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Neopia's Fill in the Blank News Source | 17th day of Celebrating, Yr 19
The Neopian Times Week 8 > Articles > Deckball For Dummies

Deckball For Dummies

by Sephiroth_66

So, you want to win a Deckball trophy or maybe even a lot of Dubloons, but you don't know how to do it? That Mirgle getting on your nerves? You want to give him a good thrashing? Then you've come to the right place...

First things first... you have to enjoy the game, laugh off the goals against you and, whatever you do, DON'T GET ANNOYED AT THE Mirgle! His cheeky grin pushes many a soul over the edge to nervous breakdown state, and all sorts of hammering the screen in frustration, but that doesn't help in any way. You may also damage your Deckball hand, and we wouldn't want that to happen! I admit that it is quite a difficult game to get the hang of, especially if you have a short temper, but these little tips should give you some more confidence over your game.

Remember the three letters - F.A.F. (FIRST, ATTACK and FOLLOW THROUGH.)

You must try and always be first to hit the ball. This can be achieved by running straight forwards when the ball is released and then, about a bird-and-a-half's length from the halfway line, turning towards the direction which it is heading in. This way, the Mirgle will have difficulty in taking a shot. Try to whack the ball at an angle so that it can hit the wall and bounce into the goal. Don't worry, this is not always achievable, but if you can score quickly then there will be less chance of the Mirgle in the middle showing up. If possible, take a straight shot for the goal, but beware, this tends to be slow, and Munk with da Funk may turn around to send it spinning away from you!

You should try and attack most of the time, because the Mirgle is a bit dense and sometimes has "spins" where he wonderingly goes around in circles. This can be used to your advantage, as you can dive in and take a shot at the goal. Also, he occasionally gets stuck in the bottom right hand corner--if you leave him on his own for a few seconds, the ball goes right through him and he has been known to whack it right into his own goal, with no help from the Pawkeet. Always shoot at the middle of the goal, because even the tiniest touch on the inside post and that ball will fly right back out, so take shots carefully. It is also possible to hit the ball just ahead of the Mirgle near the wall, so that he can give it an extra bit of speed, sending it soaring into the net.

Whenever possible, follow through your shots. Even if it LOOKS like they are going in, you should either keep running behind it in case it hits the post or the Mirgle tries to knock it sideways. Alternatively, you can hit the ball and then "get in the way" of him, stopping him from getting anywhere near his goal (he tries to take the glory of own goals sometimes). Be careful to aim your shots accurately, and give the ball a nice safe journey to its goal.

So, to sum up your training, remember these basics:

1. Be sure to hit the ball first, so you have the upper hand right from the start. Try and attack as much as possible, but if need be, defend your goal.

2. Practice - practice doesn't make perfect, perfect practice makes perfect. Make sure the ball is actually going into the net, even if it looks good.

3. Don't get easily annoyed at the gibbon! Let the Mirgle make the mistakes, not you--it's him that's the stupid one. Don't send your score until you get over ten goals--that way, you get 5 Dubloons.

Good luck with your Deckballin'! Feel free to Neomail me if you have any questions!

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