Branston: Agent in Disguise - Part Three
"Well Dominion, what do you plan to do with him? You can't just leave him tied
up," said a dark, low voice. Branston peeked through his eyelids to view where
he was without showing he was awake. It was cool and there were no windows in
this room. He was pretty sure he was underground.
"Let's chat over here in this room, just in case he awakens," said a familiar
voice, that he knew belonged to Dominion. He head a door close and lock. He
opened his eyes all the way, and saw he was tied to a steel chair. He quickly
desired to become untied, because he had claustrophobia. He remembered his Island
Lighter. He pulled it from his sleeve pocket, which he had sewed because he
knew one day he might have to do this. He flicked it into life with one paw
behind his back, and burnt through the rope. He got up, and was about to dash
down the hall, but remembered Dominion, so he grabbed the chair, and stuck it
under the doorknob, just in case. He dashed off without a sound.
Meanwhile at Krawk Island, the dark gambling alley...
The Jetsam Gambler said, "Did he have to roll that? Now he warped into space
somewhere and I'll never get my dice back! I'd better start working in the fields
again, one day I'll get a new pair..."
It was when Branston reached the third floor below that the sirens rang. The
red flashing lights and speakers popped out of trapdoors in the walls, showing
a red alert. He heard footsteps at the end of the hall, and voices saying, "There
was a breakaway, It's our job to capture the guy!" Branston had no time to think,
the Skeiths rounded the corner to see nothing suspicious. Just a bright yellow
Eyrie with a nice and shiny medallion around his neck. Wait, that wasn't normal!
The Skeiths ran as fast as they could, but Branston reached the elevators first.
He dove in, pressed the highest floor (which happened to be 17 stories up!)
and stood waiting well the elevator music played on. He jumped as soon as the
elevator doors opened, and dashed onto a small deck to his right, and saw the
rush of cars 17 sorties below.
The Skeiths split up, one Skeith in each of the two elevators, two would fly
up, and the rest would rush up the three different stairwells. The ones at the
elevators got in, both pushed 17 in unison, and headed up really slow because
they were Skeiths. Right when they got halfway, the elevators stopped. They
weighed he same so neither one could go up. And the elevators relied on the
same cables. The ones flying up had a hard time, and had to stop every ledge
because their little wings had to carry a lot of weight. By the time they made
the 16th ledge, it was lunch break The ones going up the stairs were tired,
and the fastest fleet made the stairs cave in on the 14th floor. Wake me up
when something good happens. Goodnight!
As the Skeiths made desperate attempts to get to Branston, he was thinking
how to get away. The city he noticed was a little bit like in Spanish cities,
old buildings, clothes lines dangling over the streets, and wide open windows
everywhere. "That's it!" exclaimed Branston. The closest window was about three
stories down, but Branston couldn't figure out how to get there without getting
tangled in the clothes that hung ten feet below him like metal bars. He then
saw the glider. He grabbed the bar, and jumped. He soared for ten seconds, before
he forced it to go down. It caught between two lines, just what Branston wanted.
He swung back and fourth, then jumped towards where he thought the window was.
WRONG! He caught held of a clothes line when he noticed the window was the other
way. "Oh great," he said aloud. He started to feel the rope sag. The ends were
coming out! The line snapped under his pull, and he grabbed another. It did
the same. He did that until he had snapped lines all the way to the street,
which left a pretty big pile of now-dirty clothes and towels. He saw police
car parked outside of a donut shop, and he thought he would borrow it. He stuck
a note about it into the cop's bill when the waiter wasn't looking. He ran back
into the street, got in the car, turned on the siren, and sped away as fast
as he could.
Back at the building...
"OK men, lets get that Eyrie!" said the leader. They broke down the balcony
door to find nothing but a two chairs, a table and a missing glider. "Men, check
under all the chairs and table, that Eyrie is one good hider!" said the leader.
They others obeyed his order, finding nothing but a couple of towels that blew
off a clothes line.
In the Basement...
Dominion and his partner were slamming at the door, but that chair wasn't
budging. After what he counted was at least 78 tries, Dominion gave up. He estimated
in under thirty minutes, their air would run out and they would die. Suddenly,
he had a flashback about when someone he had locked up the same way escaped.
He slowly rattled the door, back and fourth until the chair rattled out of the
way. So he did the same thing, and got out. His partner he had noticed passed
out with the lack of air, and he was also more claustrophobic then even Branston.
He heard him still breathing, so he left him. He took a secret elevator, nobody
knew about but him, that shot him up to whichever floor he needed to go to.
He pressed 17, then five seconds later was there. Instead of checking on the
Skeiths work, he headed to the roof. His private helicopter was there waiting
for him, so he hopped in and flew to where he expected Branston would be later
in the day. Which just happened to be a bakery, with a back room that lead to
Branston's secondary H.Q.
Branston whipped through the streets, hitting fruit carts as he went because
he never took driving lessons. Pteris squawked as the engine roared to a halt
in front of the Breadhead Bakery. He ran in, showed his "Baking Card: to
the baker, and with a nod was allowed into the back room. He walked through
the hologram wall, to find the vault-like door. He turned the handle using his
lucky numbers, and was lucky enough to get access! Next a machine scanned his
fur, eyes, paw prints and face textures. ACCESS GRANTED flashed a green sign.
He got in one of the roller-coaster like cars, punched the go numbers, set his
speed and was off towards an old pyramid that served as secondary H.Q. in the
Sakhmet, Lost Desert. When he got there, a cloaked Desert Grarrl greeted him.
Branston showed his ID as an 00.N.A. (00 Neopian Agent) and was escorted to
a carriage, The Grarrl drove to the pyramid, and stopped when there was a solid
wall. He stuck a claw on a hole in one of the bricks, and a small portion of
the wall opened like a garage door. The carriage rode inside, and parked by
a metal passage leading down...
To be continued...