GAMES ROOM - So you want to win some trophies? Here is your guide. This week’s
article is on Nimmo’s Pond, Jelly Processing Plant, and Raiders of Maraqua.
This is a game of action and some luck. You play the Nimmo and you have to
shoot all of the lily pads. Use the left, right, and up arrows to move. Use
the ‘v’ key to catch flies, use the ‘b’ key to use a bomb, and hold the spacebar
to shoot. There are 2 bars at the bottom of the screen. The left bar is life.
You lose life if you bump into a lily pad. You lose more life if you bump into
a big pad. The bar on the right is your paddle power. You use paddle power to
turn, and move forward. If you run out of either bar, you die. Life can be replenished
by eating red flies and paddle power can be restored by not moving or shooting.
You can turn in smaller increments if you tap left then quickly tap right before
you finish turning. The same can be used to turn left.
When you destroy a pad, it will split into 3 smaller pads and it may sometimes
release a fly. Each fly has a different colour, and effect. Red flies replenish
life, blue flies replenish paddle power, yellow flies change your weapon to
Spread, green flies change your weapon to Rapid, orange flies change you weapon
to Launch, and black flies give you an extra bomb. You can only hold 3 bombs
at a time.
You start off with Rapid-1. You can increase the level and effectiveness of
your weapon by eating the same coloured flies as your weapon. Generally, the
higher the level the better, but if you are using Launch, and you have too high
a level, you may shoot past your enemies. Rapid will shoot a lot of small shots
in a straight line. Launch will launch a shot a certain distance and the small
splash will damage any close pads. Spread will shoot 3 shots outward. There
is brake, so the only way to slow down is to turn around and head straight.
If you are ever in a tight space, don’t be afraid to use a lot of paddle power.
Paddle power can be replenished easier than life. The pads get faster for every
level you beat and an extra pad is added for every 10 levels you beat. There
is a little bug when you get to level 30 or above. Sometimes the pads will disappear
and you can’t beat the level. You can play Nimmos Pond here. http://www.neopets.com/games/nimmospond.phtml
My strategy: When I play, I like to use Launch-5. It has high power and a
good distance. I try to stay moving slowly at all times. I always go for the
fast moving pads first because they are the most dangerous. When there is 1
small pad left, I stop moving to replenish my paddle power before moving on
to the next level.
Jelly Processing Plant
Wow, this game is sooooo boring. It requires little thinking and a ton of
patience. Basically, you sort three colours of jelly into their containers and
feed the Skeith the ice cream. You get bonus points for every 4 ice cream cones
the Skeith eats. You get a higher bonus if they are the same colour. You have
3 lives. You can lose a life by placing a jelly in the wrong place, or by letting
the Skeith eat a jelly. You can play Jelly Processing Plant .
My strategy: Put on some music and sit there playing for a couple of hours.
I played this game for more than an hour when this came out. You will probably
have to play longer to get a trophy.
Raiders of Maraqua
In this puzzle and action game, you control Karpoh the Koi. Your goal is to
avoid the underwater inhabitants while moving the treasures into the chest.
When you push a regular bubble, a black bubble, or a treasure, it will keep
moving in the same direction until it hits another object or wall. If you push
a regular bubble when there is an obstacle directly in front of it, it will
pop. Black bubbles cannot be popped this way, they must be popped by pushing
a boulder at it. Boulders will keep moving through bubbles until they hit another
boulder, immovable object, or wall.
Enemies will appear randomly from time to time if there are enough bubbles
in the level. You will be able to see them in the bubble before they come out
and they can be trapped while they are still in the bubble. Once they are out
of the bubble, they will be able to hurt you by bumping into you or pushing
objects at you. You must be careful to stop them before they can push any of
There are four types of enemies in this game, and three of them tend to follow
the same sort of pattern. The first is a Slorg. These slugs move at the same
speed as you do. When they hit a wall, they will turn left or right. After they
hit about three walls, they will start moving back and forth in straight lines.
It is a pain to cross these lines, as they will probably follow you and block
your path. Next, there are red Jetsams. These behave exactly the same as Slorgs,
but will not try to block your path. The third type of enemy is the red Ghoti.
This appears to move faster than you, but it actually moves at the same speed.
These behave similarly to the other two, but they seem to try to follow you
when they turn. The last type of enemy looks like a hammerhead shark. This enemy
moves very slowly and can create regular bubbles. This enemy was very useful
to me when there was no point limit on levels.
I’m not sure what the limit is exactly, but it looks like it is either: 25
points from enemies, or getting points only from the first 5 enemies. There
are also random pick ups you can collect. Small treasures and life bonuses are
placed randomly at the start of each level and can sometimes cost you a life
if it blocks the path of a treasure. There will also be occasional 10 point
bonus bubbles which float up the level. You have to touch these to get the points.
An enemy traps another: 1 point
An enemy traps two others with one shot: unknown
You trap one enemy: 5 points
You trap two enemies with one shot: 5 points + 10 points
You trap three enemies with one shot: 5 points + 10 points + unknown
Random treasure pickup: 5 points
Getting a treasure into the chest: 5 points
Random 10 point bonus: Hmm, I wonder…
When you get hit, you lose a life and restart the level. You also lose a life
when you restart the level. You start the game with four lives, but you can
pick up extra ones along the way. When you are trying to get through the puzzle
levels with no enemies, you can think your way through it. Just remember that
you must never leave a treasure against the edge of the level, and you have
to remember to give yourself space to move the treasure in the next direction.
My strategy: The key thing to understand here is that you need points to get
a high score. This means that you must get all the points possible before
moving on to the next level. I trap enemies until they no longer give points
and then collect any bonuses lying around, then complete the level. It is as
simple as that. That’s all for this week’s article. Next time it will be on NeoQuest,
Fetch, and the Dark Faerie Quests/Illusen’s Glade.