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NEOQUEST SKILLS
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Fire Magic
This is the magic of violence and destruction, harnessing the powers of flame to burn your opponents down where they stand. Fire Magic focuses entirely on causing offensive damage.

SKILL: Fire Weapons
PREREQUISITE: None
DESCRIPTION: Normal attacks have an increased chance of doing a single extra fire damage attack each time you hit. A higher skill means a greater chance of gaining the extra hit, and a greater amount of damage done with the hit. If you are wielding a Fire weapon, the chance increases even more.

SKILL: Firepower
PREREQUISITE: Fire Weapons
DESCRIPTION: The Firepower skill causes your successful fire-based attacks to do more damage. This includes ALL fire damage attacks, such as attacks done by the Fire Weapons skill, Fire Ball, weapons with fire-based special powers, and fire-based damage shields. A higher skill means more damage.

SKILL: Fire Ball
PREREQUISITE: Firepower
DESCRIPTION: Every several rounds, you can cast a Fire Ball instead of attacking normally. The higher your skill in Fire Ball, the more damage the Fire Ball does, and the more often you can cast it.

SKILL: Wall of Flame
PREREQUISITE: Fire Ball
DESCRIPTION: Every time your opponent hits you, they take fire damage from a wall of flames. A higher skill means the wall does more damage.

Ice Magic
This is the magic of freezing and slowing, bringing the forces of frost to bear on your opponents in order to strike them and slow them down. Ice Magic focuses mostly on causing damage, with some disabling ability.

SKILL: Ice Weapons
PREREQUISITE: None
DESCRIPTION: Normal attacks have an increased chance of doing a single extra ice damage attack each time you hit. A higher skill means a greater chance of gaining the extra hit, and a greater amount of damage done with the hit. If you are wielding an Ice weapon, the chance increases even more.

SKILL: Heart of Ice
PREREQUISITE: Ice Weapons
DESCRIPTION: Your attacks have a chance of 'freezing' your opponent, preventing them from using their regular attack that round. Special attacks and abilities are not affected. A higher skill means a greater chance of success.

SKILL: Snowball
PREREQUISITE: Heart of Ice
DESCRIPTION: Every several rounds, you can cast a Snowball instead of attacking. A higher skill means that you can cast the Snowball more often, and it will do more damage.

SKILL: Glacier Strike
PREREQUISITE: Snowball
DESCRIPTION: A Glacier Strike is a charged attack that takes three rounds to execute, but does several times normal damage! If you attack while a Glacier Strike is charging, the Strike is canceled (you can still use special abilities). A higher skill means a greater chance of hitting once the Glacier Strike goes off.

Shock Magic
This is the magic of stunning and disabling, using the power of lightning to disable and confuse your opponents. Shock Magic focuses on stunning and disabling opponents, with some defence.

SKILL: Shock Weapons
PREREQUISITE: None
DESCRIPTION: Normal attacks have an increased chance of stunning your opponent each time you hit. The stun lasts for 1 round. The higher your skill, the greater your chance of stunning your opponent. If you are wielding a Stun weapon, the chance increases even more.

SKILL: Disable
PREREQUISITE: Shock Weapons
DESCRIPTION: Your attacks have an increased chance of reducing your opponent's defensive ability. A higher skill means that your opponent's skill is reduced by a greater amount.

SKILL: Fortitude
PREREQUISITE: Disable
DESCRIPTION: You become more resistant to heat, cold, and stun. The higher your skill, the more resistance you get.

SKILL: Shockwave
PREREQUISITE: Fortitude
DESCRIPTION: Your attacks have a chance of doing a Shockwave, causing your opponent damage and stun. The higher your skill, the greater your chance to hit, the more damage the Shockwave does, and the longer the stun lasts.

Spectral Magic
This is the magic of defence and protection, increasing your ability to avoid taking damage and mitigating the damage that you do take. Spectral Magic focuses on defence, with some counterattack.

SKILL: Spectral Weapons
PREREQUISITE: None
DESCRIPTION: Your defensive ability is increased. If you are wielding a Spectral Weapon, it is increased even more.

SKILL: Evasion
PREREQUISITE: Spectral Weapons
DESCRIPTION: You have an increased chance of evading physical attacks entirely.

SKILL: Absorption
PREREQUISITE: Evasion
DESCRIPTION: When used, this skill causes your opponent's next successful melee attack to, instead of damaging you, heal you slightly. The higher your skill, the more damage you heal. If you do not absorb within 5 rounds of using the skill, it wears off and you will take regular damage, so keep track!

SKILL: Reflex
PREREQUISITE: Absorption
DESCRIPTION: This causes your opponent's damage to be reflected back on them. The higher your skill, the higher your chance of success.

Life Magic
This is the magic of regrowth and healing, continuing the cycle of life as you make your way through the world. Life Magic focuses entirely on healing.

SKILL: Life Weapons
PREREQUISITE: None
DESCRIPTION: This skill causes you to have a greater chance of healing as you walk around. The higher your skill, the greater your chance to heal, and the more damage you heal. In addition, healing potions are more effective if you have this skill. If you are wielding a Life weapon, the chance increases even more.

SKILL: Field Medic
PREREQUISITE: Life Weapons
DESCRIPTION: This skill gives you a chance to regenerate hit points every combat round. The higher your skill, the more points you regenerate.

SKILL: Lifesteal
PREREQUISITE: Field Medic
DESCRIPTION: Every time you hit with your regular attack, there is a chance that a fraction of the damage you do is returned to you as health. The higher your skill, the more damage is healed.

SKILL: Resurrection
PREREQUISITE: Lifesteal
DESCRIPTION: When your health reaches zero, there is a chance you will be returned to life at 50% of your full health instead of dying. The higher your skill, the better the chance of being Resurrected.