'd be 140 NP gone.
360 NP to go. Let's open a shop. Yes, I know you are going to start indignantly
protesting that there's no reason to bother, because you can't purchase anything
from the main shops, but you have to have an outlet in order to sell anything
you find, unless you put it up on the trading post. At any rate, a shop costs
250 NP to open, and gives you five item slots to start with. 110 NP to go...
I'd spend 50 to increase the shop size by one, giving you ten item slots. 60
How is this making money? It isn't. But it's a necessary precursor to the
true Neopian survival tactics that follow.
There are six places you should visit at least once a day in order to reap
their benefits, even if you're extremely poor. First, there's the Tombola. When
it's open (it does close so that the Tiki Tack Man can get donations), the Tombola
gives various prizes, from worthless keychains to wonderful codestones. He also
gives out NP occasionally to people who he's given poor prizes to. The beauty
of it is that you can sell anything you get. Even if it's only a 1 NP keychain,
that's an NP you did no real work for. And at 3,000 NP, a codestone or faerie
can quickly turn around your struggling finances if you win one. I'll explain
how to take advantage of your free stuff later.
The next place to visit is in the lost world of Tyrannia, on the plateau...
you guessed it, the Omelette. Although the Omelette is sometimes gone, it always
returns, and each piece of Omelette is worth three bites of goodness. But, more
importantly, omelettes can be sold for 20 NP or more, depending on how rare
they are. A single omelette can pay for that day's Neolodge care in itself.
After that, our next destination is the Lost Desert, where there's two places
to visit: The Fruit Machine and Coltzan's Shrine. The Fruit Machine usually
gives nothing, but may give you Neopoints, weapons, petpets, or most commonly,
desert food. Coltzan's Shrine is a place to visit that may turn up food (sometimes
burnt), Dubloons, items, or may increase one of your pet's stats; it is more
likely to increase statistics on a pet with lower statistics. It also may make
you a bit richer (your NP goes up somewhat) or may restore your visiting pet
to full health. Remember, if you get anything, it's a profit and hang on to
it, because we've got two more places to visit.
Up in Faerieland, on a peaceful cloud near a fountain, sits a friendly Water
Faerie who runs a Healing Shrine. While this faerie can heal your pets, and
sells nifty potions, sometimes when you ask to be healed, you get a potion instead,
which you can then turn around and sell later. Also remember that you don't
need to spend a lot of money on medicine--just make sure the sick pet is your
active pet, and visit the Healing Shrine regularly. Eventually, she will cure
your pet of the disease (the completely healed result.)
The last place to visit would be the Neopian National Bank. Open an account
here, and be certain to keep your excess finances in here (especially now that
the ghosts are much more likely to rob you...) A bank account can be started
with even a few NP (say, 1), and gives you a safety deposit box to store your
extra items in, and allows you to earn interest on the funds you have in the
bank. When you have enough money to earn interest, be sure to stop in daily
to collect it.
Now that we've gone on this little trip, we should have at least a couple
of items to sell in our shop, so go to your inventory, and select "Quick
Stock" to select all the items you want to put in your shop at once. It's
Now for the harder part. Go look at your shop stock, and you'll see your items
waiting to be priced. Now, open a second window, and use it to use the Shop
Wizard, looking up the items you have in your shop, and determining what the
lowest price on the market is. Then, simply charge that much or less for your
own item. After all, you paid nothing for all the items you got on this trip...
so every NP is profit!
Your items may take a while to sell, but unless you've put a lot of worthless
graphics, music, and so forth in your shop description, if your prices are good,
people will eventually buy up your goods (except perhaps for objects selling
for 1 NP - those do take a while to go away.) If it takes more than a day or
two, you might consider dropping the price slightly, but overall, this should
net you a profit of at least 20 NP per day (remember, you can always get an
omelette, once per day) so you aren't losing any money by keeping your pets
in the Neolodge.
Once you've amassed a somewhat larger fortune--600 NP, to be precise--you
can go to the Ice Caves on Terror Mountain, and purchase a Scratchcard from
the Kiosk Wocky. While these cards do stand a chance of winning a lot of NP
or items, a safer bet is to put the card in your shop. These items always turn
a profit when sold, as nobody can buy them for less than 600 NP, and the addiction
to scratching off scratchcards generally keeps people buying up large numbers
of them rather than wait two hours for the Kiosk Wocky to let them play again.
Once you can afford to buy a scratchcard daily, your daily profits should go
Since NeoPets cannot live on free gifts alone (at least, if you have significant
shopping desires), you are also going to have to supplement your income. One
reliable method of doing so is playing card games. Pyramids and Cheat are two
card games that cost to play, but both give very good return if you're good
at them. Pyramids costs 50 NP to play, but every card you clear from the Pyramid
increases your score, and you win your score in NP when you are done; a good
player can get a score of at least 100, thus doubling their money each time
they play. Cheat also costs 50 NP to start playing, but every time you catch
a cheater, you get NP for it; catching a few cheating players can quickly earn
back your investment. If you win a round, you get 160 to 640 NP, depending on
the round you beat ,and can even earn a trophy for it. You can continue a card
game from where you left off at any time, making it ideal for people with computers
that crash inopportunely.
If you're more active, have a computer that can keep up, and have no distractions
(aren't talking to other people, doing other work at the same time, etc.), you
can try a Flash game. Flash games are more interactive, but require your complete
attention, because most of them lack a pause button. Flash games also require
no NP to play, usually, so they're better for earning NP in a reasonably quick
manner. Destruct-O-Match, Meerca Chase, and Chomby and the Fungus Balls are
relatively easy to play and make NP at; Nimmo's Pond and Korbat's Lab are more
recommended for those who want a game to play, rather than a quick source of
See? Surviving isn't all that hard. With a lot of patience, gameplaying, and
daily visits to the wonders of Neopia, you can build up your bank account even
though it seems to be getting harder every day. Now that you've got a good start,
look forward to my next article, The Wizard's Guide to Merchantry.