Main Page Go to Short Stories Go back to Articles Go to Comics Go to Continued Series Go to Editorial Go to New Series

Show All | Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Week 6 | Week 7 | Week 8 | Week 9 | Week 10 | Week 11 | Week 12 | Week 13 | Week 14 | Week 15 | Week 16 | Week 17 | Week 18 | Week 19 | Week 20 | Week 21 | Week 22 | Week 23 | Week 24 | Week 25 | Week 26 | Week 27 | Week 28 | Week 29 | Week 30 | Week 31 | Week 32 | Week 33 | Week 34 | Week 35 | Week 36 | Week 37 | Week 38 | Week 39 | Week 40 | Week 41 | Week 42 | Week 43 | Week 44 | Week 45 | Week 46 | Week 47 | Week 48 | Week 49 | Week 50 | Week 51 | Week 52 | Week 53 | Week 54 | Week 55 | Week 56 | Week 57 | Week 58 | Week 59 | Week 60 | Week 61 | Week 62 | Week 63 | Week 64 | Week 65 | Week 66 | Week 67 | Week 68 | Week 69 | Week 70 | Week 71 | Week 72 | Week 73 | Week 74 | Week 75 | Week 76 | Week 77 | Week 78 | Week 79 | Week 80 | Week 81 | Week 82 | Week 83 | Week 84 | Week 85 | Week 86 | Week 87 | Week 88 | Week 89 | Week 90 | Week 91 | Week 92 | Week 93 | Week 94 | Week 95 | Week 96 | Week 97 | Week 98 | Week 99 | Week 100 | Week 101 | Week 102 | Week 103 | Week 104 | Week 105 | Week 106 | Week 107 | Week 108 | Week 109 | Week 110 | Week 111 | Week 112 | Week 113 | Week 114 | Week 115 | Week 116 | Week 117 | Week 118 | Week 119 | Week 120 | Week 121 | Week 122 | Week 123 | Week 124 | Week 125 | Week 126 | Week 127 | Week 128 | Week 129 | Week 130 | Week 131 | Week 132 | Week 133 | Week 134 | Week 135 | Week 136 | Week 137 | Week 138 | Week 139 | Week 140 | Week 141 | Week 142 | Week 143 | Week 144 | Week 145 | Week 146 | Week 147 | Week 148 | Week 149

Neopia's Fill in the Blank News Source | 24th day of Collecting, Yr 19
The Neopian Times Week 7 > Articles > How to Kick Back With Deckball

How to Kick Back With Deckball

by spaceshuttleflyr

Another new game you say? That's right, it's Deckball! Not only are you playing for Neopoints, but I will bet that you are looking for those elusive Dubloons also. Well, sit back and let me tell you how to win at Deckball.

First off, you have to choose the correct setting. Since you can only get Neopoints on the Captain setting, and you can only get Dubloons by playing Captain Survival or Captain Timed, I'd suggest you try Captain Survival. I know, you probably wonder how you can possibly get 6 goals to win a Dubloon, and keep Mirgle scoreless, but it's possible, especially if you follow some simple ideas on how to play the game.

1. Let Mirgle get to the ball first. This is the most important part of the whole game. If you head out after the ball, chances are Mirgle will steal possession from you, and your goal will be left unguarded. He can score very easily and quickly if you allow him to do this. Instead just wait at your goal for him to either kick the ball, or sometimes he will miss the ball and try to turn around to get it. If that happens then you might have a free shot at his goal, and you should quickly run to the ball and kick it before he can finish turning around.

2. Once Mirgle has possession of the ball, chances are it will end up in a corner eventually. If the ball goes into a corner near the goal you defend, then you should get in there with Mirgle and fight for the ball. I usually angle Pawkeet away from the direction I want the ball to go (away from Mirgle's goal). This keeps Pawkeet from allowing the ball to slip past him into the goal you are trying to defend. Nine times out of ten, you will successfully knock the ball in the other direction and succeed in defending your goal. However, if the ball is in a corner near the goal Mirgle guards, let him kick the ball out of the corner. You should move back a little towards your goal to block the ball in case it heads in that direction.

3. If there is no way you can beat Mirgle to the ball, you can still make life difficult for him. Get in his way if you are in the direction he is going, or run into him from the sides or behind. This will throw him off course. You can also bump into him or the walls to give you a burst of speed towards the ball. Sometimes you can run into him and make him hit the ball into his own goal. Whatever works. If you are willing to play a little dirty, you can win. No red cards in this game.

4. Sometimes it looks like Mirgle gets confused about which way to go. Take advantage of this, especially if he is not in front of his goal. Get to the ball and take a shot if you can before he regains his sense of direction.

5. Kick the ball into your own goal. WHAT? Yeah! If a trap door forms in front of your goal, kick the ball there if you can do it quickly. The ball will fall into the door and pop out of another one that forms in the middle of the deck, headed straight for Mirgle's goal. If he is not there to block the ball, you'll get the point!

6. Don't worry about getting to the cracker to speed up Pawkeet. Actually, avoid it unless you are afraid Mirgle will get to it before you score a goal. Being able to go faster just makes it difficult to maneuver your PetPet. You should by all means avoid the anchors! In fact, if at all possible, you should try to knock Mirgle into them to slow him down since he sometimes seems to get some big bursts of speed when going after the ball.

7. Try to get a goal before the mast comes up in the middle of the board. It just gets in the way and makes the game three times as hard to play since you have to work your way around it. Plus that Mynci pirate is distracting! Usually you have plenty of time to make a goal before the mast appears.

With those ideas in mind, try playing Deckball again. Just don't give up too soon. The more practice you get, the better you will be able to move Pawkeet around the deck. Be prepared to accidentally hit a few balls into your own goal. It happens. It also helps if you study up on physics...all that conservation of momentum involved when bouncing off walls and shooting the ball so it ricochets off of the walls into the goal. Or maybe you can just use luck like me. :)

Week 7 Related Links

Deckball Dilemmas
With luck, you too will be able to score goals, collect Dubloons, score Neopoints, and end the aggravation!

by swillsswil


Dubloon Math
Even though many people don

by tatyanna14


Can You Be a Grand Master?
Get used to where the edges of the playing field are too--they're deadly.

by Docktor


Dealing with Multiplicity
But before we start, let me tell you that I have four pets of my own and I know what you're going through...

by Jewel625


Is There Success in Shopkeeping?
Yes, it is possible. Don't forget, all the successful shops you now see used to be a tiny shop as well.

by chongshipei



Search :
Other Stories

The Neopian Academy
When you have a day off, most likely they will have a day off too. Maybe that's why we never knew about this.

by chimesjon


Winning the Caption Competition
Why play? Almost everyone loves having trophies.

by li5a6


Adoption vs. Creation
Start out small. Adopt just one NeoPet to start out with. As your income rises, adopt another one.

by cpbcgurl


Neopets | Main | Articles | Editorial | NeoMarket
Short Stories | Comics | New Series | Continued Series | Search