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Neopia's Fill in the Blank News Source | 17th day of Collecting, Yr 19
The Neopian Times Week 85 > Articles > Good or Bad? Dice-A-Roo

Good or Bad? Dice-A-Roo

by silverspirit64

GAMES ROOM -Just a bit of exclamation before I begin. Somewhere along the line, I got a sudden desire to write a series of articles about the pros and cons about Neopia's finer points. Well, I'll try to do one each week (although I'm not promising anything). Sometimes, it'll be games, and sometimes it'll be other stuff. And now that you've got basic info, we can move on.

Dice-A-Roo is one of Neopia's oldest pastimes. It's been around for... practically forever. The object of the game is pretty basic: roll the dice without getting a game over and get as far as you possibly can. If you're like me, you basically press your face to the computer screen and say, "Not a game over, not a game over..." repetitively. I think I need to get a life now. Anyway, here are a few things about the game (some of which you already may know).

Dice-A-Roo is a game of chance run by King Roo (perhaps he should have gotten someone else to run it. He is a king, after all...). Just to sum up the Neopedia article, the game was first brought to Roo Island when King Roo was bored. After dismissing a pair of juggling Chias, a mysterious Blumaroo appeared out of no where and gave him the five magical die that are used in the games today.

It costs 5 NP to play (oh, no! ANYTHING BUT THAT!!! Not 5 NP!!!

NOOOOOOOOOOOOO!!! I could buy like, a million paintbrushes with that!), and I presume 1 NP for each of the five die. The die are colored as follows from the one you begin with to the one you end with: Red, Blue, Green, Yellow, and a Silverish-whitish color that I can't quite make out. And then there's that nifty 10x Multiplier you have a chance of getting (only 1 in 10 games). Of course, on every die, there's a "level up" face and a "lose" face. If you get the level up, you go on to the next die. If you get the lose face, you lose all the NP in your pot and the game is done. I'm no expert on the game (were you expecting an expert? Oh, I'm sorry... is it so bad that I only got to the Green Die?), but I do know what you can win.

Besides NP (you'll need loads more after spending 5 NP), you can win loads of things! Alright, so I know for sure you can win food. This food generally runs in price anywhere from about 75 NP to 100 NP at the cheapest. I've heard that you can win Faeries, but have I won one? Heck no. But that doesn't mean you can't. Then again, there is the jackpot on the silver die, which is the "aim of the game" according to the Neopets Staff. It could make you rich... if you ever manage to get there. It's a game of chance, so you're risking 5 whole NP just to please yourself. Are you really willing to do that?

If you ask me, the best way to play the game is to try to make it to the Green Die (which is where the item face appears) and play until you get food or some other item. It's kind of hard to get there, though. You have to get through the Red Die and the Blue Die, both of which have a "lose" face on them. Honestly, folks, you can afford to lose 5 NP. But some people prefer the NP after all. Unfortunately, you can lose the NP, but not the food (unless the Pant Devil disrupts your game and steals it). So really, it's up to you. I'm just telling you that sometimes, the food can pay off. Besides, it doesn't really pay big unless you get Jackpot... does it?

Now you are starting to figure out that I'm no expert, and I'm glad. How can you be an expert at a game of chance? I mean, in this case, you're just sitting there, clicking the mouse button saying, "Not a game over, not a game over..." to the computer screen. You feel relief when you proceed to the next die and you feel agony when you get a near game over. But be warned, such a great game comes with a terrible price: it's addictive. You always want to get to the next die! Then all of a sudden, it's 2 AM and you've got to get up early tomorrow. I'm not that serious about it, but still, what game of chance isn't addictive?

There you have it. A pretty good sum-up of Dice-A-Roo if I do say so myself. What do I think of it? Well, on a 1 to 10 scale, I'd give it about an 8. Face it, it's cheep, it pays pretty good, and you can win not only NP, but items that sell for a fair price. However, it's kind of addictive, it's a game of chance (which means what happens on your next roll is beyond your control), and I think it would be pretty cool if you could watch the dice spin (just a suggestion, Neopets Staff!!!). But this is just my opinion. Everyone is different. Some people absolutely love Dice-A-Roo and some people are like, "Oh, it's just Dice-A-Roo." And still others are like, "DOWN WITH DICE-A-ROO!!!" and yet others are saying, "What's a Dice-A-Roo?" So it doesn't really matter if you own a Blumaroo or not. You can still enjoy the game.

So Dice-A-Roo gets my stamp of approval! ~Takes out a big green stamp with APPROVAL in large letters and slams it down on King Roo's forehead~ And for my next article, I plan on writing about the auctions. Something I've wanted to write about for a while now. Folks, you've been a wonderful audience. Thank you and good night!


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